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Whirligig Girl

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Everything posted by Whirligig Girl

  1. Let's assume it's on a grazing trajectory, which means it will just barely hit the Earth. Perhaps huge ground-built lasers could blast Pallas and make part of it's surface act as a thruster. You'd not need too much for a change that makes Pallas fly by the Earth just outside the rouche limit. Maybe send a few thousand Mass-Drivers to the surface to throw the surface out and act as a thruster, or even blast it with the world's supply of nukes to redirect it. (not blow it up) We don't have to push Pallas, maybe Pallas can push itself.
  2. Yeah, I know it's a bit cliche/onthedon'tsuggestlist, but I have an idea. People have stupidly suggested using special SOIs for this purpose, which is obviously stupid and dumb. But, here's an idea. Just have special, erm, exceptions to the gravity of planets near an L-point. So when you're at an L-point, suddenly KSP realizes where you are and says "You know what, I'll make Kerbin pull you extra hard here." Probably a pretty dumb idea, but just a thought.
  3. Here's the HypeTrain playlist for 0.90.0 A bit more sparse, more specificity than the general "upbeat" songs the previous list had. And by specificity I mean trains. And rockets. And spaceships.
  4. I feel that the mods link in the main webpage should not only link to CurseForge, but also KerbalStuff and the KSP Forum add-on subforum.
  5. Suddenly, a catastrophe has occurred. Well, not really "Suddenly". Pallas has had something horribly wrong happen to it's orbit for some reason, and now on December 12th, 2018, Pallas will hit. It's actual impact location is on the east coast of America, around Virgina to North Carolina. Pallas is huge. It's 2.11E+20 kilograms, at a diameter of around 580 kilometers. It comprises almost 7% of the mass of the asteroid belt. And it's just partially deorbited. It's heading on an impact with Earth at precisely 10:32 EST on December 12th, 2018. It's on a grazing trajectory, which means it will just barely hit the Earth. The question is, what can be done? Will humanity simply accept it's fate? A mass extinction event far greater than that which caused the extinction of the dinosaurs. Will we try to evacuate? Only 4 years! Speeding up a Mars or Moon colony perhaps? It would need to be totally self sustaining. Maybe the best bet is to attempt a redirect? Pallas is MASSIVE! And we only have 4 years! What do you think could be done? (In case any of you were confused, this is a fictious scenario/thought experiment. Don't be worried about Pallas.)
  6. These shall be useful. Hop on the next station and put 'em on the Brakevan. That ought to do it.
  7. Yeah, female Kerbals have been confirmed by Maxmaps a while back and several times.
  8. Sorry, but 0.90.0 does not have these features, and a new update will definitely not be out by Christmas. 0.90.0 might be out by then, though. EDIT: To clarify: I meant that the current update that's in development may be out by Christmas, but none of the features above will be in it. A new update would have to be started entirely, and a new update would not be out by Christmas. - - - Updated - - - Though I do think these parts would be nice.
  9. How about a Realism Overhaul config for The Atomic Rockets Guy's Orion (AKA Ol' Boom Boom) Nuclear Pulse Rocket mod? It still works in current versions, despite being essentially untouched for a while.
  10. Also, in the config, why is it that there's a bodyName field (That works when used!) That is not being used? Also, what about the Axial Tilt? How does that work? I thought Axial Tilt was not possible. In previous versions, unless I'm mistaken, the AxialTilt field was given // to cancel it out.
  11. Does anyone else find it very odd that there's no Neptune? I think maybe one of the moons of another body could be spared for Neptune.
  12. Idea: Harvester Kerman is actually the head administrator of the space program (i.e., the player).
  13. These are surprisingly accurate illustrations of the shape of Kerbals. How do you do it? Do you trace anything?
  14. No, if we're going by Star Trek color scheme, we gotta use TOS colors. TOS is what gave us dead redshirts. Yellow: Pilot/Command Blue: Science/Medical Red: Engineer/Security
  15. I think it might be interesting if there was a mid-tech level part that acted like the old ASAS modules, which provided no torque but kept a ship locked into a specific heading while activated. It also wasn't very stable, as it wobbled your ship quite a bit. And Maxmaps did say that part of career mode was kind of trying to walk the player through the history of KSP's updates.
