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JT2227

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Everything posted by JT2227

  1. I put RVE and EVE into my gamedata, but there are problems... The ground is white, when not on the orbit textures, and no clouds or enhancements show up... do I need the boulder files? What am I doing wrong? I really hope I can get this working It would be nice to have detailed installation instructions for the stable release. Current Mods:
  2. *solved my own problem If you ever encounter a weird problem with decoupling where they can only drift away in time warp but not in flight, decouple, go to the tracking station and delete debris with no name. *rainbow Stalin for your time*-warning, music. http://psapin.github.io/
  3. Gentleman. I believe we have a problem. My spacecraft weighs a multiple of planet Earth's Weight. 2.25x10^25 Kilograms. Earth weighs 5.9x10^24. I'm pretty sure this is a bug, that or Earth would probably be destroyed by the gravitational forces... Every time I hit "Return to launch pad" I think the rocket's weight grew exponentially... The culprit, is the procedural separator, and it seems to be the part that grows in mass. Has anyone else seen this problem? Mass (ive) problem: http://imgur.com/a/dxWNF Output_log.txt: https://drive.google.com/file/d/0BzwBQu9jNY8cT01sWGpNUnpzZGs/view?usp=sharing Craft File: https://drive.google.com/file/d/0BzwBQu9jNY8cTUJHMXpfdXlOQlU/view?usp=sharing And thanks for the amazing mod with amusing failures!
  4. Working now! The engineer is in flight, but in the VAB, middle-click for more info doesn't work.
  5. Tried updating the config, but it still doesn't show up... But it appears in the VAB just like it had before I edited the config file... It just doesn't show up in flight... so flight engineering is what isn't working. *updating Engineer now*
  6. Yup, tried that, it is already highlighted in the picture, should've pointed that out. Pressing both the toolbar and stock toolbar buttons, nothing pops up.
  7. Anyone know how to get the Kerbal Engineer menu back up? For some reason it wont come back up anymore even though it should be attached on all pods, right? It also doesn't come up with the KER part.
  8. Just wondering, do you need to install EVE for this to work?
  9. People who work and maintain this mod, thank you... This is a holiday weekend where I am from so please, take all the time you need and take a break from this mod! This is a truly amazing mod!
  10. Every time I launch this rocket, the stages don't work... When I stage, it's almost like there are stages in the stages... (IE, a stage with 6 launch clamps requires that I press spacebar 6 times) And then when I go to seperate boosters, only one booster comes off, and the others stay on. Only happens with this rocket. https://drive.google.com/file/d/0BzwBQu9jNY8cWEQtRjNmYmg0Z2c/view?usp=sharing Pics: http://imgur.com/a/PYV4d Modlist: *confirmed only this rocket
  11. Thanks! Also, I've been having issues with the realfuel SRB's where the nozzle is offset from the actual booster, not vertically, but on the side far away from the rocket... Any tips on that?
  12. Game crashes every time while loading the moon. Pretty sure it's a memory issue... These come up often now.
  13. hmm... Put in my ksp directory but when I run the program it closes immediately. Somehow got working through the command prompt... but I'm curious as to why it shuts down. Now it won't let me get past the texture selection it kindof loops around the textures and TACLS ... very confusing this is, I though this was supposed to make it easier *update* The gui makes it a lot easier!!
  14. Okay, Will try that, Just saw the new automatic installer!!! Fancy!!!
  15. Sure! The mods are already up, but it's basically the required Realism Overhaul mods + a few other mods that are in the list. Here's the craft! I also put up the Ares CTV that I get the SRB Issues up. Delta V is the wobbly rocket https://drive.google.com/folderview?id=0BzwBQu9jNY8cdWgyY2xxWnh5cVE&usp=sharing
  16. I installed the root selector, but even with a better root selected, the craft still has the same wobble.
  17. I updated to the new realism overhaul version and checked for new realism overhaul but I still have the issue with the SRB nozzle spawning no where near the bottom of the booster. Still checking for the wobbly rocket issue... Whoops... Installed Realism overhaul update wrong, fixing now!
  18. I've been having waaay too many problems with Realism Overhaul lately, and was hoping for some advice... It seem's there's a good 1 out of every 3 time I go to the launchpad, recover the vessel, or even just randomly that the game will crash... and it really doesn't help that the game takes 5 minutes to load! (Which is totally acceptable without constant crashing) Also, I keep getting annoying bugs that completely ruin gameplay. http://imgur.com/a/oA5Ej/layout/blog Bendy Rockets (Not Intended) Shady Shadows (Not in the mug you in the ally sort of way) Disintegrating Landing Gear (Already shielded though DRE) And... what is even going on in the last few... Complete and total SRB failure. Crash Logs: https://drive.google.com/folderview?id=0BzwBQu9jNY8cdWgyY2xxWnh5cVE&usp=sharing And Mod list: *I may not be able to respond quickly, studying prevails above all else now*
  19. Too much speed? The Space shuttle ascent pattern says it's speed at 30000 meters (104,000 feet) is 2,366 MPH, or 1057 meters per second, only 100 meter/ second below what Ares was travelling at... And the Shuttle is a manned vehicle, with G force restrictions and higher safety standards... If it's the shielding, then is their an option to shield parts so they won't explode? Will try the new DRE Source: http://www.spaceflightnow.com/shuttle/sts124/fdf/124ascentdata.html
  20. Awesome to see the thread back up!!! Anyways, I know I keep posting stuff on here, but I keep having problems that just don't seem right... http://imgur.com/a/lEfWp Modlist: *and infernal robotics In previous versions, I never seemed to have these launch issues, now it seems every launch I have fails due to them. Is this normal?
  21. Thanks for the help! And btw the parachute is to slow the shuttle on the runway, the brakes spin it out of control.
  22. Problem: The landing gear, Infernal Robotics parts, and Engineering panel that I place inside the craft (between the parts like so) burn up on reentry. http://i.imgur.com/soo2PYp.jpg The parts that should protect them survive reentry, but the parts inside burn up. Also, the landing gear should have deadly reentry heating, yet they always blow up. Soultion?:
  23. Problem: The landing gear, Infernal Robotics parts, and Engineering panel that I place inside the craft (between the parts like so) burn up on reentry. The parts that should protect them survive reentry, but the parts inside burn up. Also, the landing gear should have deadly reentry heating, yet they always blow up. Soultion?:
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