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Everything posted by Whirligig Girl
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Whirligig Girl replied to shaw's topic in KSP1 Mod Releases
Dumb Idea number 2: (With switching models being number 1) If a Kerbal has a "female name", replace their head on the little thumbnail in the Astronaut Complex/Map View Info Mode with a female head? -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Whirligig Girl replied to shaw's topic in KSP1 Mod Releases
Can you release a streamlined version of this with just the stock head and the most generic of the female heads? For the stockalike gender equity promoter. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Whirligig Girl replied to Ven's topic in KSP1 Mod Development
Changed a simple post about not liking the RT-10's yellow stripe removal to be a long post about how amazing this update is. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Whirligig Girl replied to Ven's topic in KSP1 Mod Development
My review of the new update: On a whole, I love it. But I have a few things in specific that I'd like to comment on. -It looks like you've gotten rid of the alternate textures. I miss my striped FL-T800 tank. -I love the shiny texture-replacer compatibility. -I like how you brought back the name for the poodle in that mini nuclear engine. Though I guess this means I won't get to use that name for the Service Engine anymore. -The glowing lights on the batteries look great! -I miss the AA-Cell Battery look of the smallest battery pack. If this isn't going to be changed, then please edit the description to remove the reference to two AAAA batteries. -I looked at the model for the RT-10, hoping that it had been reverted to a single-nozzle version which looks more authentic for what it is (A can of boom), and then found that instead the yellow which so endearingly rung bells of Jebediah Kerman's Junkyard and Spaceship Parts Co had been painted over! This saddened me. -I love all the new solar panels! They look beautiful! Especially with TextureReplacer! I wonder if the original reflective shaders mod would still work, and if so this may be a much more authentic choice for bringing shininess to all parts, as it does not rely on the skybox. The reason a special skybox texture is used by texture replacer is because Unity can;t handle transparent reflections, so the reflections of helmets are actually fake. If the original reflections mod is still available, many parts (Particularly the silver Rockomax Tanks) would look amazingly awesome! -Is it just me, or are even the windows of pods using reflections now? Awesome! -I do like the file structure no longer replacing SQUAD's folder. Much better if you want to revert to totally stock. -I love the variant engines, especially the radial-out mounted LV-1. -I just saw RCS ports of the Mk1-2 pod. Do they work, I wonder? THEY DO! -Playing around with the pod, I noticed some very nice normal maps. -Can't wait to see you re-imagine the NASAmission parts. -Would love to see your rendition of the Mk1 Lander Can. I like the darker textures on the Mk2 can. -I removed your remodels/textures of the Spaceplane Plus parts, because I truly think they're good enough to stand alone in stock. I would undo this if you added more, larger, different wings and control surfaces. -The BACC Booster looks much better now, it is more dirty and has more segments built into the booster, like it's original model. -You sneaky devil. A triangular structural panel. -Mk IV Cubic Strut's description is a bit wonk. It has "description = " in the description box. -Speaking of struts, what about a revamped strut connector? -Or radial decouplers? -Looking forewards to probe cores as well. -Why is there still no Clampotron Sr. Remodel? -Almost every revamped part seems to be improved in some way from the last update. Everything now looks so good, I refuse to ever use stock models again and will try ever so much harder to get Squad to implement this into stock. If you were their lead artist, the game would be unbelievably pretty! So in conclusion, this has now gone from being a "Pretty darn neat to have" to "MUST HAVE OMG ARRRHSASDFNWOAJNDJAN" in this one update. Very very very well done Mr. Ven. Also, I'm curious to see how you'd revamp the Kerbal player model? Shaw (texture replacer's developer) said he once tried replacing a Kerbal model, but they all have different rigging. If you were to rig the Kerbal model the same as stock... EDIT: After looking at the learstar, I decided to instal the Spaceplane Plus section of the pack. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Whirligig Girl replied to shaw's topic in KSP1 Mod Releases
Here's a few suggestions for features: -Do not allow switching from IVA suit textures before you upgraded to allow EVAs in flight/space. -switch off reflective helmet in atmosphere. Also, how do I rip the stock textures from in-game? -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Whirligig Girl replied to shaw's topic in KSP1 Mod Releases
SQUAD should make this a possibility for a mod. It's generally a good idea to have consistency in your game models anyway. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Whirligig Girl replied to shaw's topic in KSP1 Mod Releases
Well many of these are not just textures, but also models. Shame the astronaut recruit doesn;t actually exist in-game. :/ -
Clever Pun as experiment result :-)
Whirligig Girl replied to Pawelk198604's topic in KSP1 Discussion
Not really a pun, just a reference to Van Allen. Many of Kerbin's people relevant to space are named after those of Earth's. - - - Updated - - - It's FASA. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Whirligig Girl replied to Ven's topic in KSP1 Mod Development
It works fine in 0.90. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Whirligig Girl replied to Ven's topic in KSP1 Mod Development
We must have the new release Ven! -
This can actually happen in the real world! Pretty neat stuff.
