

Glockshna
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Everything posted by Glockshna
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Love the plugin! Any chance we can get integration with Blizzy's toolbar API? http://forum.kerbalspaceprogram.com/threads/60863
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Glockshna replied to cybutek's topic in KSP1 Mod Releases
Awesome, I had a feeling it was on KW's end but wasn't sure! Thanks for the reply At least it calculates correctly on the launch pad which will do as a workaround I suppose. EDIT: The toolbar integration is awesome by the way, thanks for doing that. And thanks to Blizzy for making it. Such a good idea. -
[1.1]Hullcam VDS - mod adopted by linuxgamer
Glockshna replied to Albert VDS's topic in KSP1 Mod Releases
Would you be able to make it so that you can configure the camera lenses in game, using tweakables perhaps? Like for instance make the FOV of the camera tweakable in the VAB. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Glockshna replied to cybutek's topic in KSP1 Mod Releases
Any word on the ^V going wonky with KW Rocketry getting fixed? -
Are you still working on this project? Would be amazing!
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Okay, took a closer look and it looks like while you can access all of the information displayed by the Navball in game, you can't actually get a visual representation of the navball. Are there any plans to add something like that in the future? My use for this mod would be to have all my information accessible on another screen allowing me to hide the UI completely for filming machinima. In and of itself this is an amazing piece of work here. Keep it up!
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Glockshna replied to cybutek's topic in KSP1 Mod Releases
Still trying to find a workaround for the KW rocketry bugs. Anyone had any luck? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Glockshna replied to cybutek's topic in KSP1 Mod Releases
I haven't had this issue with rockets that don't have fairings yet. I also haven't been able to get the calculations to show by replacing the engine either =/ -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Glockshna replied to cybutek's topic in KSP1 Mod Releases
Confirmed, it's fairings that cause it. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Glockshna replied to cybutek's topic in KSP1 Mod Releases
Not sure how to describe this issue but when I start a new ship it works fine for a while but all of the sudden a large majority of stages if not all of them will just show 0 ^v and one or two will show their normal ^v. The rocket will function perfectly fine at launch and the VES tab will show the correct ^v in flight but it breaks in the VAB for some reason. Screenshots: In VAB Same ship on the launch pad. EDIT: So I noticed that the burn time and thrust is listed correctly and it changes if I modify the thrust limit settings. Any ideas? My mods: Kerbal Engineer Kerbal Alarm Clock Precise Node kerbal Joint Reinforcement Editor Tools Atmospheric Sound Enhancement RCS Build Aid Docking Port Alignment HullCam Kethane Robotics KAS RemoteTech KW Rocketry TAC Fuel Balancer Crew Manifest -
Seems to be working fine in .23 save for thrust limiting so far as I can tell.
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Seconded. No problems thus far.
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The launcher isn't updating for me...
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Checking in.
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This is really cool! Keep it up. It makes space feel so much more isolated in KSP. I LOVE IT!
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Research & Development Overview *Permanent Update Thread
Glockshna replied to Synapse86's topic in KSP1 Mod Releases
Would be nice if you would put at least a short description of what the mod actually does somewhere... That screenshot is too small to see or read. -
Okay, that makes sense. Thanks.
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lock steering to up + R(90,0,180).
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interesting. Whenever I use that in my scripts it just skips over it as if it doesn't exist. That's not as big of a deal as the stage separation issue I'm having though.