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Everything posted by [ Jeremy ]
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War Thunder - Screenshots and Discussion thread!
[ Jeremy ] replied to Columbia's topic in The Lounge
Decided to fool around with the replay system, got pretty good screens so far if you ask me [noparse][/noparse] [if only the country flags were free again, like the beta I believe?] -
Right. New Academic year means I'm busy again -- I'll be less active, probably gonna be active only on weekends. Nice ship BTW Xack.
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I'd recommending on building up our fleet and HQ. No proxy bases in case something happens, again. Turret coverage in the surrounding sectors could be a direction we can head towards, I'm thinking of building up an even bigger ship than the ones we have now.
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Right, It seems we found what happened to the base Xack. It was an accident. I know, it doesn't sound right but lemme elaborate. Rymac, an admin found that the torpedoes that hit the base belonged to himself; turns out that he let a swarm of torpedoes loose some four months ago and they eventually found their way to us. He had also kindly deleted some other torpedoes heading our way, so that's nice. Xack, Rymac's also offering some 500 million credits as compensation, he just needs you to be online to do it. There any chance you could come on to claim it?
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Not a clue as to why it went down, but it should be back now
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It isn't much, but I thought it had some feeling in it, the shot here just feels like...POWER. 16 Reliants and a Rhino in there.
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In short, some extremely sneaky individual has been attacking Xacktar's proxy base recently.
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There is one last thing we can do. Complete defense of HQ and a neutrals are hostiles policy to drive them out. Apart from that, I'd say to arrange some sort of schedule for us to be online so that we can patrol the area and kill whoever is attacking - - - Updated - - - In all honesty, The HQ is indestructible so we can still go forward from here, It's just that everyhing has to be docked all the time and there would have to be turrets all over the place.
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Top Gun AI - The Official Tournament Thread
[ Jeremy ] replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Here's my entries for the next round(s) of the tournament(s) , my line of fighters! From right to left we have the Nodachi, the Claymore, the Shuriken abd the Katana. Here are the craft files: Nodachi: 6x AIM-120, 2x Vulcan (hidden), 2x Ammo Box, 2x Flares, 4x Chaff (60pts.) Claymore: 4x AIM-120, 2x Vulcan (hidden), 2x Ammo Box, 4x Flares, 5x Chaff (60pts.) Shuriken: 2x Aim-120, 2x AIM-9, 2x Vulcan (hidden), 2x Ammo Box, 2x Flares, 6x Chaff (60pts.) Katana: 2x Aim-120, 2x AIM-9, 2x Vulcan (hidden), 2x Ammo Box, 4x Flares, 3x Chaff (60pts.) -
It's my first name, need I say more?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
[ Jeremy ] replied to BahamutoD's topic in KSP1 Mod Development
Okay, after some more tests, it looks like my issues with the targeting have been solved; it was a problem with the save in the end. Oh well, I can transfer craft files anyway. On that note, I still need to experiment with the AI, They seem to have a hard time with deploying countermeasures at the moment. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
[ Jeremy ] replied to BahamutoD's topic in KSP1 Mod Development
I'm not srue whether this is just my install or it's something else but i'll say this anyway. For some reason the new targeting system refuses to work for me. The radar can't seem to detect anything and the laser guided weapons outright don't lock. Is there something I'm missing here or is it an actual bug? -
Oh, a new Start? Well I guess new beginnings are always a nice thing to see! I'll be on when I can, currently busy at the current moment.
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Out of all the ones I like, this one seems to come out ever so slightly better to me: I honestly don't know why I like this so much, it just seems like the various elements in the track... "resonate" with who I am. But hey It's all a matter of opinion in the end [noparse][/noparse]
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Need recruits for a starmade faction (Nextech Enterprises Recruiting)
[ Jeremy ] replied to daniel l.'s topic in The Lounge
Right, I'm heading on now, look for Jeremy_Kerman on the playerlist. -
Need recruits for a starmade faction (Nextech Enterprises Recruiting)
[ Jeremy ] replied to daniel l.'s topic in The Lounge
You are welcome to join Nextech, I'll be on at 6pm GMT, I can recruit you in as well -
Need recruits for a starmade faction (Nextech Enterprises Recruiting)
[ Jeremy ] replied to daniel l.'s topic in The Lounge
Oh, some new activity, I was waiting foe you guys! I'll be on intermittently, if you need any support or just want someone to hang out on the server then feel free to update the thread or PM me. -
The Elcano Challenge : Ground-based circumnavigation
[ Jeremy ] replied to Fengist's topic in KSP1 Challenges & Mission ideas
Two Wheesleys power the boat along pretty quickly, the drogues are used with the engines running for maneuvering at the shores. -
The Elcano Challenge : Ground-based circumnavigation
[ Jeremy ] replied to Fengist's topic in KSP1 Challenges & Mission ideas
After a couple days of iterating and testing, I might just have a boat that can do this, and in pretty good time I'd say. -
Just something I was curious about, an answer would be much appreciated! Say you have an image you want to show but is too large / small for your liking. Is there a way to resize an image using the [noparse][/noparse] tags?
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It should, but keep a backup if things do go pear-shaped.
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Need recruits for a starmade faction (Nextech Enterprises Recruiting)
[ Jeremy ] replied to daniel l.'s topic in The Lounge
Okay, the building yard has been established, pm me for the IP because it's my personal address. -
What is the absolutely first game you remember playing?
[ Jeremy ] replied to 11of10's topic in The Lounge
For as far back as I can remember, I always thought of Donkey Kong Country as my first game, I was only a measly three years old when I started I think, still play it whenever I see it too. Haven't finished it though