sanity
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Everything posted by sanity
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sanity replied to BahamutoD's topic in KSP1 Mod Development
sooo, do the missiles track in orbit yet or.... -
[1.0.4] ModuleRCSFX v4.2 Aug 23 OBSOLETE IN 1.0.5
sanity replied to NathanKell's topic in KSP1 Mod Releases
could you perhaps post an example, id love to try and turn an ion engine into an rcs engine and run the ion effect but really dont know how to use this, or if its even possible -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sanity replied to BahamutoD's topic in KSP1 Mod Development
Is it possible to add the guard mode function to an action group? because that is something i would really find useful, if i could trigger guard mode with AG's -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
sanity replied to PolecatEZ's topic in KSP1 Mod Development
whats the cockpit n cabin from for this one? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
sanity replied to Thesonicgalaxy's topic in KSP1 Mod Releases
is there a way to get the better atmo effect of "better atmospheres", ie better terminator and atmo colors, without the changed teture effects, i'd like to use it with the current stock volumetric clouds -
HotRockets! Particle FX Replacement + Tutorial
sanity replied to Nazari1382's topic in KSP1 Mod Development
it'd be great if this could be applied to RCS aswell, but squad needs to upgrade the RCS module so you can call custom effects, i'm sick of building huge ships and having them maneuver with tiny puffs of smoke, i want biger rocket powered RCS effects -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sanity replied to rbray89's topic in KSP1 Mod Releases
depth as i thickness of the layer, from its current 50m thickness to say 100m r so -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sanity replied to rbray89's topic in KSP1 Mod Releases
is there a way t increase the depth of the cloud layer, say up to 14k? -
Trusses and their uses / something missing ?
sanity replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
just build it in orbit -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
i do like the heremes, maybe flesh ou the design a bit more, but i like where its going, the gaia is also really awesome -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Got some issues trying to get your kerbylon to layhte the biggest issue is that the structure cannot withstand the forces of aerobraking, a lot of this going on additionally the ship does not have enough fuel to decelerate into layhte orbit, this is mostly because of an abundance of excess and redundant parts also, just a note, if you want to improve the design, the RCS design on the Ship is very sub optimal, there are too many RCS Blocks and there placement offset from the cardinal axis uses twice as much fuel as normal for half the effect as RCS fires at 45 degrees to the direction of travel canceling out half the thrust as the RCS on the opposite side of the ship fires in the opposite direction anyways, sorry, but i cant get her to layhte or jool for you, a redesign might be advised -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
use media fire or something similar, and provide your craft file and orbit and destination proofs etc... -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
youve got to get it somewhere first, no point just having it on kerbin -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Ill Give it a try, if you can get me the universe with the ship ill try and fly it out to jool or laythe or wherever and I'll let you know -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
you dont line it up from kerbin orbit, you line up for jool, then you refine your course to intercept laythe orbit once you enter jool's sphere, and aerobrake between 17-22 K depending on your relative speed to laythe, you can drop into laythe orbit or just drop enough speed to go into a high jool orbit -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
been pushing a lot of my junk out to laythe as a stopover point on my way to other moons in the joolian system, but have run into a few problems, the biggest of which is that all of my carriers completely depleted their onboard fuel supplies just getting into laythe orbit, which means i'll need to refuel them in their wildly eccentric orbits if their going to make iot to tylo, that will require at least one orange tank (relatively full) to provide enough fuel for them to make that short hop, or i could try and fuel from the few ships that arrived with reasonably full tanks, though i'm not entirely sure whether the other ships have enough fuel to get to their respective destinations, so until i can get more fuel out to laythe the fleet is stuck in layht orbit -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
unrelated, but if you haven't already seen it, then check this out -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
you'll just have to slow them down, less sepatrons, its the only thing you can do -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
use IMGR, upload your pic and it will give you img board lnks -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
My Universe is comming along nicely, still trying to fill up my tylo fuel dump Currently At 12000/17000 Units, ive been using the fuel ships to add a armory in tylo orbit, 444 parts it has 2 little probes that can move the missiles and 1 larger probe to shift the torpedoes, probly shouldnt bring big ships within 2.5k but if you park just outside that distance the probes can resupply you with munitions -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
they look great hahahahah lol, nice -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
not quite the same but i see why you dont like it, i just couldnt think of any other way to simulate a mine -
Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
no idea, no-one as far as i know the part count rule is self imposed but sensible, the large weapons on fighters "rule", is just because by doing that they become "not" fighters by virtue of mass and therfore are moved down in the attack order -
eloo's not too hard, a single orange and a single nuc engine does the job o getting you there, never tried getting back so not sure, but your still looking at a 15+ min burn
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Spiritwolf/Hanland Submissions
sanity replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
yea but its a mine, i couldnt figure any other way of doing a mine other than to fly it up, dock, and place its attack sequence into the enemies weapons launch stage, unless you just pilot a probe up and activate it?