-
Posts
3,330 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by razark
-
No, just no. It's not really that much, when you consider what people were doing two centuries or even one ago. Crossing the Atlantic to come to the US was a one way trip for most immigrants. They knew there was little chance that they would ever see the old country again. The best they could hope for was to make enough to bring their family across as well. As bad and as terrifying as it was, though, many people chose to make the trip.
-
"From space I saw Earth -- indescribably beautiful and with the scars of national boundaries gone." -Muhammad Faris "National boundaries are as invisible as meridians of longitude, or the Tropics of Cancer and Capricorn. The boundaries are arbitrary. The planet is real." -Carl Sagan "When you're finally up at the moon looking back on earth, all those differences and nationalistic traits are pretty well going to blend, and you're going to get a concept that maybe this really is one world and why the hell can't we learn to live together like decent people." -Frank Borman "I really believe that if the political leaders of the world could see their planet from a distance of 100,000 miles their outlook could be fundamentally changed. That all-important border would be invisible, that noisy argument silenced. The tiny globe would continue to turn, serenely ignoring its subdivisions..." -Michael Collins "The first day or so we all pointed to our countries. The third or fourth day we were pointing to our continents. By the fifth day, we were aware of only one Earth." -Sultan bin Salman Al-Saud I just don't feel the need to divide the planet up. There's too many divisions in the real world, why bother adding it in a game that has nothing to do with it?
-
I see that you get my point.
-
Nope, I use all the artificial borders on the map, and nothing else.
-
I just divide it up along the borders on the map screen.
-
Opinion from roleplayers: Does the LV-N release "radioactive" exhaust?
razark replied to r4pt0r's topic in KSP1 Discussion
It doesn't matter where it lands. It's a big hassle dealing with a reactor that isn't meant to fly. Launch something nuclear from KSC, let it explode over the Atlantic, and watch public opinion and political fallout wrap you in enough red tape to keep you from attempting another launch for a decade. If you did happen to hit a populated area, the legal fees alone would probably bankrupt your space program, not to mention the possibilities of an international incident -
Opinion from roleplayers: Does the LV-N release "radioactive" exhaust?
razark replied to r4pt0r's topic in KSP1 Discussion
Nuclear engines operating normally aren't so much of a problem. The problem would be the accidental release of nuclear material. Of course, rockets never fail during launch, and what are the chances that a nuclear powered satellite would undergo an uncontrolled re-entry, scattering nuclear material over a wide area? -
True, but you don't need to perform Mun/Minmus landings Apollo-style.
-
someone posts a book Seriously?
-
The problem is that there's not a central, official source of what certain features/parts do in the game. Note this thread. It has multiple different people speculating on what the lab module does and how to use it. We're not asking for a novel documenting every nook and cranny of the game (gods, I miss the days when you could club a man to death with a game manual). A couple of sentences about each part, what it does, and how to use the features is all we need. I don't always have time to search through youtube and watch a bunch of videos in the hope that I might find a crumb of information. It's very annoying to sit and watch a rather boring/stupid/etc video just to find a five second portion that explains something that could should have been a couple of lines in a readme file.
-
To my understanding, the courts ruled that Monsanto couldn't use the modification that prevented seed reuse. Monsanto's response was to put some clause in the contract that even though the seed was viable, the farmers purchasing from them wouldn't reuse harvested seeds. The cross-pollination issue is because the genetically copyrighted (or is it patented?) material is found in crops that are growing in the fields of nearby farms that didn't pay Monsanto. Obviously, those farmers are stealing Monsanto's IP.
-
https://www.youtube.com/watch?v=9Zgw1Ik9LaI
-
It's not a matter of the map suddenly being centered on a flag. It's more your active vessel suddenly being shifted to a flag.
-
Do you use a hitchhiker storage container on long missions?
razark replied to Xavven's topic in KSP1 Discussion
The 12 day Apollo missions are pretty long, but the two 12+ day missions had the LM, which gives a bit of extra space. Apollo 7 was three guys in the CM only for almost 11 days. Of course, Gemini 7 was two guys for 13.75 days. I hat to think what that thing smelled like at the end. -
what the new NASA Space launch system says to other rockets
razark replied to comicbstudeo's topic in The Lounge
Has it flown yet? Once it flies, then you can determine if it met budget and time goals. It is a government project, after all. -
Yeah, there's this little blue-green planet called Earth. I tend to forget it at times.
-
I seem to recall something like that in Bradbury's Martian Chronicles.
-
The limit of 1/x as x approaches 0 from the positive side is infinity. The limit as x approaches 0 from the negative side is negative infinity. So, is your "infinity" from 1/0 positive or negative? (And this is why calculus is based on dividing by 0.)
-
Orbit direction indicator
razark replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
How about: A. Make a marker that shows the prograde direction of an object when you hover over it in the map. or: B. Provide a setting, so those who want it can turn it on, those that don't can turn it off. -
True. Neither side can really maintain much of an operation on ISS without the other.
-
Can you please point out the extensive crop fields of the Vatican City?
-
First, the devs need to determine what technology level the Kerbals use for kurrency. Should they use a modern system of kredit kards, or should Kerbals use a system of kash and koins to konduct trade? Given the lack of evidence of kurrent civilization, perhaps they are even stuck with a barter ekonomy, trading rocket parts and fuel for livestock like kows or trade goods like knives.