

BigD145
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KSP2 Release Notes
Everything posted by BigD145
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Flying in awkward launch pads was half the fun. :C Actually, using Bahamut's folding launchpad was tons of fun.
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Updating Kerbal Konstructs fixed the issue for me. 0.4 pre3 works. Pre2 did not.
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If anyone is skirting the RAM limit, this will break it. Use -opengl
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
BigD145 replied to sirkut's topic in KSP1 Mod Releases
Don't do it! Sirkut is only trying to make you scroll through pages of parts. It's part of some evil plan. -
I thought this might be RemoteTech as adding RT to my install causes problems BUT adding RT and removing Konstructs fixes my problems. The problem? Mass removal of all things tech. The tech tree goes largely empty. 0.4 pre2 Log and screens: https://www.dropbox.com/sh/2d2b3yno5f0iu72/AAC1o58-jgbokrTt67byPbrDa?dl=0
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Potatoroids only go missing with RT installed. It's just this huge cascade of techs/parts going missing with RT installed. Removing KOSMOS does nothing. KerbalKonstructs removal does appear to solve the problem. Time to shift threads.
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After adding RT most of my tech tree entries disappear. The few still remaining are from very different mods. There is still work to be done. It's also common to Interstellar. https://www.dropbox.com/sh/2d2b3yno5f0iu72/AAC1o58-jgbokrTt67byPbrDa?dl=0 KSP 32, RT 151, MM 251
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What does your RAM do before the crash? If it approaches 3.5 GB then your problem is solved.
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
BigD145 replied to DasPenguin85's topic in KSP1 Mod Releases
There's no dll so it should just work? I'd test but I'm sitting right at the point of running out of memory. -
I can't wait to reinstall some of these.... when ATM updates. /sigh
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You can find out faster by doing it yourself. Replies on a forum can take hours or days.
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Well there's your first and likely only problem. Mods only go into the 'gamedata' folder. DO NOT remove them from their folder inside the zip. Just drop the "enhanced navball" folder into gamedata. Many mods require a very specific folder chain inside gamedata like gamedata-enhancednavball-plugins/resources and gamedata-plugins or plugins would fail. Not all do this, but enough do that using gamedata only is not only safer but saner to update.
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An arrestor wire would only rip the plane apart upon contact. These models are static.
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KAS uses ModuleManager to alter stock parts. I suspect you have a duplicate copy of KAS in your install. Duplicates of the same parts can cause them to not unlock and you'll end up with multiple copies in your tech tree.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
BigD145 replied to bac9's topic in KSP1 Mod Releases
I have no clue what's going on here. Taking photo's at night is a bad idea.- 4,460 replies
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[24.2] Karbonite Ongoing Dev and Discussion
BigD145 replied to RoverDude's topic in KSP1 Mod Development
I've seen instant mining in 0.4.1, but only once. Other times it's worked fine.