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Kryten

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Everything posted by Kryten

  1. The problem is that the parts are far heavier than those the connection model was meant to deal with-not some fundamental Unity issue-and it simply needs updating to reflect the large masses of many common parts.
  2. The connection nodes for the Mark 3 pod aren\'t placed properly; the bottom is below it, leaving quite a big gap, and the top one is inside of it.
  3. The parts are 1 meter in diameter not radius. So the actual calc is; Pi*.52*1.51, which comes out as ...1.186. Thinking about it, a standard fuel tank fits in a 1*1*1.51 space, so it can\'t possibly be more than 1.5m2
  4. 69.5m/s is 252 km/h-hardly a small amount. Over 51 days, thats 300,000km-certainly enough to induce some weirdness from pole-shifting.
  5. That \'turning\' was almost certainly the usual effect from passing over one of the poles.
  6. The 1m to 5X1m adaptor has problems with the placement of the bottom nodes.
  7. Trying some boosters protruding below the engine-that seems to work.
  8. It looks more like he\'s scaled up the launch tower-which means it should get in the way less, at least.
  9. Remove the \'launchpad\' part-that\'s what causes the issue.
  10. The blue isn\'t fixed relative to anything; it just damps unwanted movement and kills rotation, like the simple in the command pod.
  11. You don\'t need to set anything up; you can just attach pictures to your posts.
  12. That doesn\'t affect the actual G-forces; it\'s only the gauge on the UI that changes like that-it\'s a glitch which the gauge system only.
  13. Actually it seems they will be using unmodified space shuttle engines; according to this the actual engines from the shuttles themselves will be used in the first batch-the shuttles will end up fitted with replicas.
  14. The diameter of the planet is 1200km, so the circumference is about 3700km-meaning he was more like 25% of the way.
  15. The 'GPLP' file in the launch pad part causes the game to hang on loading, in both 0.10.0 and .1.
  16. It could just be one the earlier models, with battery power.
  17. I see what you mean now, but you can't really measure a rocket in something like maximum speed; outside the atmosphere, it depends solely on how much fuel you have-you could reach near light speed with a standard engine if you had enough fuel. You can see the thrust of the boosters when building the rocket, but that doesn't really tell you very much.
  18. Currently, these are the same thing; for example, a rocket at 50% throttle will be at 50% maximum thrust.
  19. If you do put wings on, then it's still quite hard; you have to experiment quite a bit to get a semi-stable ship, and even then it requires careful control-you can't 'just let him go'. Maybe try some of the examples here before building your own-even the most stable ones require practice.
  20. Another problem is the NERVA engines in the second stage; these actually can hardly even lift their own weight, and so are almost completely useless if you aren't already out of the atmosphere.
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