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BigD145

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Everything posted by BigD145

  1. You might want to go to the thread with weapons in it. This is for engines and other motives.
  2. Do you even use all those mods or just a few parts here and there? You can delete parts and textures you will never use.
  3. Not a bug. It's more expensive because it's smaller. Miniaturization costs money. Most mods do not support 64bit. Try 32bit and if it still fails then you will probably be helped.
  4. ATM is not messing with toolbar, it's messing with image files. You can make exceptions so icons don't resize.
  5. There are a number of shared assets that make folders difficult without having a lot of duplicates.
  6. A single pack, even with ATM, can break the game causing it to not even finish the boot process. We don't need 20 packs but we also don't need only 1.
  7. Does nobody read? No, they don't. You could just read the past couple pages.
  8. } { Squad/Strategies/Icons/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } }
  9. That's a new one. I've never seen flag duplication. Plenty of part duplication due to duplicate entries of the same part, but not flags.
  10. How about a light strobe on the side? Perhaps a sky crane could pick up the bubble, but needs to know where it is.
  11. This is a RAM heavy mod. It has a lot of textures, so it is easy to run out of memory. Open up task manager and watch KSP.exe.
  12. That's a Curse or Internet connection problem, not a KAS problem.
  13. It is not RemoteTech. RT works with FinePrint. Might be kOS?
  14. AmbientLight, FuseBox, MechJeb's icons, PartAngleDisplay. These all use tiny icons that are blurry messes when rescaled. Lots of mods have this, so I do support this plan.
  15. More exceptions because the png's are tiny, but useless if blurred. KerbalKonstructs ACTIVE_TEXTURE_MANAGER_CONFIG { folder = medsouz enabled = true OVERRIDES { medsouz/KerbalKonstructs/Assets/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } } } FinePrint ACTIVE_TEXTURE_MANAGER_CONFIG { folder = FinePrint enabled = true OVERRIDES { FinePrint/Textures/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } } }
  16. Good luck to you on your path to more bugs than x86.
  17. That was indeed it. Change both advancedScienceTech to advScienceTech. It's the first two entries.
  18. Every install is different and this is a transitional catchup phase for mods in an alpha game. Make a backup and just go for it. Dive in.
  19. Very few mods and you're running out of memory? Somehow I doubt that unless you physically have very little memory in your computer. If that is the case you should stick to stock.
  20. It seems to work but not fully tested. Might contain bugs. Might not. Hasn't made my game go kablooie. Everything seems proper in the VAB info.
  21. Antimatter containment is not showing up in advscience. The MM patch looks right but those just aren't appearing in the tech tree or vab.
  22. Best to add this to squad.cfg overrides: Squad/Strategies/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false }
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