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Whirligig Girl replied to shaw's topic in KSP1 Mod Releases
@Shaw Do you think it would be possible to make Kerbals ise different Kerbal Models? Like the VAB/SPH Engineer, Ground Crew, and Scientist, or even Wernher, Linus, Gus, Gene, Mortimer, and Walt? -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Whirligig Girl replied to shaw's topic in KSP1 Mod Releases
Question: IF everyone's texture replacer settings and textures were the same, would a multiplayer server see the same textures? Aren't they based on a hash of the Kerbal's name? If so, then as long as you see the right Kerbal, you see the right texture? Also, how would one rip the default textures from the game? -
Paper Space Program 1.8 (KSP Rocket Parts papercraft)
Whirligig Girl replied to arc5555's topic in KSP Fan Works
If only I was good with papercrafts. -
January 10th will involve Kerbals, apparently
Whirligig Girl replied to Streetwind's topic in The Lounge
I don't see why that would lead to be GP2. -
[Concept] Jumbo32 Expansion
Whirligig Girl replied to Whirligig Girl's topic in KSP1 Mod Development
Will take into consideration. -
Gripes About Kerbal Experience
Whirligig Girl replied to The Jedi Master's topic in KSP1 Suggestions & Development Discussion
http://youtu.be/P1GcRMk3fWQ?t=14m20s Relevant. (The Engine Drivers were....) -
Gripes About Kerbal Experience
Whirligig Girl replied to The Jedi Master's topic in KSP1 Suggestions & Development Discussion
Because it makes more sense that the Kerbals themselves have something to do with the ship that THEY are supposedly flying! And it's not too far off from reality. In the early days of NASA, all crew were pilots. Even the space shuttle required a manned landing. But as remote control units like probe and satellite computers advanced in technology, they didn't need pilots as badly, and so could relax the requirement for pilots. Personally, I've liked making a Gemini-like pod using gizmos, and that would be able to store both a pilot and a scientist or engineer. I even have a role-playing requirement that part test contracts have to have an engineer on board no matter what. But I will say this. I'm not blown away by the KXP system. It could have been better, but I like it. It's fun, and it's kinda the way it was planned even from the beginning of development. Though that doesn't automatically make it good. In the end, I have to say I'd rather have this than no XP system. Though I think there needs to be more things to break and thus more things to repair for engineers. And it might be cool if scientists could unlock special unique science experiments. -
Bring Back the Barn!
Whirligig Girl replied to pallyme's topic in KSP1 Suggestions & Development Discussion
The Barn's probably coming back, just much improved in quality. -
[Concept] Jumbo32 Expansion
Whirligig Girl replied to Whirligig Girl's topic in KSP1 Mod Development
Voonian moon names are based on NovaSilisko's original idea. And I really like the simple name Voon. One thing that people don't realize when naming planets is that they're named after things. I don't know about Voon, but that's the WIP name. I'll find something. Might even ask NovaSilisko what he thinks about it, it is his concept after all. -
[0.90] Working Multiple Star Systems(WITH PLANETS!)
Whirligig Girl replied to Duracelle's topic in KSP1 Mod Releases
Please remove the custom font from the OP. It hurts my eyes.