Glockshna
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KSP2 Release Notes
Everything posted by Glockshna
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Backdate to 1.2.1?
Glockshna replied to Glockshna's topic in KSP1 Technical Support (PC, modded installs)
That's a shame. I just reinstalled KSP today. But you're saying that it should work anyway even though it's saying Unsupported version? I'll be honest I didn't even try. I just closed the game. Perhaps keeping the last 2 or 3 point releases in the betas tab like Factorio does would be a good idea. -
Steam updated the game to 1.2.2 and some of the mods I'm playing with are showing as incompatible. How can I revert to 1.2.1? It's not in the betas tab. Thanks, sorry if this is a stupid question, I haven't played KSP in a year or two.
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Gotcha. I'll just step the texture set down on the rss installation. I used the 8K x 4K one. I suppose I was bound to run into problems. EDIT: Sure enough that fixed it. Thanks.
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When I start the game for the first time it gets stuck at the main menu on Editing Body Eve 3/17 PQS Eve PQSMod_VertexHeightMap Here's the modlist from Version Checker. I used the default install on ckan. KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Filter Extensions - 1.17 Community Resource Pack - 0.3.3 Ferram Aerospace Research - 0.14.6 Kerbal Joint Reinforcement - 3.1.1 KSP-AVC Plugin - 1.1.5 Procedural Parts - 1.0.2 RealChute - 1.2.6.3 RealismOverhaul - 8.0.1 RealSolarSystem - 8.5 Regolith - 0.1.6 RemoteTech - 1.6.3 SCANsat - 1.1 TextureReplacer - 2.2.5 Universal Storage - 1.0.90.2 wasn't sure which thread to post in so I posted here and the RSS thread :S
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When I start the game for the first time it gets stuck at the main menu on Editing Body Eve 3/17 PQS Eve PQSMod_VertexHeightMap Here's the modlist from Version Checker. I used the default install on ckan. KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Filter Extensions - 1.17 Community Resource Pack - 0.3.3 Ferram Aerospace Research - 0.14.6 Kerbal Joint Reinforcement - 3.1.1 KSP-AVC Plugin - 1.1.5 Procedural Parts - 1.0.2 RealChute - 1.2.6.3 RealismOverhaul - 8.0.1 RealSolarSystem - 8.5 Regolith - 0.1.6 RemoteTech - 1.6.3 SCANsat - 1.1 TextureReplacer - 2.2.5 Universal Storage - 1.0.90.2
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Watching this. Looks good.
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[WIP] THSS - Tri-Hexagonal Structural Strut
Glockshna replied to Semni's topic in KSP1 Mod Development
I laughed a lot harder at this than I probably should have. -
Love you. Thanks!
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[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
Glockshna replied to huin's topic in KSP1 Mod Releases
I could kiss you. -
[WIP] KSP Display (Physical Display) *Update 9-23-13*
Glockshna replied to ChaseHQ's topic in KSP1 Mod Development
There are so many different situations that would call for completely different readouts to be used on each screen. Would making them programmable within the plugin in the same way as the alarm switches be a possibility? Also how much would you guess the completed product might cost? -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Glockshna replied to Porkjet's topic in KSP1 Mod Development
This is a great idea. +Support. -
Is it okay if i have the KSP source code?
Glockshna replied to Sylandro's topic in KSP1 Suggestions & Development Discussion
Oh ha, HAHA, HAHAHAHAHAHHAHAHA OHHAHAHHAHHOHOAHAHHAAA My sides. Thanks for the laugh OP, you are cute. In case it wasn't obvious to you, releasing the FULL unobfuscated source code to an in development game that works on the model KSP works on (sell it to people) would be suicide for Squad. NOT TO MENTION that KSP is Squad's only significant source of revenue at present. Who's to stop anyone who gets access to the source from just releasing it through not so legitimate channels to anyone with an inkling of knowledge about how to get things on the internet which anyone who could do something with the source has. The absurdity of your request makes my sides hurt. 10/10, btw. In any case, as others have said before me, good luck with your project. Software copyright claims never get far.