  16. Sorry, We've already got that ready for 0.90 in the Jumbo 32 Christmas Special! http://forum.kerbalspaceprogram.com/calendar.php?do=getinfo&e=136&day=2014-12-7 Part one of the special: Toy Development
  17. Guys, probe cores have different pilots skills depending on the tech level. You can even combine probe cores together for more than one piloting ability. The first probe cores have no SAS, true, but they are cheaper and lower tech.
  18. Actually, modern solid fuel boosters are higher tech than liquid fuel boosters. Before liquid fuel engines, Solid Boosters were fueled by horrible-efficiency gunpowder. During the cold war, modern solid fuels were developed as storable propellant for missiles. So make a new low tech SRB to be amazingly cheap and gunpowder-fueled, and move the RT-10 up a bit as well. And remember the main thing: The liquid engines can be turned off and on. They can't be throttled, but they can be turned off and on.
  19. Kerbals should be able to daisychain together by holding hands.
  20. In think you need to update the order of the list, because guess who has two light green bars now!
  21. I'd kinda like to see some models to represent earlier rocket engines. The LV-T30 and LV-T45 would be unlocked later, and there would be two new engines. One for the Start node, and one for the Basic Rocketry node. Here's a drawing I did a while ago but never really managed to scan it. Here's a webcam photo of it. They're based upon the Rocket Motor for the German Aggregat-4 rocket; and the Rocketdyne A-7 Rocket Engine for the Redstone/Jupiter/Juno missile. These engines are based upon the stockalike/venalike style of Ven's Stock Part Revamp, which should definitely be made stock. LV-T15 Liquid Fuel Engine Manufacturer: Jebediah Kerman's Junkyard and Spaceship Parts Co. Tech Level: Basic Rocketry Built using only components which could be found lying around in the junkyard, the LV-T15 Liquid Fuel Engine is a remarkably complex piece of engineering work, which is actually capable of burning a secret mix of alcohol, car fuel, acid, and whatever else could be found that burned when lit with oxygen; and actually produces a thrust that can be turned on and off, almost exactly unlike the RT-10 Solid Fuel Booster! It's also rather inexpensive, due to it being made from premanufactured components. Max Thrust: 175 kN Min Thrust: 175 kN (Non-throttleable) Isp: 310s (ASL), 330s (Vac) Weight: 1.15 tonnes Cost: 500 Funds The LV-T15 is a simple rocket engine that can not be throttled, and it's not a high thrust or high efficiency engine. It is not very expensive though, and is sure to be a welcome addition to financially struggling space programs at any time. L-V2 Liquid Fuel Rocket Motor Manufacturer: Found in Wernher's old workshop Tech Level: Start After Wernher von Kerman's integration into the space program, we had as many of his old rocket engines shipped over here as possible. They've already been built, so they won't cost very much at all to get up and running again. The L-V2 is a liquid-fueled motor, which means that it burns a liquid fuel and an oxidizer, so unlike a solid fuel rocket, it can be turned off and on. It is also somewhat more efficient. Slightly. It also overheats more readily than other rocket engines. Max Thrust: 105 Min Thrust: 105 (Non Throttelable) Isp: 295s (ASL), 315s (Vac) Weight: 1 tonne Cost: 280 Funds Like the LV-T15, the L-V2 rocket motor is rather cheap, though the L-V2 takes this to an extreme. It's low cost is made up for by a poor thrust to weight ratio, a poor efficiency, and a tendency to overheat. They were the first and only liquid fuel engines for quite a while, and Wernher's workshop of voluntold kerbal workers produced as many of these as they could, so there's no shortage of them. They're practically free, and thus will be insanely useful for space programs suffering a major finance problem. Bonus points if you use 30 of them to power the first stage of a Mun rocket.
