

JT2227
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Everything posted by JT2227
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
JT2227 replied to Mihara's topic in KSP1 Mod Releases
Logs, Okay, https://drive.google.com/file/d/0BzwBQu9jNY8cS0dYV0VsWkk4aXc/edit?usp=sharing -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
JT2227 replied to Mihara's topic in KSP1 Mod Releases
I just get a bunch of screens with "No Signal" Etc... Any fix? -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
JT2227 replied to Starwaster's topic in KSP1 Mod Releases
Hm... I'm working with RSS and I can't seem to have anything survive.- 5,921 replies
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- reentry
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
JT2227 replied to Starwaster's topic in KSP1 Mod Releases
How can you get this to work for re-entry with spaceplanes?- 5,921 replies
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- reentry
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
JT2227 replied to cybutek's topic in KSP1 Mod Releases
Using Kerbal Engineer pre- 0.24 version. 0.6.2.5 -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
JT2227 replied to cybutek's topic in KSP1 Mod Releases
This is a big problem... Any solutions? Running KSP 0.23.5 + -
I have a problem, the planets are all in their proper places, but they do not have their proper names. Earth is still kerbin, Mars is still Duna, etc... Earth looks like earth and is definitely earth with its continents. It isn't a major problem, but it gets annoying after I've checked in the config files for "//bodyname= Earth" and things like it.
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
JT2227 replied to RedAV8R's topic in KSP1 Mod Releases
Hello! I am having a problem with the new NASA update 3.5 meter engines, it still says they use LF and Oxidizer, not Kerlox, or Hydrolox. The new engines would be really useful for making larger rockets. -
I give the mordite a stern reprimand, before sending it off to bed without supper. I don't let the next poster have dessert.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
JT2227 replied to sirkut's topic in KSP1 Mod Releases
Hello! I am having a problem, when I am building in the SPH, and turn to 2x symmetry. Both of the hinges, or whatever else, turn in opposite directions, (I.E.) One points "^" and the other points "v". This is in the SPH, so it makes it very difficult to build a space shuttle with variable thrust direction. -
The full album is here, be warned, most didn't turn out well. https://drive.google.com/folderview?id=0BzwBQu9jNY8cZ0FiQWlBLV9UY0E&usp=drive_web
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At the takeoff of the Antonov as KMSP in Minneapolis, Minnesota, I was able to snap some pictures as the plane flew off into the literal sunset. Jeb would've done a barrel roll.
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Wow... I didn't expect so many people to respond. I know I guy who will alert me when their flight plan is filed, so hopefully I'll be able to get some pictures of this rare monster in the air.
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A normal day in Minnesota, until this!!! It is a big plane... Anyone else snap some pictures of this behemoth?
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
JT2227 replied to NathanKell's topic in KSP1 Mod Releases
Okay, I actually lost that craft when I completely redesigned, but I will post a file if this happens again. -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
JT2227 replied to NathanKell's topic in KSP1 Mod Releases
Almost any craft, during ascent. At some point the center of mass starts moving down (towards the engines) and it just stays there when I stage. I use procedural parts. -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
JT2227 replied to NathanKell's topic in KSP1 Mod Releases
When I launch craft, and separate stages, the camera is centered behind the craft and stays there... The rocket becomes uncontrollable, so I think there is something glitching the center of mass. Any help? -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
JT2227 replied to NathanKell's topic in KSP1 Mod Releases
It's working more or less now! Thank you everyone! -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
JT2227 replied to NathanKell's topic in KSP1 Mod Releases
Got gimbal and the electricity working, thanks! EDIT: Now there is way too much gimbal, and the slightest move flips the entire craft... MAKE IT STOP!!! -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
JT2227 replied to NathanKell's topic in KSP1 Mod Releases
Installed the mod, + the reach for the skies engine pack, but none of the engines can gimbal, this is getting really annoying... Another problem, no matter what I try, the power runs out, with solar panels! Lots of them! -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
JT2227 replied to NathanKell's topic in KSP1 Mod Releases
Does anyone have the remote tech config files for this? Like, real world tracking stations or just from the launch centers. Any help would be nice. -
Now-defunct-thread-that-should-not-appear-in-google-search.
JT2227 replied to Cilph's topic in KSP1 Mod Releases
Thanks, I'll see if this works now. Fast response by the way! EDIT: Bingo! It works!!! Except... the tracking station is in the center of Northern South America. (I'm using the realism overhaul mod.) Could someone instruct me how to fix this? -
Now-defunct-thread-that-should-not-appear-in-google-search.
JT2227 replied to Cilph's topic in KSP1 Mod Releases
I try using this mod, but all I get are pink boxes around just about everything that should be related to Remote Tech 2, any help? -
Realistic Solar System Crafts - MEGATHREAD
JT2227 replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
Genius Evil, that is really cool. Can you give me a list of the mods you are using?