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bsalis

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Everything posted by bsalis

  1. Not sure if this qualifies. However it *is* a sea launch. It has an MJ module attached. I was testing sea refueling. This is 1km from shore, or thereabouts. Liftoff. To orbit.. again. In orbit. 11.84 tons.
  2. The stuttering you see in KSP is a Unity3D thing. You can google it. It may be the garbage collector doing its thing but that is speculation. Other explanation is that Unity3D is, itself, garbage.
  3. Truly awesome mod. Great work guys. Looking forward to the Kerbin and Minmus textures.
  4. Who is this "we" in this "abuse them regularly"? I don't even know what the debug menu looks like. I don't care what you do but don't assume that others do the same.
  5. Here is a neat mission if you like navigation. Do a mission to Eeloo via Laythe. So transfer to Jool then aerobrake directly to Laythe. Then head for Eeloo using a Tylo swingby to help. Land on Eeloo then return to Kerbin. This is all very possible and probably more efficient than a direct Eeloo return mission.
  6. Well technically you could. It just would not be a space ship. Just some other kind of ship made of unobtanium as seen in many terrible movies.
  7. I'm guessing promo catchphrase is "Moving Western Australia to China since 1981"
  8. I am speculating and hoping for a 0.21.2 Scene transitions are so slow. This has to be a bug because it is opposite of what should have been...
  9. Looking forward to Career mode. Dreading realistic re-entry. My direct Laythe aerobraking with multiple spaceplanes is hair raising enough already.
  10. More rooftop landings! The Tower Tracking Station The other Tower
  11. Well there are different techniques that can be employed. To start with try bringing the craft to a stable hover short of the VAB, at the height of the VAB. To transition from flight to hover, hold a constant altitude, by increasing pitch as your airspeed decays. Then start swapping in vertical thrust to compensate for wing lift as airspeed drops very low. Once you have a stable, slow-flying-hover, you then just shuffle over your landing point and put it down. More than anything else it takes practice.
  12. Is the problem that you want to land at a particular spot but keep overshooting? Or having difficulty keeping it steady? Or something else. edit: ... or does it pitch nose down if you descend vertically too fast?
  13. If you just leave it lying down on the ground you will get plenty of light on it.
  14. Yes they are similar. KillRot does not hold an attitude, but is more assertive so still holds an attitude pretty well. Especially compared to 0.21.1 SAS which sloppily and vaguely holds an attitude. They both do not fight control input. SmartASS is a great feature. That, along with the information readouts and predictive aerobraking I expect to be in the stock game in some form some time. With SmartASS possibly being done as Kerbonaught training.
  15. I'm not sure how you worked out the theoretical flameout threshold, but the IntakeAir on the resources display is actually consistent and reliable, despite some people saying it is not. The threshold value is just different for different craft. A test flight will indicate what it is, then you just fly it with a margin of error as you already do. If you change the craft in *any* way, you will need to re-test the threshold. You only get that with lots of air intakes (ie. airhoggin). For lower intake:jet ratios, you will reach velocity-drag equilibrium at full thrust and max flight ceiling on jets. Reducing thrust will just cause your velocity to fall. EDIT... and one last thing. If you make the craft very long and have the engines close together, you can recover from flameouts. On test flights with the craft below, it flamed out several times, but recovered from all since it did not go into a spin... it's just too long.
  16. Yes, but Mainsails are far more efficient at rapid unplanned disassembly. You need far fewer of them to do that.
  17. One-piece station (less than 40 parts), docked with puller-tug, now ready for transit.
  18. Mebe it is the station itself. It doesn't look like this does it...
  19. Perhaps Desdin was destined to stay there. Someone should break the news to him.
  20. I don't think many people were landing very large spaceplanes on Duna on landing gear. I have landed and returned four different models of spaceplane on Duna, and only one was landed on wheels. The rest were tailsitters...
  21. It depends what you want out of it and the time you are willing to commit to it. For a long term challenge involving sea, land, sky and space, Laythe is the place to be.
  22. I am planning to use it to record useful information actually. Such as jet engine flameout thresholds, action mappings, and pre-launch tasks like disabling gimbals and docking port crossfeed. Is the info available in flight? Or just in the VAB/SPH.
  23. Yes... for an individual tank the CoM will stay in the same place as it empties. As for your craft, that is a different matter. If you want the craft CoM to stay in the same place you need to arrange the tanks in a symmetric manner and have them drain symmetrically as well.
  24. No. It stays in the same place, but loses mass obviously. ... and drag is reduced due the special aerodynamic "model"
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