  22. I'd kinda like to see some models to represent earlier rocket engines (And maybe an optional MM-config to make the LV-T30 and T-45 appear later in the tech tree) Here's a drawing I did a while ago but never really managed to scan it. Here's a webcam photo of it. They're based upon the Rocket Motor for the German Aggregat-4 rocket; and the Rocketdyne A-7 Rocket Engine for the Redstone/Jupiter/Juno missile. LV-T15 Liquid Fuel Engine Manufacturer: Jebediah Kerman's Junkyard and Spaceship Parts Co. Tech Level: Basic Rocketry Built using only components which could be found lying around in the junkyard, the LV-T15 Liquid Fuel Engine is a remarkably complex piece of engineering work, which is actually capable of burning a secret mix of alcohol, car fuel, acid, and whatever else could be found that burned when lit with oxygen; and actually produces a thrust that can be turned on and off, almost exactly unlike the RT-10 Solid Fuel Booster! It's also rather inexpensive, due to it being made from premanufactured components. Max Thrust: 175 kN Min Thrust: 175 kN (Non-throttleable) Isp: 310s (ASL), 330s (Vac) Weight: 1.15 tonnes Cost: 500 Funds The LV-T15 is a simple rocket engine that can not be throttled, and it's not a high thrust or high efficiency engine. It is not very expensive though, and is sure to be a welcome addition to financially struggling space programs at any time. L-V2 Liquid Fuel Rocket Motor Manufacturer: Found in Wernher's old workshop Tech Level: Start After Wernher von Kerman's integration into the space program, we had as many of his old rocket engines shipped over here as possible. They've already been built, so they won't cost very much at all to get up and running again. The L-V2 is a liquid-fueled motor, which means that it burns a liquid fuel and an oxidizer, so unlike a solid fuel rocket, it can be turned off and on. It is also somewhat more efficient. Slightly. It also overheats more readily than other rocket engines. Max Thrust: 105 Min Thrust: 105 (Non Throttelable) Isp: 295s (ASL), 315s (Vac) Weight: 1 tonne Cost: 280 Funds Like the LV-T15, the L-V2 rocket motor is rather cheap, though the L-V2 takes this to an extreme. It's low cost is made up for by a poor thrust to weight ratio, a poor efficiency, and a tendency to overheat. They were the first and only liquid fuel engines for quite a while, and Wernher's workshop of voluntold kerbal workers produced as many of these as they could, so there's no shortage of them. They're practically free, and thus will be insanely useful for space programs suffering a major finance problem. Bonus points if you use 30 of them to power the first stage of a Mun rocket.
  23. The orange details on the tanks is authentic. Saturn V first stage tank: Delta-IV Heavy Tank (Delta Cryogenic Upper Stage and visible on the lower stage) Note that I use "Authentic" instead of "Realistic" because realism isn't always better, but authenticity almost always is. Also, the fact that the SPH and VAB can share their symmetry modes is exciting, because it means we now have a Horizontal Integration Facility (A sideways Vehicle Assembly Building for smaller rockets. And it's still okay that we don't have a SPH at the start of the game, because real small rockets were still generally built vertically until around the late 70s or so. The R7 Semyorka, however, was and is still built horizontally; but the KSP is more akin to the style of NASA/US Rockets than russian designs. If you want a stockalike russian design and a whole new range of launch vehicle parts, check out Home Grown Rockets, which adds 1.875m parts, and a 3-kerbal Soyuz to go with it.)
  24. Isn't it obvious? It's just going into Low Earth Orbit. Clearly it doesn't have enough fuel to actually get to the moon, despite it's great size and the fact that a rocket less than a third of it's size (Saturn I or Saturn IB) can also put the Apollo C/SM into orbit. There's no way that they actually have enough fuel to keep the engine burning all the way to the Moon! Clearly this machine is just a cheap method of making sure the Soviets really thought we went there. Huh. Everything except that last sentence is actually technically true. The entire rocket doesn't have enough fuel to get to the moon all together, the Saturn IB can put a C/SM into orbit, and they don't have enough fuel to keep the engine burning constantly on the trip to the moon. The assumptions here are that 1: Staging isn't a thing; 2: What's a Saturn IB?; 3: Orbital mechanics work like car driving; and 4: the Saturn V was not almost the entire cost of the Apollo program. These moon-hoaxers almost never actually understand how the Apollo program works! Heck, we can even simulate the Apollo program using the actual schematics of the Saturn V, Apollo CSM, and Lunar Module in KSP with Real Solar System, and it will all work out. We can even do it with really crappy stock parts (with unrealistic low thrust and tank mass ratios), and we can still do it! The above video: Maccollo, using a rather old version of RSS; but still with all the proper lunar orbit/gravity/size and earth orbit/gravity/size. It's awesome.
  25. Aren't there extremely powerful concepts for a "Nuclear Lightbulb" Rocket Engine that is not only far more efficient but considerably higher thrust than the F-1 engine? My guess is, if you're going for payload capacity, a sea-launched nuclear lightbulb rocket (Nuclear Sea Dragon) would be a heavy-lifting monster. (A nuclear lightbulb rocket the size of a Saturn V could lift the ISS into orbit in one go!) - - - Updated - - - Eh, just punch a bunch of holes in different patterns until the instability stops.
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