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Glockshna

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Everything posted by Glockshna

  1. That's a shame. I just reinstalled KSP today. But you're saying that it should work anyway even though it's saying Unsupported version? I'll be honest I didn't even try. I just closed the game. Perhaps keeping the last 2 or 3 point releases in the betas tab like Factorio does would be a good idea.
  2. Steam updated the game to 1.2.2 and some of the mods I'm playing with are showing as incompatible. How can I revert to 1.2.1? It's not in the betas tab. Thanks, sorry if this is a stupid question, I haven't played KSP in a year or two.
  3. Gotcha. I'll just step the texture set down on the rss installation. I used the 8K x 4K one. I suppose I was bound to run into problems. EDIT: Sure enough that fixed it. Thanks.
  4. When I start the game for the first time it gets stuck at the main menu on Editing Body Eve 3/17 PQS Eve PQSMod_VertexHeightMap Here's the modlist from Version Checker. I used the default install on ckan. KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Filter Extensions - 1.17 Community Resource Pack - 0.3.3 Ferram Aerospace Research - 0.14.6 Kerbal Joint Reinforcement - 3.1.1 KSP-AVC Plugin - 1.1.5 Procedural Parts - 1.0.2 RealChute - 1.2.6.3 RealismOverhaul - 8.0.1 RealSolarSystem - 8.5 Regolith - 0.1.6 RemoteTech - 1.6.3 SCANsat - 1.1 TextureReplacer - 2.2.5 Universal Storage - 1.0.90.2 wasn't sure which thread to post in so I posted here and the RSS thread :S
  5. When I start the game for the first time it gets stuck at the main menu on Editing Body Eve 3/17 PQS Eve PQSMod_VertexHeightMap Here's the modlist from Version Checker. I used the default install on ckan. KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Filter Extensions - 1.17 Community Resource Pack - 0.3.3 Ferram Aerospace Research - 0.14.6 Kerbal Joint Reinforcement - 3.1.1 KSP-AVC Plugin - 1.1.5 Procedural Parts - 1.0.2 RealChute - 1.2.6.3 RealismOverhaul - 8.0.1 RealSolarSystem - 8.5 Regolith - 0.1.6 RemoteTech - 1.6.3 SCANsat - 1.1 TextureReplacer - 2.2.5 Universal Storage - 1.0.90.2
  6. B9 hasn't been officially updated for .23 so there are undoubtedly some issues at the moment.
  7. This is really quite an amazing part. If only KSP was 64 bit we could have entire space craft made of such detailed parts.
  8. There are some issues with 0.23 that need to be corrected such as parts shrinking on vessel reload and some bugs with tweakables being available for electric charge on engines when they shouldn't. So it WORKS but there are still issues.
  9. I laughed a lot harder at this than I probably should have.
  10. I would use Procedural Wings in combination with B9 to create that. B9 doesn't have any wings that could accomplish that without some part rotation trickery.
  11. Turn on 2x symmetry and attach it radially to an appropriately sized rocket and you'll understand it. Took me a second too.
  12. This happens to me with the 3m faring base when I return focus to a rocket with it. The piece shrinks by about 30%.
  13. Made a gif of your beautiful rocket parts Much grace wow very rocket
  14. There are so many different situations that would call for completely different readouts to be used on each screen. Would making them programmable within the plugin in the same way as the alarm switches be a possibility? Also how much would you guess the completed product might cost?
  15. Oh ha, HAHA, HAHAHAHAHAHHAHAHA OHHAHAHHAHHOHOAHAHHAAA My sides. Thanks for the laugh OP, you are cute. In case it wasn't obvious to you, releasing the FULL unobfuscated source code to an in development game that works on the model KSP works on (sell it to people) would be suicide for Squad. NOT TO MENTION that KSP is Squad's only significant source of revenue at present. Who's to stop anyone who gets access to the source from just releasing it through not so legitimate channels to anyone with an inkling of knowledge about how to get things on the internet which anyone who could do something with the source has. The absurdity of your request makes my sides hurt. 10/10, btw. In any case, as others have said before me, good luck with your project. Software copyright claims never get far.
  16. Plus what if the vessel intends to be in the atmosphere at a specific point that the mod determines it COULD be out of the atmosphere for some reason. Then people get mad. It's fine the way it is imo.
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