JT2227
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
JT2227 replied to ferram4's topic in KSP1 Mod Releases
Okay, so I've semi-confirmed this... Removing KJR fixes the bug, but there are obvious complications without KJR... There is no null reference on launch or staging, but these rockets cannot launch without this mod. Could the creator of this or someone who knows how to fix this help? I've been having this for weeks and its getting almost impossible now. Please help! *edit* Just saw above post- thanks! Any ideas on where to look?- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
JT2227 replied to ferram4's topic in KSP1 Mod Releases
Yes... I've seen this. I don't have stock bugfix on my install, only if it's in the recommended ones from Realism Overhaul, which doesn't give me it's folder. I'll uninstall KJR to see if it somehow works then.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
JT2227 replied to ferram4's topic in KSP1 Mod Releases
Anyone have any ideas on how to fix the staging bug? It's gamebreaking, you can't really launch rockets over 1000 tonnes, which in RO isn't much!- 2,647 replies
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Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Hm... Still getting the bug... I didn't use stock bugfix when I got this bug, and it still seems like it's coming from KJR: This is actually gamebreaking... Argggg!!! (but still thank you for fixing your part ) NullReferenceException: Object reference not set to an instance of an object at KerbalJointReinforcement.KerbalJointReinforcement.UpdatePartJoint (.Part p) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.RunVesselJointUpdateFunction (.Vessel v) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.OnVesselWasModified (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Thanks claw! As soon as I get back from the UP I'll try all of this out! Michigan, woot-woot! -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Good! I'll do some more testing with KJR and this bug tonight, but this week's going to be hectic D: -
Staging not responding
JT2227 replied to Cybindis's topic in KSP1 Technical Support (PC, unmodded installs)
Glad everything worked out! Did you guys see this (or something similar) in your logs? NullReferenceException: Object reference not set to an instance of an object at KerbalJointReinforcement.KerbalJointReinforcement.UpdatePartJoint (.Part p) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.RunVesselJointUpdateFunction (.Vessel v) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.OnVesselWasModified (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at Vessel.Initialize (Boolean fromShipAssembly) [0x00000] in <filename unknown>:0 at Part.decouple (Single breakForce) [0x00000] in <filename unknown>:0 at Part.Die () [0x00000] in <filename unknown>:0 at PartBuoyancy.FixedUpdate () [0x00000] in <filename unknown>:0 I keep getting this in mine with my staging issue... I really wish the thread would get some responses from people who really know the game's code... Thread here: http://forum.kerbalspaceprogram.com/threads/102088-Realism-Overhaul-Staging-Issue (sorry for trying to get help here) -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
JT2227 replied to ferram4's topic in KSP1 Mod Releases
I hope it helps. It does help the cause! Thank you, I was able to find the same lines of code in your output log than in all of the bugs in my thread about this, and from this. It seems to not happen in Stock KSP, but with a few certain mods, this happens... This could be a game issue that is coming up due to the mods.... either way it is a very bad bug! NullReferenceException: Object reference not set to an instance of an object at KerbalJointReinforcement.KerbalJointReinforcement.UpdatePartJoint (.Part p) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.RunVesselJointUpdateFunction (.Vessel v) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.OnVesselWasModified (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at Part.decouple (Single breakForce) [0x00000] in <filename unknown>:0 at LaunchClamp.Release () [0x00000] in <filename unknown>:0 at LaunchClamp.OnActive () [0x00000] in <filename unknown>:0 at Part.ModulesOnActivate () [0x00000] in <filename unknown>:0 at Part.activate (Int32 currentStage, .Vessel activeVessel) [0x00000] in <filename unknown>:0 at Staging.activateStage (Int32 stage) [0x00000] in <filename unknown>:0 at Staging.activateNextStage () [0x00000] in <filename unknown>:0 at Staging.ActivateNextStage () [0x00000] in <filename unknown>:0 at FlightInputHandler.Update () [0x00000] in <filename unknown>:0- 2,647 replies
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Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Ahh! Exactly the same problem.... KJR problem too. So we know that this line of code is always related. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
JT2227 replied to ferram4's topic in KSP1 Mod Releases
Okay! Here it is: https://drive.google.com/file/d/0BzwBQu9jNY8ccDhtalpkYXJoMk0/view?usp=sharing- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
JT2227 replied to ferram4's topic in KSP1 Mod Releases
This pops up in the log only when I have this problem NullReferenceException: Object reference not set to an instance of an object at KerbalJointReinforcement.KerbalJointReinforcement. UpdatePartJoint (.Part p) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement. RunVesselJointUpdateFunction (.Vessel v) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement. OnVesselWasModified (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at Part.decouple (Single breakForce) [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnDecouple () [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnActive () [0x00000] in <filename unknown>:0 at Part.ModulesOnActivate () [0x00000] in <filename unknown>:0 at Part.activate (Int32 currentStage, .Vessel activeVessel) [0x00000] in <filename unknown>:0 at Staging.activateStage (Int32 stage) [0x00000] in <filename unknown>:0 at Staging.activateNextStage () [0x00000] in <filename unknown>:0 at Staging.ActivateNextStage () [0x00000] in <filename unknown>:0 at FlightInputHandler.Update () [0x00000] in <filename unknown>:0 "- 2,647 replies
