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Glockshna

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Everything posted by Glockshna

  1. Alright so I just started fiddling around with launching multiple ships at a time (because it's awesome) and I am making a program to launch two satellites into orbit at once. The program will launch the rockets, drop boosters when needed, circularize at 120,000m drop the fairing shell, drop the probe, and turn retrograde to deorbit the mainsail. Here's what I have clearscreen. print "3...". wait 1. print "2...". wait 1. print "1...". wait 1. lock steering to up + R(0,0,180). lock throttle to 1. print "Ignition!". stage. wait until altitude > 10000. print "Beginning gravity turn". lock steering to up + R(0,-50,180). wait until stage:liquidfuel < 1100. print "Initiating stage separation.". stage. print "Stage separation complete.". wait until apoapsis > 120000. lock throttle to 0. lock steering to prograde. print "Waiting until Apoapsis Reached.". wait until eta:apoapsis < 15. print "Circularisation burn in 3...". wait 1. print "2...". wait 1. print "1...". wait 1. lock throttle to 1. print "Ignition.". Wait until periapsis > 110000. print "Circularization burn complete. Killing throttle.". Lock throttle to 0. wait 5. print "Ejecting fairing case.". Wait 1. stage. print "Separating probe.". wait 2. stage. lock steering to retrograde. print "Initiating retro burn in 5...". wait 1. print "4...". wait 1. print "3...". wait 1. print "2...". wait 1. print "1...". wait 1. lock throttle to 1. wait until stage:liquidfuel < 1. print "Retro Burn Complete. Program terminated.". This program works perfectly, but only for the rocket currently in focus. The out of focus rocket refuses to stage and I can't figure out why. If I switch to it in flight and manually stage when necessary it works but the program won't do it. Any ideas? EDIT: Made a few test vehicles with no success. I made a video of the problem including the test script I was running here: Also a little request for future versions: Can we get stage:solidfuel so we can eject solid rocket boosters more easily?
  2. I'm having some trouble with getting this to work with MechJeb. Whenever I attach MechJeb to a spacecraft and try to run a program it freaks out and won't keep the ship straight. It will spin it in circles on all axis. The same ship without mechjeb will function perfectly. Any solutions? Sorry if this has already been asked. There are 58 pages to this thread that's a lot to read through.
  3. Any chance of this mod being updated? The cycle controls are a bit buggy and a GUI would be amazing.
  4. No problem here. Try a fresh install. Works fine for me with MechJeb, Editor Tools, KW Rocketry and Kethane. If it's not working stock for you a fresh copy may be in order.
  5. Yeah but the pong machine hasn't changed in all that time. The base game here has. Therefor your pong machine is irrelevant to the matter at hand.
  6. I need my kerbal fix and I can't continue with my plans without your mod! Can't wait for the update.
  7. Well until then this works fine. My lander works perfectly now
  8. That worked perfectly. Thank you guys! Results: http://img.techpowerup.org/130724/Glockshna_pix137.jpg Now to get it into space... http://img.techpowerup.org/130724/Glockshna_pix139.jpg
  9. KAS looks like it'll do the job. I was actually wishing there was something like that in vanilla. Hadn't seen KAS before. Thanks!
  10. Yeah I have the docking cam but I thought the magnetization of the ports would be enough. Anyone else have any ideas on how I could do this? I was thinking of using a piston to raise and lower the port as needed but there aren't any pistons small enough for this kind of thing. Also I am just testing this on Kerbin, this would be used on Minmus but I would like it to work on Kerbin before I ship it off.
  11. Hey I'm trying to get my rover to dock to my lander/refinery like so: http://img.techpowerup.org/130724/Glockshna_pix134.jpg but I can't get the docking ports to pull eachother in like they normally do. Anyone have any ideas?
  12. Well, with the advent of mods (and it's pretty safe to say most people have parts packs installed) a search bar sooner rather than later would be very nice. I suppose there are mods for that though.
  13. Am I the only one wondering where this: (red box) is? http://img.techpowerup.org/130528/Glockshna_pix071.jpg There's no search keybinding and no button that I've seen anywhere... Any ideas on this? I want it so bad.
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