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Everything posted by The Destroyer
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[1.2] Xepher Labs (Modified Stock Parts)
The Destroyer replied to Vladimir Gaming's topic in KSP1 Mod Releases
Heh. This reminds me of when I first joined the forum, a long time ago in .13 (different account even, pre-vbulletin) and made some cfg edits to stock parts to make them "star trek". Now, cfg edits can be good, especially with paired with a different texture for a first mod, but really, you might as well use the debug menu for this (or tweakscale for the tiny jet engine). Nice attempt at a first mod, though I don't think it belongs here- 8 replies
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- kill the kerbals
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KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
Here they are. It took an hour to type out and make, and the silly editor (I still miss vBulletin greatly) stopped working after I inserted one picture, so kept going in and out of it to get all the images in. Hope you enjoy. -
The X, Y, and Z series are Xperimental SSTOs. They are heavy, sometimes a little unstable with the older crafts, but they have a much more massive range and capacity than any other SSTO. THIS REQUIRES THE EXCELLENT KSPI- Extended mod by Freethinker (and its requirement, Tweakscale) And: Near Future spacecraft, Solar, and Construction. USI-LS and Konstruction also present (I'll try to edit it out later ;_;) Guide to the class: X: Fission powered. Early craft, requires maximum tech in fission reactors, heavy. Usually LKO transporters. Y: Fusion powered. Requires maximum tech in fusion reactors. Usually heavy LKO cargo SSTOs Z: Antimatter powered. Expensive, godly SSTOs. Grand tours, huge delta-v, massive payloads to orbit. Now, let's begin. X Series X-5 Desc: The first succesful heavy SSTO, but certaintly not the first entry in the X series. With impressive TWR and delta-v to spare, it can take just about anything that fits in its cargo bay to LKO. 1: Toggle engine 3: Switch propellant Download X-6 The Succesor to the X-5, the X-6 features an extended range and cargo bay, making it ideal for carrying moderate payloads to orbit. It is still used today by some agencies as a passenger aircraft, provided the cargo bay is refitted. 1: Toggle engine 3: Switch propellant Download X-7 The X-7 is a hastily put together interplanetary craft, primarily designed for minums. It tanks that are jettisonable, which means it's not entirely a SSTO anymore. Its down-facing cargo bay makes it ideal for deploying rovers. 1: Toggle engine 3: Switch propellant Download The X-8 was the last of the X program, designed to be interplanetary, even to Duna. With a large cargo bay, and closed cycle gas core engines, it was also designed to refuel itself, if you equip drills. Otherwise, it makes a good long range cargo carrier. It also features a thermal electric generator, allowing the ship to run for a long time. 1: Toggle Ramjet 2: Toggle Gas core engines 3: Switch propellant Download Y Series Y-4 The Y-4 was the first succesful fusion SSTO. Capable of carrying 100 tons to LKO, half its weight, it then detaches its wings to safely fly back to the KSC and be mostly re-used. The Y Program is still greatly under development, with more focus on the Z series 1: Toggle engine 3: Switch propellant Download Z-Series Z-2 The Z-2 was the first antimatter spaceplane, with fantastic results. Despite its small size, it packs a massive 10 km/s of delta-v, meaning it's possible to do a return trip to laythe, if your kerbal is willing to sit in the cockpit that long. 1: Toggle engine 3: Switch propellant Download Z-3 The Z-3 was the first warp-capable spacecraft, and with a magnetic nozzle, a long range. However, due to the sheer antimatter usage of the plasma core, collecting antimatter from Jool will be a top priority. 1: Toggle turbojet 2: Toggle magnetic nozzle 3: Switch propellant Download Z-4 The Z-4 Utilized an antimatter initiated fusion reactor, giving the antimatter a much longer lifespan, allowing for long term missions. With a D-T drive and plenty of cargo space for habitation and drills, this ship is technically capable of a grand tour. However, difficulty on landing on Duna and difficulty taking off from planets meant the Z-4 never did. 1: Toggle ramjets 2: Toggle D-T Vista 3: Switch propellant Download Z-5 Still WIP. Z-6 The Z-6 is the pinnacle of engineering. With communication, refuelling capability, long term fuel storage, cargo space and most importantly, a VTOL system, the Z-6 is capable of a grand tour of the solar system, and any others. Note that the VTOL system is configured for Kerbin takeoff, and thrust will need to be limited during the voyage. 1: Toggle ramjets 2: Toggle D-T Vista 3: Switch propellant 4: Toggle Plasma wakefields 5: Toggle VTOL Download Z-7 The Z-7 is very similar to the Y-4, except antimatter powered. Using 1 gram of antimatter, it's expensive to run (100,000 funds) but it can easily take up to 500 tons to LKO. 1: Toggle engine 3: Switch propellant Download It's been a long time since I've shared a craft on these forums (I think it was 0.15, a B747), so report any problems or feedback here. Cheers!
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SSTOs! Post your pictures here~
The Destroyer replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Glorious grand tour SSTOVTOL -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
Heh. It's coming. Been busy over the weekend, groceries in -40C without a car, fun. Probably monday night -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@gajbooks I don't have a problem either. Also, my lag issue is still apparent. It occurs maybe 10 minutes into gameplay, gradually getting worse and accelerates with time warp (I think). It may be my Duna base trying to process all its converters and life support in the backround, or it's an issue with unity garbage collection- quicksaving and quickloading fixes it, temporarily. -
So, I thought my 500 ton Duna City was impressive. After a few years, I decided to bring in new crew... turns out the Z-6, a 400 ton SSTO is much more massive than I thought!
