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KSP2 Release Notes
Everything posted by Whirligig Girl
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Blow it up with a nuke?
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This coming from the guy who hates KSP. - - - Updated - - - Going up by a certain size scale is ridiculous. You don't get much bigger amounts of fuel from only 3.75 to 4.0, or from 4.0 to 5.5. There's several mods which add 4 meter parts, and the size difference isn't actually big enough for Saturn Rockets. There has to be a bigger jump, it can't stay linear. At any rate, KSP's parts are very much based upon real parts, heck, the Space Launch System looks practically identical to 3.75m parts! The Mk1 pod looks like a Mercury Capsule, the Mk1-2 pod looks vaguely like an Apollo capsule, where's the Gemini capsule? - - - Updated - - - 2.5m plus .25m = 2.75m; not 3.75m
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Community interest in Gas planet 2
Whirligig Girl replied to LethalDose's topic in KSP1 Suggestions & Development Discussion
I'd love a GP2. 'nuff said. Okay, maybe not enough said. Yes, the other planets need to be made more interesting too. Laythe with volcanoes, for instance? All of the planets after Duna need interesting physics mechanicsms to drive them. Cryovolcanics on Vall and Eeloo; Volcanoes and Storms on Laythe, Storms on Jool and GP2, An atmosphere on Eeloo, even storms on Duna and Eve. Moho might be given back it's heated atmosphere, perhaps to a lesser extent. Every single planet must be worth visiting. Even Dres. The only way I can think of making Dres interesting is to give it either a moon system of it's own or make it spin quickly. -
Spaceplane Plus textures
Whirligig Girl replied to CaptainKipard's topic in KSP1 Suggestions & Development Discussion
That adaptor is part of the Mki3 expansion, also made by PorkJet. SQUADhaters have no ground here. -
[ABANDONED] Black Hole Jool
Whirligig Girl replied to Whirligig Girl's topic in KSP1 Mod Development
Actually, yes. My friend A_Mirrodin and I are working on it. A bit of HyperEdit here and a bit of RealSolarSystem there, and it STILL does not work. -
How to tell you're no longer a noob at KSP
Whirligig Girl replied to Fengist's topic in KSP1 Discussion
Sometimes I look at how KSPTV streamers (other than Maxmaps, of course) are failing at orbital mechanics. I've also landed on the Mun, Minmus, Duna, played at 6.4x, RSS, and Jumbo32, and I've Done a nearly full grand tour of the Joolean system, though did not return. Among other things of course, these are just some of my high points. -
This should be a loading screen when KSP leaves beta and is out of early access.
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I'm part of the KSP fandom.
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Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
Whirligig Girl replied to Whirligig Girl's topic in KSP1 Mod Releases
Oh! I know what you mean. That's... That's a stock thing actually. I believe it happens with 6.4x and RSS as well, it's part of the minor changes to the terrain from 0.25. It's just a low-definition texture that occurs around the coastal areas. No fix, unless I'm mistaken. -
Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
Whirligig Girl replied to Whirligig Girl's topic in KSP1 Mod Releases
I have not tried Astronomer's pack (honestly I think Interstellar is ugly as sin), and I do not use MechJeb for KSP at all, but I would recommend a turn start at around 2 kilometers and turn end at 60 kilometers, not sure about the curve. I am actually going to implement Proot's horizon color thing into Jumbo32 next chance I get. And as for your texture bugs from 1-10 kilometers, I'm baffled. I don't know what's wrong. Pictures might help. The only issues you will find for ANY EnvironmentalVisualEnhancement pack is that some things may clip, especially glowing surfaces for exoatmospheric planets. But it's way less bad than it is on 6.4x configs. -
Twitch highlights can not be embedded. Only the channel itself, as it appears live.
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Kerbal Edu gets more perks than "normal" KSP?
Whirligig Girl replied to zekes's topic in KSP1 Discussion
I've oft' remarked to the KerbalEDU team and SQUAD themselves that there is no good reason why the mod for KerbalEDU can't be released for everyone. The only thing the KerbalEDU program has going for it is the free/discounted copies of KSP for schools, which we don't need if we already have the game. :/ -
Custom Rocket Skins
Whirligig Girl replied to spinomonkey's topic in KSP1 Suggestions & Development Discussion
Ven's stock revamp needs to be made stock. That is all. -
Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
Whirligig Girl replied to Whirligig Girl's topic in KSP1 Mod Releases
Still no fix for Eeloo. I don't know WHAT is wrong. I checked for typos. None. -
Will the upcoming reboot perhaps include reflections from TextureReplacer? There is one problem with the Service Module for the Radish, probably related to the fact that the pod (and thus the top of the Service Module) is not actually 1.875m. The angle of the truncated cone on the Service Module is smaller, so the base is so wide that it actually goes outwards too much... It's hard to actually explain it. The service module should be slightly more cylindrical and less conical than the pod itself. Apologies for this horrible trackpad-drawn sketch. I swear I'm actually a good artist.
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[WIP] Socke's Parts - 1.875m Extension
Whirligig Girl replied to Socke's topic in KSP1 Mod Development
TextureReplacer supports reflections. And HGR should support TextureReplacer. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Whirligig Girl replied to Ven's topic in KSP1 Mod Development
Teflon_Mike just linked this: Heh. Not sure who made it, if it was Teflon or someone else. -
Bring Back the Barn!
Whirligig Girl replied to pallyme's topic in KSP1 Suggestions & Development Discussion
The barn was crap. The current tier 1 and 2 buildings could use some work, but a barn? No. Never. It wasn't a good idea. The KSC should not be a barn. A converted industrial location, say, perhaps, a converted coal mine, would do. This would also nicely feel like October Sky. A farm might have some machinery such as tractors and the like, but an industrial location would obviously be a better choice to build a space center around. And buildings definitely need to be moddable. -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Whirligig Girl replied to Kerb-fu's topic in KSP1 Mod Releases
75% the Isp of the rocket engines seems to be a good scale for more authenticity, and thus more challenge, to building and flying these rockets. But information I could find on the Water-Steam rocket is saddening It could only ever get maybe 175 seconds from a Steam Thermal Rocket, which you'd of course heat from Solar Boilers instead of burnable fuels. If you use Liquid Ammonia, I'd say you'd probably be able to get an Isp of 260 seconds. It would be a steampunk LV-N, essentially. Low Thrust, High Efficiencies.