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KSP2 Release Notes
Everything posted by Promii
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I think it was probably for one of the flags I posted in either the show your flag or request a flag thread shortly after flag planting was introduced.
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Episode 6 - SPOILER ALERT: This episode contains major easter egg spoilers. Bob and Valentina take the newly redesigned SA-2A Kestrel to Kerbin's desert to perform experiments and end up discovering something unexpected. Craft used in this episode: Ancient painting discovered by Bob at the archaeological site:
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I normally crash every few scene changes due to out of memory errors and I've come to accept this as a consequence of playing with a number of hefty mods, but I've come across a new issue that seems to persist even when I remove most of my mods. I visited the easter egg in the desert and while the flight there was uneventful, once I got close I started crashing 10-20 seconds after loading my quicksave. I eventually gave up and used Hyperedit to put the craft landed in the right place. Everything was fine while I was there, but trying to take off to leave caused repeated crashing again. I again edited the craft to a patch of desert some ways away to see if that would help, but it still kept crashing shortly after takeoff. I stripped down my mods to just that which was necessary for the craft to work and GCMonitor to check my mem usage: AdjustableLandingGear BDAnimationModules DangIt FerramAerospaceResearch Firespitter (plugin only) GCMonitor ImprovedChaseCamera KAX (radial prop only) ModularFlightIntegrator TAC Life Support (none of the included parts) Memory usage eventually gets up past 3.5GB and crashes. My error log seems to have a lot of "d3d: VB or IB is null" spam, but I don't have much of the knowledge necessary to read these things. Could anyone give me a hand? error.log and output_log.txt can be had here.
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Problem with gender swapping.
Promii replied to ThaSaint's topic in KSP1 Technical Support (PC, modded installs)
I had a similar problem with my kerbal Halnie from my old 0.90 save that was always meant to be female, but kept changing back to male every time I edited the save file. The problem ended up being TextureReplacer, because it overrides the gender set in the roster section of the save file. You want to find the section in the save file that looks like this: SCENARIO { name = TRScenario scene = 5 reflectionType = REAL isHelmetRemovalEnabled = True isAtmSuitEnabled = True Kerbals { Jebediah Kerman = M Jeb GENERIC Bill Kerman = M Bill GENERIC Bob Kerman = M Bob GENERIC Valentina Kerman = F Valentina GENERIC Halnie Kerman = F Halnie2 HalnieOrange Silyn Kerman = F GENERIC GENERIC Milbald Kerman = M GENERIC GENERIC Stala Kerman = F GENERIC GENERIC Melxie Kerman = F GENERIC GENERIC Gregdun Kerman = M GENERIC GENERIC Elilyn Kerman = F GENERIC GENERIC Laya Kerman = F GENERIC GENERIC Moca Kerman = F GENERIC GENERIC Kevin Kerman = M GENERIC GENERIC Asbel Kerman = F GENERIC GENERIC Listhy Kerman = F GENERIC GENERIC Doodpont Kerman = M GENERIC GENERIC Elicine Kerman = F GENERIC GENERIC Jesma Kerman = F GENERIC GENERIC } ClassSuits { } } And change the kerbals you want female to 'F'. I think you can do this from within the in-game TextureReplacer menu as well. -
Settings keep resetting
Promii replied to xrayfishx's topic in KSP1 Technical Support (PC, modded installs)
Same issue for me. Win 8.1 64-bit. Non-steam 32-bit KSP install. -
Looks like the UVs for the female kerbal teeth are overlapping the UVs for the base of the ponytail. They don't have no teeth, they just have brown teeth that blend into the rest of the mouth. I put a little color grid over part of the pony tail and got this:
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Question about the #2 key while building stuff.
Promii replied to Solar71's topic in KSP1 Gameplay Questions and Tutorials
The F-key will switch between global and local translation, which is what I think you are referring to.