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Mr_Brain

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Everything posted by Mr_Brain

  1. I like it! However, I have a suggestion: A button to cancel out horizontal movement. You know, for those times when you just want to drop down from space, land easily or so. Thanks for reading!
  2. A few questions: Do normal parts (not MechJeb or so) cost how much it says in the VAB or is there a special list? Which mods are allowed? How do we (peope who want to participate) participate? Do we post screenshots/videos of what we did or do we send detailed instructions and the .craft file to you so you can recreate the flight? Do we submit entries by posting or by PM? Thanks for reading and live long and prosper!
  3. Hello, kerbals! I'm presenting you... THE TERMINUS I!!! It consists of exactly 60 parts! (If you don't count the launch clamp and if I didn't make a mistake when counting) But look at it yourself... The "mothership" is capable of hyperjumping into orbit, generate up to 15 units of thrust using an ion engine, recharging the ion engine's batteries using solarkerbolar panels, cancelling out gravitational force, firing six high-powered lasers and, most importantly, looking good. The small ship is capable of generating up to 1000 units of thrust using a plasma-powered warp engine, getting out if the cargo bay (and in if you don't deploy the kerbolar panels), generating plasma with the kerbolar panels by harvesting kerbolar winds, landing on any celestial body without atmosphere you can actually land on as often as you wish and, most importantly, looking good. The capsule is capable of being decoupled from the ship and landing safely on Kerbin using a parachute. Mechanical Mouse Industries Satellite pack NovaPunch Gravitsapa Space junk bay Sunbeam laser HyperJump Several parts whose models are made by different people (I'm sorry that I don't name you here!) but whose configfiles are made by me Thanks for reading! Live long and prosper!
  4. It says you should manually get back, so maybe he meant a powered landing on Kerbin (of course without MechJeb)? He only said that the mothership would have to be parachuted.
  5. I'm interested in trying the challenge, but how precise does the landing have to be? Is it precise enough when the rover lands anywhere in the mountain range or does it have to land exactly at the given coordinates?
  6. I don't want to annoy you or so, but I think you may have overlooked my post on page 31, right before the armstrong crater. I'm sorry if you did notice it, but as you didn't react, I don't suppose so. Live long and prosper!
  7. Greetings again, members of the KGSS! Once again I apply for naming a kerbographic feature, however this time it is (maybe) a major one! The required data can be found below. Name: Monster Bay Coordinates: 28° 8' 39" N|84° 15' 51"W Here you can see the location and the coordinates. A bit closer. Can you see why I suggest this name? No? Well, then look below. At least to me and with quite a bit of imagination, 1 looks like some kind of ear, 2 looks like an eye, 3 looks like a mouth (including a tooth) and 4 looks like some kind of hand. I also apply for naming an island. The discoverer, Ferzor Kerman, sadly couldn't come back to his family because he fell off the ladder when he wanted to climb back into his ship and died. Name(first option, this should be used if the name "Monster Bay" for the area the island is in gets approved): Ferzor Eyeland Name(second option, this should be used if the above name is not used): Ferzor Kerman Memorial Island Coordinates: 28° 8' 39" N|84° 15' 51"W Just look at the screenshots above. The coordinates are the coordinates of the island. Ferzor Kerman on the island. You can see his spaceship, the Kerbin Explorer Beta, in the background. The island seen from above. And now the most major feature I apply to name: The Jebediah Kerman Crater! Name: Jebediah Kerman Crater Coordinates: 4° 20' 8" S|90° 59' 2" E Coordinates and location. Jebediah Kerman on top of his rover. I understand that polls will be required for naming some of these features. Again, thanks for reading and hopefully considering the names! Live long and prosper!
  8. Greetings, Members of the KGSS! I hereby apply for naming a kerbographic feature. The required data can be found below. Name: Sidwell Island Coordinates: 71° 5' 42" S|60° 18' 28" E The coordinates are showed in this picture. Here you can see Sidwell Kerman, his spaceship and a part of the Sidwell Island. The entire island is visible here. Thanks for reading and hopefully considering this name! Live long and prosper!
  9. The pod can't fly anyway because the ship fell apart on impact, but I know how to revive crew members by editing the persistent.sfs-file, but I don't know how to get them up there. And yes, Bill and Bob are also stranded up there.
