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DrBackjack

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Everything posted by DrBackjack

  1. Sorry I'm pretty new to module manager. I know there are scripts such as @PART[*]:HAS[@RESOURCE[MonoPropellant]] { @RESOURCE[MonoPropellant] { @amount *= 1.3 @maxAmount *= 1.3 } } which multiplies every parts monoprop by 1.3 but is it possible to do the same with mass?
  2. That's such a good Idea. A little annoying having to constantly pitch in circles when a MJ maneuver gets to sub 1 m/s. And having the thrust vector aligned with the CoM means it's not aligned with the nose vector, the vector MJ actually uses for pointing.
  3. No. I've tried making it use the realchute system but it was a complete failure on my part. You might try posting in the realchute thread.
  4. Hope to see this updated soon. I used to use it back in .22 and I simply don't know what to do without it.
  5. Hey Laz, I havn't played in a long time but I was excited to play lately because of the Dragon v2 unveiling. Anyways, if I remember correctly last time I played the SuperDraco nacelle's could be attached radially to the capsule but it could also be attached to "nodes" because attaching them radially would cause "phantom torque." It can be visualized by using RCS Build Aid and when the engines are firing the capsules will start spinning. But the latest version doesn't have nodes on the Dragon v1 or v2 so the engines can only be attached radially. Is there a technique that I don't know about to attaching engines radially? Would you consider adding nodes to the radially mounted engines and v1 and v2 capsules?
  6. Just wondering, is there a guide to making a mod's parachute use the realchute system?
  7. Once you deploy the scientific module thing on the JEM, your FPS should go back up.
  8. Add this to the pod cfg of what you want to add it to. MODULE { name = MechJebCore }
  9. I keep checking here every few hours to see if you've released it yet, I can't wait.
  10. I quite like 4, with the nice small wrinkles. I think the smaller wrinkles are more realistic on such a huge object because you know, the MLI will be glued down or whatever as much as possible. I'd say 3 is a close second.
  11. Thanks Laz for the update. I was going to say there was a bug for me with the Hab where all the stages disappeared and the game seemed to bug out, but the update fixed it. Off to Duna.
  12. The new pulse jet superdracos are awesome! I don't know what kind of sorcery it is, the effects are great.
  13. Of course you can make a cargo version of the Dragon. Just take off the superdracos and ladder.
  14. Oh my gosh that looks awesome. Love the hab connector! Great use of the Fustek parts.
  15. That's because you're trying to use a dll compiled for 0.22 in 0.23. With that said, it's working fine for me with RCSBuildAid with the dll Locu posted.
  16. Sorry for the late reply, but the way I do it is to radially attach the welded part to the actual part i want to snap it to. Then with the select root mod, make the welded part the root then you can click and drag the nonwelded part and snap it into place into the welded part. Works about 99% of the time.
  17. The stock parts in the craft files that I can think of are the strut connector, a solar panel, square probe core and extending omnidirectional antenna.
  18. That Copernicus is looking great Starwaster
  19. Don't know if this mod is dead but hope not because I really love this mod. Anyways, there is a problem with Bobcat's S3.P3 Solar panel truss that causes very low fps. When extending the solar panels as soon as the panels are just a few feet out, it starts to spam the debug log with errors which reduces my fps quite a bit. Hope this is fixed because of how much I love the mod. [ERR 05:00:36.296] ConvexMesh::loadConvexHull: convex hull init failed! and [ERR 05:04:29.635] Ignore collision failed. Both colliders need to be activated when calling this IgnoreCollision Though the 2nd error isn't spammed as much as the first, which is spammed constantly. Tried to figure out what was causing the second error and I think it's from when the panel truss is rotating during extending the panels.
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