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Col_Jessep

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Everything posted by Col_Jessep

  1. no MechJeb no more 900 parts ships unless it is really necessary (I learned that on my Eve mission!) SSTOs and VOTLs should not have visible fuel lines/struts keep the air intakes to under 48 per jet engine I have hardcore save where I copied Jeb and renamed him to 'Jessep'. If he dies it's game over. He has to go on the longest and most dangerous missions first. (Jool unlocks Duna, Moho Eve...) No reloading due to pilot error. Now I'm waiting for Science Sr. to do a Grand Tour.
  2. You can try to bounce back and forth between the moons instead of going into a low Jool orbit. It can net you a metric ton of science. Just spam your experiments while you are flying by. Aim for Tylo.
  3. Solar panels all the way. You might want to fly to Minmus before you go to the Mun. Minmus' gravity is much more forgiving and it's a perfect training area for powered landings. You might have to fiddle more with the maneuver nodes but it will pay off.
  4. Hmm, don't quote me on that. I have seen the number a couple of times on the forum and it seems to be about correct. But i'd go with 500 because you will probably waste some delta-V due to low TWR and having no navball. I was so glad that I could just burn in direction of the milky way!
  5. My first design (that I scrapped before it left LKO) actually had a rover. Poor, young Shepsey was supposed to drive to the ascend vehicle. I think I would have landed 60km or more off target and I don't even want to imagine how long it would have taken me to drive...If you build a plane you should over-engineer it though. I thought the lift from Eve's denser atmo would cancel the increased gravity out. Didn't feel like it to me. Make the plane fly well on Kerbin, then double the wings!
  6. I had a little adventure on Eve. Read the whole story here: http://forum.kerbalspaceprogram.com/threads/59653-Eve-Extreme-EVA
  7. Welcome to Eve Extreme EVA, the ultimate test of faith and mental strength for a young Kerbalnaut! <- Click to view album on Imgur.com Some additional info: I was aware that the fuel might not get me all the way from 2145m to orbit. Kerbal Engineer displayed 12,299m/s in vacuum but I did switch 3 aerospikes for the small Rockomax 48-7s. You have to attach the lander to the rest of the ship somehow... I probably wasted a bit with a suboptimal gravity turn, too. But every Kerman has 600m/s on his back which makes for a great Plan B if things go south - or down... Since I deemed having a Kerbalnaut in the command seat during descend as too dangerous I send Shepsey down in a small spaceplane. I brought a spare to test the plane in Eve's atmo first but forgot to put a probe core on it - doh! Still, it worked well enough although I had hoped for more lift in Eve's atmo but you really feel the 1.7g. Instead of landing the plane and risking a crash I used a capsule with parachute and decoupled it over the ascend vehicle. The area turned out to be flat enough but you don't know that before you land. Shepsey almost didn't make it. I waited too long to leave the ascend vehicle and was already entering atmo again before I had a clean orbit. Thankfully persistent holding of Shift+W saved the day. When I picked Shepsey up with the return vehicle he was down to under 10% EVA fuel. Eve is really an exciting place and I will be back but not anytime soon. And next time I'll bring 500m/s more!
  8. Hi 5th Horseman! Landers are indeed a problem. It would probably be best to keep their staging together and allow you to chose where they go. Although most of my landers are SSTO. Exceptions are my Tylo (3 stages) and Eve (12 gazillion stages) lander.
  9. Yup. I don't know if Squad would classify it as a bug. It certainly could use some improvement. My Eve lander combined with interplanetary stage and detachable legs/parachutes has 12 stages or something. So instead of fiddling all the staging apart or rebuilding the whole launch stage I came up with this. I thought it might help somebody who ran into similar problems, hence the tut.
  10. Hello fellow rocket engineer! Hopefully this little trick can safe you some time and annoying fixing of stages by hand when you use lifter subassemblies: Thanks for your attention! Note: The lander/interplanetary stage are just placeholders. I wouldn't send something like this into space in case you were wondering....
  11. One thing you should test are the landing legs. They break easily this patch if you don't get a perfect landing. You don't want to tip over that far away from Kerbin unless you really enjoy loooong rescue missions. If in doubt I would use girders.
  12. I want Kats. Sadly that's probably not happening anytime soon... =3
  13. But with the debug menu you can put fuel ducts INSIDE your plane. Looks much nicer. I'm not a fan of visible plumbing on planes. You should try it.
  14. For an easy start you want to go to the VAB not the SPH. Allow part clipping and put 4,6,8... RAM intakes on a small octagonal strut and save them as subassembly. Now go to the SPH and add them without symmetry! If you use symmetry to add the glitched intakes you might run into trouble like your craft not saving correctly or the game crashing. 8 intakes per engine is a good number imo. You can even stack the subassembly if needed. Enjoy!
  15. My Eve lander has plenty of parachutes. I just forgot the ladders... *sigh*
  16. I build an Eve lander yesterday and launched into LKO. Today I docket the interplanetary transfer stage on it and refueled everything. All good to go. And then I realized I forgot to put ladders on my Eve lander. §&%#@!!!
  17. Congrats! Especially for making the right call and just doing the fly-by. I'm often a bit reckless and have to pick up the pieces later. Mostly in form of refueling missions... I would recommend you try a Minmus fly-by next. It doesn't need a lot of additional fuel and you get more science. Minmus is a great target for your first powered landing as well. Good luck and fly safe!
  18. 9 of 10 Kerbal Space Program Directors would recommend this tool to their friends!I like it best because it gives you d-V maps for EVERY time. Let's say you want to go to Jool. You can get there 100 days early if you are willing to burn 200m/s more. I'd take that in a heartbeat.
  19. Today we mourn a hero! Jeb visiting the crash site of Bill's plane: It was a routine test flight of a highly experimental spaceplane. All that remains was Bill's command seat. There are rumors about pilot error but no Kerbalnaut will believe those lies! The plane design has been scrapped and the plans burned. There will be a state burial tomorrow. You died too young Bill. Bill Kerman died in a tragic accident * unknown †year 5, day 64, 2PM
  20. I reloaded although I could probably have recovered the situation. Nothing was destroyed but I didn't want to start an race to EVA all 4 Kerbalnauts back to the Low Gravity Training Station. Frankly, I threw a little hissy fit. After I had put up that station as a target for my mission report, tweaked the rendezvous so close and went through all the (unnecessary) trouble to dock the damn thing starts to use my Kerbalnauts as bowling pins?!? I will fly a very large rocket with lots of fuel into that station one day... Thanks for the tip with switching the SAS off, I only did that on the Ladybird. The station has reaction wheels in 3 of its 5 cans which might be the reason for the whole trouble. Hmmm...
  21. Very nice vid, that1guy! Here is my entry for the minimalist record in 0.22. I checked the older entries and found two lighter planes but they were both drones. The Ladybird can transport up to 4 Kerbals into LKO: The Ladybird can in theory dock to a space station but after I docked successfully the whole station started to shake like crazy. So I had to settle for EVA crew transfer... A fuel transfer before re-entry is advised to keep the CoM in front of the CoL.
  22. Thank you very much! I'm currently working on a little something specifically for the K Prize. It still needs a bit of tinkering with the CoM. The latest iteration caused some expensive fireworks on the runway...
  23. Thanks bunches for the tip with sub assemblies! I always ran into trouble when I tried to copy multiple air intakes with Alt-click. I had to place them by hand and check if the symmetry didn't reset (which happens quite a lot). With sub assemblies it seems to work just fine. PS: It still breaks if I use symmetry but with sub assemblies I can place them so fast that it doesn't matter if I switch symmetry off for the air intakes. =3
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