  10. The differences between ASL and AGL are very low on Kerbin, so it's not easy to see any significant difference indicating pressure would be related to one or the other. Anyway the consistency of measurements may indicate that pressure is indeed relative to ASL. Crew Behaviour related to environment here the results are deceiving, infact the values of panic and wheee factor never changes during all the trip. EVA changes the values, but replaces them with nothing at all Jeb => Panic: 0.5, Wheee: 0.5 Bill => Panic: 0.5, Wheee: 0.8 Bob => Panic: 0.3 , Wheee: 0.1 No matter how many G's or air is around, this guys are persistent as the "brave" and "dumb" values in the...persistence file ;-P So i'm not sure if it's a plugin issue or the game just randomize their behaviour based on these two fixed values. Bonus Graph A nice nerdy project :-) cheers And after a long day ;-PSo as requested, i've built a simple almost-stock rocket serving the purpose with the telemetry part directly attached under a Mk1 pod. I figured out that it would be interesting seeing the differences between Jeb, Bob and Bill's mental state, so i organised three consecutive launches with our three beloved kerbonauts. The first launch was serving the purpose of identifying the beginning of the atmosphere with a not too big degree of error, whereas later launches would use the method of the (very) slowly decaying orbit. The collected raw data exceeds 7MB after 7z compression, so i guess i will not upload it here. I may upload it to mediafire or something if anyone is interested. So the results are the following : Methodology Launch 1 (L1) - Orbit : Ap 153km, Pe 28km - Pilot : Jeb Launch 2 (L2) - Orbit : Ap 70.1 km, Pe 58km - Pilot : Bill Launch 3 (L3) - Orbit : Ap 70.1 km, Pe 60km - Pilot : Bob Telemetry start very close to apoapsis after separating from last stage Craft: Corax I - warning mechjeb inside! Altitude of Kerbin's atmosphere * Based on relevation of pressure/density ** The telemetry plugin do not record values under 1x10E-6 [ *** The values are the means between points Measured ASL at rentry 1st Launch - Jeb : 69072.13993 2nd Launch - Bill : 69077.65728 3rd Launch Bob : 69077.69043 Measured AGL at rentry 1st Launch - Jeb : 68488.10387 2nd Launch - Bill : 68800.64062 3rd Launch - Bob : 68460.42426 Analysis and conclusions We can see that the standard deviation of results is much bigger for AGL measurements. Considering that the first launch is also the less precise, ASL results for second and third launch are pretty consistent. This seems to indicate that the atmosphere limit is somewhere between 69077.65725 and 69077.69043 meters, which gives a marge of 3.31 centimeters of error after only two meaningful launches. Naturally more launches would be required to refine this measurement. ( and maybe restaging the telemetry lower ) Very good! You really helped the KGSS! With this data we will be able to calculate the weather for the next decade! If we find out what the word "weather" means, of course. Regarding the crew stats: Yes, it just displays the dumb and brave values, I got a message regarding that, but the forum didn't save my changes to the thread for some reason. However, I don't think it's random as I already saw Bill smiling when the craft landed with about 3m/s.
  11. On my first more-or-less succesful Mun flight, I crash-landed a few kilometers away from a very large crater and tried to get there with Jebediah and his EVA-pack. It worked good until he smashed down a little bit too hard. He died. Well, I want to get him into the command pod (Mk1, but I edited the files so it has a 3 crew capacity) somehow. I suppose I have to edit my persistent.sfs-file if I don't want to fly a ship there (and even if I do want to), but I don't know what to edit for him to be in the pod. Or even near the pod on EVA. So, here are my questions: Is it possible to get a kerbonaut into a ship by editing the persistent.sfs-file? If yes, how? If no, how do I get another ship and/or EVA-ing kerbonaut near the first ship? Thanks for reading! Live long and prosper!
  12. Examining Kerbin's atmosphere in a very low orbit The KGSS needs to place a probe in an decaying orbit in Kerbin\'s atmosphere to measure temperature, atmospheric density, pressure and several other values. Your mission is to: - attach the crxTelemetry module (or similar) to a space-capable spacecraft - determine the exact end of Kerbin\'s atmosphere - enter a decaying orbit there (inside the atmosphere) with the spacecraft the telemetry module is attached to - use the telemetry module to get the values for the following: static pressure, dynamic pressure, pressure multiplier, height above ground level, height above sea level, external heat and module heat. - activate a parachute at 700m above ground so the probe can land safely so the samples can be retrieved. Deploying the chute higher than 700m will lead to inconsistent results in measuring the lower atmosphere. - think about the results: Is pressure related to height over ground or height over sea level? Does a hot atmosphere heat parts up? - post what you found out. Variations: future versions of KSP will have other planet\'s and different atmospheres Mods: crxTelemetryMk2 Module. Other mods permissible. Restrictions: Your parachute must not be opened above 700m above ground level. Rewards: Fun, knowledge Posted with permission from the KGSS
  13. I read the journal and I really like it! However, I think I noticed a mistake in the second edition, in the Glossary about configuration file syntax: At least with my copy of KSP, crew state 0 means available, 1 means on a mission and 3 means dead. By the way, should I post a scientific challenge (which is not nearly as challenging as the current KGSS challenges) in the challenge section or here in the thread? And if I should post in the challenge section, would I be allowed to add [KGSS] to the title?
  14. Greetings, members of the Kerbin Geographic and Science Society! Hereby I apply for membership in said society. As the local space program\'s spacecrafts will most likely reach the Mün without triggering a combustion reaction of the craft\'s fuel by damaging said object\'s hull by colliding with munar rock and causing the mixing of flammable liquids and the air required for the kerbonauts very soon we hope we will be able to support the KGSS in its mission. I hope my request will be accepted. Sincerly yours, Mr_Brain.
  15. A book that\'s opened at the chapter 'How to land a passenger plane'. I hope the spaceship is a spaceplane and do what I\'m told by the book, replacing the word 'passenger' with 'space'.
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