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Everything posted by Whirligig Girl
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You don't want to make your goal: "KSP, except better." You want your goal to be: Spacexplorations Features: *Proper Newtonian and Keplerian orbit simulation using the Patched Conics approximation. *Spacecraft construction and development. *Re-enact the history or alternate history of NASA or the Soviet Space Program, or play as the Global Space Program or the SpaceCo. Space Company *Multiplayer mode of up to 4 players. --The United States of America with NASA --The Union of Soviet Socialist Republics with the Soviet Space Program --Global Space Program --SpaceCo. (Only available after 1975) *Research the Moon and the Planets of the Solar System, with a budgeted space program. Explore the accurate full collection of all known planets, moons, rings, and large asteroids in the Solar System. *Procedural Terrain system ensure that all planets have accurate and interesting terrain. *Launch Astronauts or Cosmonauts to increase your prestige and help win the space race. *Or Launch Probes for a lower cost, size, and a potentially higher scientific reward. *Integrated vehicle construction editor: --Build rockets using various fuel mixtures, rocket engines, and an easy-to-use stretchable part system. --Build spacecraft using various structural components, science experiments, Crew capsules, and life support systems. --Build spaceplanes and aircraft using fuselages, wings, and a morphable structure system. --Build rovers using structural objects, and a wheel-bogey system. Rocker-Bogies, Solid-Mounted Wheels, Suspension, whatever! *Accurate and realistic approximation of aerodynamic effects such as Drag, Lift, Friction, Shock Heating, and Transonic Effects. *Simulation of manufacturing errors and design faults present in R&D mode, and science can be done with these discoveries. --This means parts may fail, especially in untested conditions. --They can also fail if built too cheaply, or if damaged. --Failure of components is fixable in some cases, so it's not a total endgame. *Take on launch contracts for money, and build your space program up commercially. *Recreate history or make alternate history. *Sandbox mode available to play without the bounds of costs or research and development. If you make a list of features, then you can checklist each one and work on another one. But for all I know, this idea is bull. I'm not a game designer, after all. One thing I've seen is that it sorta seems, by the list of mods you gave, that you mean actually using KSP itself and building off of that. Unfortunately that's something called "illegal".
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Compare the feature list to 0.18's feature list: Probe Cores, Docking, Electricity Requirements, Music, Pol, Dres, and art pass on Kerbin and Mun, minor editor overhaul. These were BIG FEATURES. And even though the devs must deal with Development Asymptotes, 0.90 is still rearing up to be far more game-changing. I remember how big 0.18 was. It was a totally different game before 0.18. 0.90 really will push KSP forwards in a big way!
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I wonder if a KSP mod could be written to make KSP's science what this SoTS's science is going to be.
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Nope. Wernher von Kerman
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3D printing ships n stuff
Whirligig Girl replied to lordmuffin's topic in KSP1 Suggestions & Development Discussion
Technically, .craft file is a new file format, but really it's just a glorified .cfg file. A .craft+mu=.blend Converter or something of that nature would be nice. You'd input the .mu's of the parts of the ship and give it the craft file and the software would make it a blender model or something. You could then edit the model to make it 3D-Print safe and print it. Maybe the .mu's wouldn't have to be copied manually from the part folders, but instead it would just read all the .mu's from KSP_Win/Gamedata. But yeah, a ship printing service would be cool. I think at least the iconic Kerbal X rocket should be made a 3D print. -
LLL - Lack Luster Labs - Development Thread
Whirligig Girl replied to Lack's topic in KSP1 Mod Development
I wish LLL and SXT were in different threads. -
What? They removed pictures of Gagarin and Korolev? No! Korolev was awesome! A true dreamer of spaceflight during a time when his superiors where forcing the nukes to be placed upon the launch vehicles. In another timeline Korolev and Von Braun would have likely been great friends. [/American]
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We all know that the rocket engines produce a small amount of light on the ground, but not on the ship itself. There's quite a bit of engine lighting on launch vehicles from the engines IRL, especially at night. It might even make night launches worth it. In conjunction with clouds, it could change the color of the clouds. Also, some engine FX have colors that aren't quite right. I'd suggest you take a page from HotRockets and make the Mainsail, LV-T45, LV-T30 all have orange/yellow colored exhaust. Additionally, I think that the KR-1 x2 LFB's engine effects should be orange/yellow while the KS-25x4 Cluster's engines should produce a soft, clear, blue flame.
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Thomas988? More like Thomas the Tank Engine 988!
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Nah. Cantab.
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[11/26/15 Update] Say Hello to the Light-Green Group!
Whirligig Girl replied to Endersmens's topic in Kerbal Network
What about Linus Kerman, Gus Kerman, Mortimer Kerman, Walt Kerman, and Ralph Waldo Picklechips Kerman? -
The Joke Thread, Bad ones, Dad ones, maybe even some good ones :)
Whirligig Girl replied to sal_vager's topic in The Lounge
Why did the little kid fall off the swing? Because someone threw a rock at him! -
There's this idea that I have that in a sci-fi game, the weirder the setup, the more realistic EVERYTHING ELSE has to be. So you start with a single premise to change about the way the world works, and you then base all of your physics around that, whilst keeping most of the physics as realistic as possible. For instance, you've got to have realistic aerodynamics because maybe someone wants to test how far a paper airplane will fly on a mountain versus a flat ground. And you definitely need to have real gravity in a setup like this. This rule is, however, broken, when something that might seem to be a clever premise is actually a clever way to preserve playability or accessibility, for instance making Kerbin 1/10 Earth scale, or making gravity patched conics. Then your entire system is based on a rough estimate, everything else can be an approximation too. Aerodynamics in KSP, for instance, doesn't need to be a full-on accurate simulation, it doesn't even need to be based on an accurate simulation. All it needs to do is be playable and feel right. (Hence the reason why I only use super-realism mods with 1/10 Scale Stock System Config for RSS)
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After seeing Interstellar, I can't stand any "portal" that's not a 3D wormhole. Will the Universal Transference Catapult be more like an Aperture Science Portal to another universe, a Beam-Me-Up-Scotty Teleporter to another universe, or (and this is the coolest one) a 3D-hole-in-the-fabric-of-spacetime to another spacetime.
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Mk2 Cockpit RCS Port
Whirligig Girl replied to Commander Jebidiah's topic in KSP1 Suggestions & Development Discussion
Porkjet said they are Instrument/camera holes. They're pretty bad spots for RCS, after all. The Mk1-2 pod, however, DOES have logical placement of RCS for an apollo-style capsule (only needs to roll, because it's center of mass would ideally be offset) -
I was watching the Godzilla trailer thinking it was the Jurassic World trailer. Be a bit more specific. Actually I guess it was my fault for not seeing the title of the video. But still. Also: VHAT HAS SCIENZ DONE!?
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Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
Whirligig Girl replied to Whirligig Girl's topic in KSP1 Mod Releases
Proof that these terrain settings are better than stock and 6.4x. -
Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
Whirligig Girl replied to Whirligig Girl's topic in KSP1 Mod Releases
Sometimes changing RSS mods can cause odd terrain even after uninstalation. I had an install from Real Solar System that when reverted to stock caused KSC to be ridden with potholes.