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Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Yeah... KJR is needed for Realism Overhaul, where the size of the rockets is much, much larger. -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Even after updating all mods the same problem happens... This is a game-breaking bug, no large rockets can be launched... *yup, from this line of code: NullReferenceException: Object reference not set to an instance of an object -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
I'm punching out for today, maybe someone who knows the code can give some guidance... -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
If you press F3 or whatever it is to get to the end flight screen, I also noticed that none of the stage separations are confirmed... And different mods cause this, so it could be a bug within KSP, that's being triggered by these mods. -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
So this "NullReferenceException: Object reference not set to an instance of an object at KerbQuake.KerbQuake.onVesselStageSeparate (.EventReport report) [0x00000] in <filename unknown>:0" Must be our culprit... Anyone know enough about KSP structure to explain this? -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Can you launch that again and give me your output_log? I'll see if we have the same nullreference thingy... Okay, I can update the whole thing to hopefully get a better outcome. Give me 10-20 minutes to set up a fresh install. (It's getting late so I may need to leave) -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Okay... I don't think I have stock bugfix, unless it's installed automatically with CKAN Realism Overhaul install. -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Yup, confirmed, only happens above 1000 tonnes. (for me) Anyone know where this error's coming from? -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Thanks!, I don't really know what causes it... but it definitely comes from this line of code. NullReferenceException: Object reference not set to an instance of an object at KerbalJointReinforcement.KerbalJointReinforcement. UpdatePartJoint (.Part p) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement. RunVesselJointUpdateFunction (.Vessel v) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement. OnVesselWasModified (.Vessel v) [0x00000] in <filename unknown>:0 -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
A correlation between eight and what keeps happening... This only happens to me with crafts over 1000 tonnes. Also, do you have a modlist? (on windows you can use snipping tool to take a picture of your gamedata folder) -
Realism Overhaul Staging Issue
JT2227 replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Sorry about that, have you noticed a correlation as well? -
Realism Overhaul Staging Issue
JT2227 posted a topic in KSP1 Technical Support (PC, modded installs)
After a multitude of failed launches, I have proceeded to investigate the failures and the corresponding Output_logs... After looking through, I think I have found the culprit!! This is the code from the the failed launch. "(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) activating stage 6 - current stage: 7 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RemoteTech: SatelliteManager: OnVesselCreate(7d257a54-27f0-4c47-b7d8-effbd05924d6, ) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KerbalJointReinforcement.KerbalJointReinforcement.UpdatePartJoint (.Part p) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.RunVesselJointUpdateFunction (.Vessel v) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.OnVesselWasModified (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at Part.decouple (Single breakForce) [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnDecouple () [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnActive () [0x00000] in <filename unknown>:0 at Part.ModulesOnActivate () [0x00000] in <filename unknown>:0 at Part.activate (Int32 currentStage, .Vessel activeVessel) [0x00000] in <filename unknown>:0 at Staging.activateStage (Int32 stage) [0x00000] in <filename unknown>:0 at Staging.activateNextStage () [0x00000] in <filename unknown>:0 at Staging.ActivateNextStage () [0x00000] in <filename unknown>:0 at FlightInputHandler.Update () [0x00000] in <filename unknown>:0 " And the succesfull (Unbugged) Launch activating stage 7 - current stage: 8 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [KzThrustPlate]: Activated (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RemoteTech: SatelliteManager: OnVesselCreate(4114937b-f7fa-4e1d-b3a4-d3ec3d42bf2a, ) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [00:01:45]: Separation of stage 8 confirmed (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [radialDecoupler]: Activated (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [sepMotor1]: Activated (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RemoteTech: SatelliteManager: OnVesselCreate(6c9336fb-40dc-4d62-926e-f767920785c2, ) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [radialDecoupler]: Activated (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [sepMotor1]: Activated Here are pictures of each craft, and I can post the .craft's of each if requested: Ares CTV- Launched Perfectly Ares Lunar- Launched Bugged At staging, only one part of the stage would activate, IE one separator out of the two in the stage. To get the other part to activate, I had to press the stage button again. (No launch clamps on launch, they too were affected so I couldn't use them properly) Modlist: *full output_logs/ craft files available at request* I suspect this has to do with both the part count, and the total mass. Successful launch had 83 parts & 863 metric tonnes, Bugged launch had 72 parts and weighed in at 1242 tonnes. I have had this problem before, and it has mainly affected heavy launchers 100% of the time. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
JT2227 replied to pingopete's topic in KSP1 Mod Development
Haven't had time yet to check, doing bug investigation at ze moment.... *puts on game face* -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
JT2227 replied to pingopete's topic in KSP1 Mod Development
I completely forgot to check back! Thank you so much for the help, Yes, I think I have the Dll's, So sorry for my ignorance!!! ALL HAIL DEAREST PINGOPETE!