-
Posts
3,340 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by razark
-
0.90 is supposed to be the "feature-complete" release, and any subsequent releases will be additional content. Cargo bays are a feature that is already in the game, different sizes of cargo bays are simply additional content. Squad would be perfectly sensible to focus on the feature-completeness and release 0.90 without worrying about making sure it has all the content that can be polished and released in a better state at a later time. (Or, they can rush to put in a half finished version of content they want to complete later, and get a whole crap-storm of barn proportions.) Edit: That's pretty much what alpha and beta releases are for.
-
How exactly do you determine when an update is "done"? If they release a single part, that is an update.
-
I could have sworn it was an Early Access game.
-
So you reopened a two year old thread to post the same thing that was posted in the 13th response to the thread?
-
About night landing on mun and light in space
razark replied to RainDreamer's topic in KSP1 Discussion
I used to include two spotlights on my landers for a Dambusters style altimeter, until I started using the Kerbal Engineer mod that gives you actual altitude to surface. Now I include two spotlights on my landers because it's just cool to watch the spots converge. -
My friend doesn't care about spaceflight or video games at all
razark replied to SpaceXray's topic in The Lounge
You have a very strange definition of "friend". -
The invading aliens have Bronze Age tech? Or there's a third faction besides the rovers and the Non-Martian invaders? Of course, humanoids in the thin Martian atmosphere would have a very low chance of surviving the environment with Bronze Age technology. And if the invaders have that low a level of technology, then how did they manage to invade anyway?
-
One of my favorites:
-
I like cows. Pigs are good, too.
-
I used to be in favor of random failures. Failure is something that happens in spaceflight. Look at the explosion of Apollo 13, or the broken circuit breaker on Apollo 11, or the Skylab launch. These were major malfunctions that endangered mission success or even crew survival. But if you think about it, we don't have the same interaction that the astronauts had. Apollo 11 was saved with a pen. 13 jury-rigged an air filter and figured out how to use what they had to get back. Skylab was repaired through EVA efforts and unconventional thinking. We don't have that sort of open access to the spacecraft we create. Without it, random failures just aren't the same.
-
Multi-User Dungeons are fine. I don't think you'll find much support for them, though. Text based gaming has been out of fashion for a while.
-
Tier 1 KSC - a friendly discussion.
razark replied to Capt Snuggler's topic in KSP1 Suggestions & Development Discussion
I'm not a fan of the whole craptastic junky space center. The concept would work if we were starting with very early experimental rockets that go up and come back down. However, the game presents creatures that are able, from the very first minute, to launch a crewed vehicle with a pretty high chance of successful recovery. The presented facilities just do not fit in with that level. As for the actual models/textures, I'm not that worried. I'll mostly be seeing them from a distance for a short time during the ascent. If the building interiors are done poorly, I might have more of an issue with it. -
Version numbers are numbers separated by dots. They are not decimal numbers.
-
"The 937-square-foot blockhouse itself had 12-foot thick floors... . The walls were 10 feet of reinforced concrete, the pyramidal roof was 27 feet thick, and the door was blast proof." Yeah, that sounds like what we're looking at.
-
Russia causes an incident that kills one. This is enough to drive China to war, but it takes 12 years to actually do it? WWIII: 2039-2048 First Mars landing: 2045 The EU is supposedly engaged in a world war, with casualties on the order of World War II. What is their motivation for a Mars landing at that point? This seems a very strange priority when a handful of nuclear powers are fighting a war that's dragged on for 6 years, and shows no sign of ending yet.
-
I had hopes such was the case. Spend day off work attempting to replicate the T-38s and WB-57s often seen in this area. Check forum to find... a trailer park and barn.
-
Seriously? I'm speechless.
-
Sort of correct. If you're not focusing on an object (ship or asteroid), it will pass through the atmosphere with no braking.
-
"The first day or so we all pointed to our countries. The third or fourth day we were pointing to our continents. By the fifth day, we were aware of only one Earth." -Sultan bin Salman Al-Saud
-
I wasn't paying attention to asteroids at all, until I noticed that I had something in a near-polar orbit ~400 km x 75,000 km around Kerbin. I'm still in the first year of game-time, as well. One mission later, and it's now in a 400 x 7,000 km orbit.
-
Thanks. I do indeed use Final Frontier; it is part of what inspired me. At some point I intend to bring the awards from it into my system. I like what it does, but it didn't track everything I wanted. For example, why should a Kerbal get credit for a mission when he's just along for the ride to a station in orbit? I also built limitations into it for my role-playing. Any mission with more than one crewmember must have a commander, but the commander must be qualified (either a pilot that has flown at least one previous mission OR any crewmember with at least three previous missions).