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KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@FreeThinker Nope, log seemed normal. I'll check the other logs though @zanie420 Now that Grand tour line is almost finished, I've been working on the cargo line. 750 tons at the runway, carrying a 500 ton payload! After unloading the payload, front wings detach to allow a safe glide back to the KSC- But it doesn't need a runway -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
Well, the Z-6 is almost in operation. However, my FPS continues to tank. Liftoff it was fine, but coming back to kerbin I was getting 10-3 FPS. It might be USI LS, might not, maybe KSPI, I honestly have no idea what's causing this awful lag. Reloading a quciksave magically fixed FPS. So, no idea. -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@FreeThinker On the Vista, why not have ISP linked to throttle, like electric engines, rather than a manual control? If I want to limit thrust I'll adjust the thrust limiter, otherwise this would be quicker and conserve fuel @Nansuchao below, it's still a fantastic engine. Incredible ISP and thrust meant I did a Jool V mission, returned home, refuelled it just a bit, went to gilly, landed and did science and returned home. Sure, the daedalus may have huge delta-v but it's expensive and slow, and electric engines are great but also slow, whereas D-T is king in impressive thrust at impressive ISP. Granted, while I've followed the mod since the beginning I never actually tried it before. -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
So... what's this about orbital degredation? Is it that when you are in trace atmosphere it slowly slows you down? So that's why my PE was 10km lower after I finished timewarp -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@FreeThinker Oh. Maybe it would've, I didn't think it did.... also, I saw something about that cancelling degredation randomly, I think when I quickloaded. So if I go into the atmosphere with an electric engine (but not too much) it will allow timewarp? -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
The gang are back home- barely. The loss of a rear wheel on Eve meant the craft had to come in fast and didn't have as much braking power. It also had to warp a lot to kill the 9 KM/S of speed coming to Kerbin, and then endure a 1.5 km/s straight down re-entry, causing loss of airbrakes. The craft skidded down the runway, lost its D-T vista and a radiator, swerved madly before crashing into a light, finally stopping the craft. The warp rings are still intact, as is the antimatter, so everyone and my 16 million funds is alright! -
DAMN AWESOME FAST SPACEPLANE!!!!!!!!!!!
The Destroyer replied to Parv Kerman's topic in KSP1 Mission Reports
1 spaceplane to Dres coming up -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@Einarr ahh, yeah. I remember those days. Even the early days of kethane when docking was not stock and the first KSPI from fractal had no custom models yet... With almost all hydrogen burnt off, and a full 80g of antimatter, the Z-4 collects hydrogen from Jool... however, at a maximum of 1000x this will take a while... EDIT: 1000x is so slow. I'm still waiting.... only refueled 2 km/s over a few days -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@Einarr That's a nice ship! What's the center structure sphere? -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
Ahh I see. I'll have to try it on the Z-6. Meanwhile... Orbit of dres with 9 km/s of delta-v left. It's going to plan. Not a total grand tour but a large mission -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
To 100k? Huh. I'll have to look into that, last time I paired it with a quantum singularity generator and it got 3000 isp with hydrogen... interesting. @FreeThinker -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@FreeThinker Around 30 km/s, but it can refuel itself, slowly. (too slowly, need more drills) I'm already using a D-T vista at maximum ISP, and when I tried electric engines they only had around 20k ISP, unless I missed one. The EM drive is a possibility, but I need to slow the craft down quickly near eve, and ramjets will use too much fuel. Duna landing is probably out. I busted the rear gear on Eve that protects the D-T vista, and the craft doesn't produce enough lift to land safely normally, and has no vertical landing capability. Probably going to land on Ike, then get over to Dres, then Jool refuelling. Then, probably home and develop Z-6, or this -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
Z-4GT is now entering Duna orbit. It has completed all inner planets except moho (24 km/s burnoff needed!). It will stop at Duna for refuelliing. DT consumption is more than I thought, may have to send somethnig -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@FreeThinker I'll try, but I'm having an issue with lag near planets. Not sure why, but my FPS drops greatly near them, and reducing texture quality helps. Might be something to do with SVE, if I can sort it out I'll try making a video. It's weird though, switching to lower res SVE doesn't help -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@FreeThinker @zanie420 What do you think I designed it for? The Z-4, with some more tweaking, will attempt a grand tour. Depending on how it goes, either it will succeed or the Z-6 will take its place. Then I'll work on some heavy Y-class lifters. Oh yeah, from earlier in my career this is the X-6. It was designed for deployment of cargo in LKO, or helping a vessel slingshot out (it deployed probes to Dres) Pebble bed powered, never really experimented with any other fission reactor -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@zanie420 Don't worry, I'll be releasing the XYZ series this week I think, just gotta test when KSPI updates that it's all stable, and develop some more SSTOs. -
KSP Interstellar Extended Continued Development Thread
The Destroyer replied to FreeThinker's topic in KSP1 Mod Development
@FreeThinker Thanks! That's awesome. Now I can use antimatter reactors properly... The craft is the Z-3 warp capable spaceplane The Z-4 is its evolution, using antimatter initiated reactor instead, and some solar to minimize reactor use. It's a lot heavier, requiring two rings. (by the way, the folding ring only unfolds on the one you start charging, the other secondary one does not) and uses a D-T vista instead, as well as refuelling capability. Before KSPI, I never went beyond Kerbin with SSTOS The Z-5 is also in development, as a smaller interplanetary craft with an EM drive. I label my spaceplanes XYZ X- Xperimental fission SSTOS, primarily cargo haulers to LKO Y- Fusion SSTOs, haven't touched them really Z- Antimatter SSTOs, interplanetary or warp.