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Lifeforce87

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Everything posted by Lifeforce87

  1. It would be so cool if they integrate the Spaceport into the launcher and add a Modmanager function.
  2. In my opinion the Unreal engine just exist to look good and to make simple egoshooter. Iam not an expert when it comes to game engines, but it allways looked like Unreal just knows how to draw beautiful stuff on your screen. And btw, seriously, when guys think this thread is useless, then dont reply to it.. its just a "what if" discussion and not a suggestion to switch to another engine. Just my 2 cents
  3. Very cool, ill try this out when iam at home.
  4. You know you can trim your plane by pressing ALT + S, or?
  5. Didnt know that too, and this mod is so AMAIZINGLY AWESOME!
  6. Are you sure you're using - Visual C++ Redistributable Packages for Visual Studio 2013 X86 and not X64? Because i had the same problem and i only had the 64bit version installed.
  7. This plugin is so awesome, iam using KAS, kethane, ex. launchpads, near future propulsion pack, EnvironmentalVisualEnhancements, RasterpropMonitor, LLL Full, Universal Storage, TweakableEverything, Procedual Wings, Ferram Aerospace Research, Skillful Combat dammage and weapons mod, Ksp interstellar, Procedual Fairings, chatterer, quantum struts, DMagic Orbital Science and RLA stockalike parts at the same time mostly without any problems. It only crashes sometimes while clicking through the part tabs in vab / sph. Awesome work! And sorry for my english, its not my native language
  8. That would be cool. And let it be optional, maybe there are people who dont want the additional sience points.
  9. This mod should get a new forum section for addons.
  10. Yes they should add Rift support to KSP, i have the dev kit, and its truly awesome. The last time i was impressed like this was when my grandma has gifted me an snes, i was a 6 years old child.
  11. Isn't that the menu which is still WIP?
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