BigD145
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KSP2 Release Notes
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There are a number of shared assets that make folders difficult without having a lot of duplicates.
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A single pack, even with ATM, can break the game causing it to not even finish the boot process. We don't need 20 packs but we also don't need only 1.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
BigD145 replied to bac9's topic in KSP1 Mod Releases
Does nobody read? No, they don't. You could just read the past couple pages.- 4,460 replies
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Just don't use it that way and you're fine.
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[WIP] Bavarian Aerospace: Tubes! (update9|20|14)
BigD145 replied to onkelsiebdruck's topic in KSP1 Mod Development
How about a light strobe on the side? Perhaps a sky crane could pick up the bubble, but needs to know where it is. -
This is a RAM heavy mod. It has a lot of textures, so it is easy to run out of memory. Open up task manager and watch KSP.exe.
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That's a Curse or Internet connection problem, not a KAS problem.
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
BigD145 replied to Arsonide's topic in KSP1 Mod Releases
It is not RemoteTech. RT works with FinePrint. Might be kOS? -
More exceptions because the png's are tiny, but useless if blurred. KerbalKonstructs ACTIVE_TEXTURE_MANAGER_CONFIG { folder = medsouz enabled = true OVERRIDES { medsouz/KerbalKonstructs/Assets/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } } } FinePrint ACTIVE_TEXTURE_MANAGER_CONFIG { folder = FinePrint enabled = true OVERRIDES { FinePrint/Textures/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } } }
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Good luck to you on your path to more bugs than x86.