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klond

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Everything posted by klond

  1. The landing gear is just acting like a ball bearing, it's not providing any oomph. You move the boom by teeter-totter action through pumping fuel fore and aft. A heavier load is going to require more fuel to be pumped back. You do the balancing.
  2. Neat, thanks! There's a tiny link under the last picture of the very first post. You may hear Chatterer in the background and VOID might be loaded for RPM meter, but seriously it's all stock - no debug funny business either. And much of it is snapped, so you can move pieces, and move them back to the exact same position (except if you snap, then rotate multiple parts - snap works funny at a different angles). Stock maximizes the number of folks who can use my stuff (also why I'm still on 1.1.3) and snapping gives predictable results and makes experimentation easier. Place, move, rotate, move. Hold shift for fine granularity. 1,2,3 on keyboard for tool shortcuts to save time. Good question.
  3. I need dis. Can I get a link for the latest version?
  4. I am honored (and slightly embarrassed) to be temporarily stickied. There's a lot of good people on here. 'Really diggin' all the submarines and carriers lately. I wanna mention the awesomeness that is KerbalX. Please support @katateochi here. Don't forget to buy KSP stuff so the updates keep coming. Piston engine thread is here.
  5. Thanks for the interest. Sorry for the delay in response. Work = bad. I5 with a gtx480. 15-22fps. Not horrible. Until staging the whole machine is one unit. After staging it splits into these 3 parts. The base, the boom, and the swinging grabber. The base was built first and the boom is attached by a seperator/decoupler and some struts. When it's staged it comes apart and floats on landing gear. There's 2 more of those landing gears clipped into the base underneath the giant hub on each side. There's a little metal end piece to keep the hub from sliding off it's mount. An updated version of the crane has a cap on top of the bearing so the whole boom doesn't pop out, and an extra little end cap holder. KerbalX link is in original post. Download and have at it.
  6. I didn't want to make it huge, but the large, heavy parts are far more rigid and keeps the part count lower. Turns out the VAB is really tall. The crane doesn't really fit in the hanger where it was built. Had to keep sliding 1/2 of it out the door to work on it. Feel free to download and go to town on it. If you keep adding fuel tanks to the rear, you should be able to lift more and more until parts start exploding under strain - but we're already nearly at the limit of the hanger for building space.. Post a pic if you lift some neat stuff.
  7. Capable doesn't mean good or easy or not-explodey. Had success on this 4th recording attempt. 'Got lucky - the arm swung back down when I braked. I was determined to get something up there. KerbalX
  8. Used a crane to put a forklift on top of the VAB in stock 1.1.3. Fourth try was the charm. 'Teeter-tottered 15 tons and got lucky on this attempt. Even the song crescendo-ed right at drop-off.
  9. Everyone likes nice looking stuff, so I added some fluff. KerbalX 'Similar in function to the LIft/Elevator.
  10. K, dudes are posting cannons on kerbalx from 1.2.0. Can someone explain what's propelling their cannonballs? I'm interested if this could be is a new power source for engines? *rubs hands together
  11. Nice screenshots. You should put it on https://kerbalx.com/.
  12. KerbalX download We can change rotary motion into linear motion :-) Credit to Erasmusguy again (he has so many good ideas). I borrowed the slider rails w/wheels idea from a transmission or something he was working on. If you lift stuff, or flip stuff over, post a pic. Edit: pure stock
  13. Challenge accepted! aaaaand challenge failed :-( Damn near 10 m/s. It will spin alot of propellers, but they just add weight :-/ If gearing wasn't so inefficient (for the reasons Az mentioned above) we could convert this nice torque to speed.
  14. I like this line of thinking. IDK if I'm doing something wrong, but I can't get a rover wheel to turn unless it's touching the ground. Is it just me? I wonder if a headlight will power a solar panel, like a perpetual motion machine. Makes me wonder if any of DaVinci's machines would work in KSP. Maybe 1.2 will have some new toys.
  15. These are very good and I would also like to download them for, um, inspection. Damnit, now I wanna put stuff on roofs. See, look what you started.
  16. Instead of temperature, is it possible to do through proximity of 2 parts, or by breaking an invisible beam? It would avoid the analog to digital conversion. I don't know KSP mods/modules.
  17. This whole thread is oddly satisfying. Might as well keep everything in one place. I'm gonna pimp the ol' mechanical valves while I'm here. video mechanical valve demo If we had 1 input sensor (crank position maybe) that controlled one digital output (flip fuel flow on/off or spin a SAS module) we could make a lot of things. Essentially a transistor -something where an input causes an output of our choosing.
  18. A 2 speed gearbox would be hot. I tried to do 4wd, too complicated for me. I tried to do a real differential - was too floppy and I abandoned it - the frame already flexes under it's own weight. I had spent so much time with the current features I just had to close it up and call it good. Still overjoyed with the result. We can always do more later. I need a little break and I'll probably pause on car stuff and work on something else. I haven't left the runway in so long.
  19. Thank you all for looking. Your comments have really helped justify the time it took to complete. Quite the ego boost. Alot of the parts ideas are borrowed. Majorjim was using the antenna for stuff before I even got here. Erasmusguy, I swear I saw him make gear teeth with them, so it really was a community effort in discovering what parts can do. Majorjim, I don't post on reddit, although I do read it. Feel free to post on my behalf for that sweet karma.
  20. I wanted just a little more exposure than kerbalx alone, so I'm posting here for your viewing pleasure. Lots of things going on here - full steering rack with steering wheel, a rear axle with coupler, 2x gear stepdown. Even found a spot to put a fuel tank. No mods. The worst thing? Steering wheel is on the wrong side of the car. video piston car
  21. I can really appreciate the amount of work that went into this. All the little details take time, and that's a lot of hand-placed parts.
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