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Everything posted by MarvinCZ
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WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
It was a good battle, your plane put up a fight. As an aside, around 2:25 there was an example of a BDA AI bug I see regularly, where planes fire when they are next to each other and not actually aiming at each other. Not an important issue, just something I wonder about. -
Just in case, do you know how the vapor in feed lines happens and how to deal with it in-game? It sounds like you treat it as an engine failure, but it is caused by a temporary state of the engine and fuel system that is easily fixed. From the first post: So, basically, if your engine is marked as not having its fuel stable (red / orange in the staging icons), give the rocket some forward thrust from RCS or SRBs. After a while of that thrust the fuel settles (the icon turns gray again) and you can start your engine. I usually keep the ullage thrust up until the engine is fully started, some can take a while. If you know all this and just don't want to deal with it, I apologize.
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P.E.W (A BDArmory Addon)Reactivated Development
MarvinCZ replied to LORDPrometheus's topic in KSP1 Mod Development
It is great to see so much happening with this mod, and congratulations on your studies and internship! I see one thing in your Dev log, I guess it is just a typo - you have the FAB / KAB weights in pounds, they are supposed to be in kilograms. So e.g. a FAB-500 is around 500kg (~1100lbs). -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Perhaps a naming rule could go along the lines of: I'm not good at wording these things, but something like this would perhaps capture the intention, while leaving enough room for creativity. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Wow... I admit, I was surprised. The Hornet looked so big and the Bad Company just looks like concentrated evil - and it did fight great. But I underestimated the Hornet's agility and accuracy. I was thrilled, the winner was uncertain to the very end. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
The tourney is underway. The first round of battles is almost done, there will be more. The guys are just planning forward for the next one. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Yes, excellent. The second was especially well matched. And I loved how the UpperProp lured the enemies into an ambush in its first battle. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
And the battles are up! First: And second: My battle went better than I even hoped. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
I never understood the engine differences beyond weight & simple power. What are the effects of the two-stage supercharger on the aircraft? I also remembered how I made my craft heavy, I gave it the heaviest engine We may read about that after the next fight. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
I say "yes, please" on the plane design feedback. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
That was weird, half the damage was self-inflicted. The first song seemed quite fitting, though. I just spent the morning listening to The Andrew Sisters. We're doing a WW2 theme, after all. That was short. Both planes seemed to perform well, though. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
When I was tweaking my plane, in addition to an improved dummy I also created a small (.625) and rather nimble unarmed drone to improve my aim. I think it helped, but AI tweaking is a lot about feeling - it's hard to measure whether what you're doing is helping. I guess we'll see in one of the future battles :-) -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Talk about resilient aircraft! Parts are falling off, and they just keep on going. They were well matched, it could have gone either way. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Those were wonderful. The flying wing looked so graceful in flight, I love it. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Control surfaces that automatically react to AoA don't feel like WW2 tech to me, though. You can definitely create some crazy stuff with that them. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Nice fight! The Arcadia was a bit too unstable there, it seems. Now I'm getting nervous. I still wouldn't mind if I lost, but now I'm thinking that perhaps there is a chance of winning at least one round. ... which would bring me the privilege of getting slaughtered by (probably) @ferram4 in the second We will meet on the field of honor, @TheSpaceManiac! -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Wow, they look gorgeous. I just realized mine is one of the smaller planes here. How did I manage to make it so damn heavy? It's the white one with red accents in front of the rear flying wing. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
MarvinCZ replied to BahamutoD's topic in KSP1 Mod Development
It isn't absurd when you are talking about making it the default minimum speed, but enough about that. About Cargo bays, I know that BDA can have trouble launching missiles from inside cargo bays because it thinks the front of the bay is in the way, even when they are set to eject laterally. Leaving a bit more space in front might help with that. I don't know about problems with opening, though. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
MarvinCZ replied to BahamutoD's topic in KSP1 Mod Development
Then you should either work on your plane or set the minimum speed that high just for planes that need it. 250m/s is around the MAXIMUM a late-war Spitfire can do ... in a dive. Edit: Dynamic deflection should also help you, if you have too much control authority at lower speeds: -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Sure, I don't mind my craft being shared. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
MarvinCZ replied to BahamutoD's topic in KSP1 Mod Development
Several people reported similar problems, but so far nobody was able to pinpoint what exactly is going on. The only thing I can suggest is to post the output log of it happening and hope for the more savvy people to solve this. Sorry. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
MarvinCZ replied to BahamutoD's topic in KSP1 Mod Development
You say you usually use BDA. Did it work for you before? If yes, what changed since then? -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
Submission sent. -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
I'm counting on that -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
MarvinCZ replied to tetryds's topic in KSP1 Challenges & Mission ideas
This is my design so far, a pretty standard construction. I'm still tweaking it and testing additional designs. It is quite heavy, but it does alright.