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Promii

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Everything posted by Promii

  1. Hello from British Columbia and welcome! If you want a better aerodynamics model, try the Ferram Aerospace Research mod.
  2. Spaceship & Sun of Isaac Asimov's Galactic Empire for old school science fiction fans:
  3. That works but for organizational purposes you can make other folders in GameData. For example, I put mine in: KSP\GameData\Promii\Flags Keeps stock and mods separate this way.
  4. Something like this?: or Edit: Probably would look better if the forum background wasn't almost white
  5. I put my Kerbin stations at 80km. Seems to work out fine. Less delta-v to reach from the ground and enough wiggle room to not end up in atmo due to the imperfect nature of the game switching between orbital elements calculations and unity coordinates.
  6. My issues are entirely Kethane and possibly Quantum Strut related. Stock craft seem to work great.
  7. Beat me to it! I adjusted the aspect ratio differently though.
  8. Took a bit of artistic liberty in combining the flag and logo: Portuguese (I'm not entirely sure if I inserted the 'Kerbonáutica' in the right place): English:
  9. I'm doing something similar but I like your radial/angled hubs, I hadn't thought of that. I've found that my test base on Kerbin tend to have the solar arrays fall off when I switch to it if they are extended, which might be related to your exploding problem. Seems to be fine on airless worlds. It's like the game thinks the base is moving at high velocity momentarily.
  10. I was mostly interested in where I sent what so I used the same iconography as the ribbon generator but in my own format.
  11. Short version: Builder / Purist / Sci-Fi / Astrophysicist Long version: I'm more concerned with the capabilities and elegance of my spacecraft than my ability to pilot it. I won't use Hyperedit but I use MechJeb for many things (rendezvous, docking and landing I still find better to do manually). I'm a purist in the sense of parts only, as I will use mods that provide functionality that the stock parts lack (MechJeb, Subassembly Loader, Crew Manifest, Kerbal Alarm Clock, Kethane, MapSat). I said Sci-Fi, but more in the sense of Arthur C. Clarke or Alastair Reynolds than Star Wars or Star Trek, which I consider to be more Science-Fantasy. I'm somewhat split on the astrophysicist/realist dichotomy as I only use the cockpit view for screenshot purposes and I use time warp frequently but I feel the need to fully develop the inner system before voyaging elsewhere as I would find it immersion-breaking to imagine nothing has been happening in the inner system while I timewarp the however many years out to Eeloo.
  12. LEGO Space! Also Terran Empire. I don't recognize the other references.
  13. I do agree that the person I linked rates the US flag too low. It is busy but is very recognizable even when hanging limply off a flag poll, which I think is important. The UK's flag looked better in its 1606-1800 incarnation that it does today, in my opinion (no disrespect to the Northern Irish).
  14. Thanks I've always had some pretty strong opinions on flag design. They should be simple and iconic. IMO the worst sins of flag design are text and maps. I mostly agree with this guy when it comes to the flags of the Earth's nation states.
  15. The issue with Hydrogen is the storage requirements, not the thrust. It's density is low so the tanks must be HUGE (see space shuttle orange tank). Kerosene is much denser, is liquid at room temp, and tends to stay where you put it.
  16. Scott Manley because he's informative and updates regularly. Danny2462 because he's hilarious. Macey Dean because I like the background story he came up with and I find his voice relaxing. ablu444 hasn't uploaded anything in a long time but his/her feats were pretty amazing. I especially liked the moon rocket that used nothing but solid boosters.
  17. United Polities of Kerbin: The gear within the world represents Kerbal engineering "prowess"
  18. I think it would be neat if Kerbol had a small red dwarf companion ala Proxima Centauri (albeit closer in than Proxima is to Alpha/Beta). That could justify another star being close enough to reach conventionally and it could have its own mini planetary system. Make it a few times further out than the furthest planet and give it a Kerbin/Laythe like world close in and it would be a pretty cool place to set up a base.
  19. I love brachistochrones just because I love saying "brachistochrone". Such a deliciously crunchy word.
  20. Nuclear Engine for Rocket Vehicle Application
  21. For Kerbals, as for Humans, "because it's cool".
  22. I'd prefer a single well developed system (perhaps procedurally generated in each new save) to multiple systems. That said, if there were multiple systems, I'd want relativistic effects to me modelled and NO FTL travel. Something like the lighthuggers from Alastair Reynolds Revelation Space universe might be okay as a sort of 'end-game' in the campaign. Their propulsion system is fantastical but their motion still obeys known physics. Edit: I'll also add that FTL is functionally equivalent to time travel. Even if it were possible, you could potentially violate causality by doing so, opening the sort of grandfather paradox problems that time travel has. See here: http://www.theculture.org/rich/sharpblue/archives/000089.html
  23. KSP does not have proper n-body physics. When your craft is within a body's sphere of influence, it is the ONLY that body that is gravitationally affecting you. One consequence of this is that there are no Lagrange points in KSP. Also, the planets and moons are all 'on rails' and do not perturb each others orbits in any way.
  24. A nuclear salt-water rocket is closer to what you are describing. High thrust, high specific impulse, dirty as hell.
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