Jump to content

BigD145

Members
  • Posts

    861
  • Joined

  • Last visited

Everything posted by BigD145

  1. Works pretty well RAM-wise. I'm getting tiny icons in Toolbar, though.
  2. All aerodynamic parts have changed in KSP 0.25. Ask Squad about that. They said they were changing things before release. Use 0.24.2 and your planes are fine.
  3. Flying in awkward launch pads was half the fun. :C Actually, using Bahamut's folding launchpad was tons of fun.
  4. Updating Kerbal Konstructs fixed the issue for me. 0.4 pre3 works. Pre2 did not.
  5. If anyone is skirting the RAM limit, this will break it. Use -opengl
  6. What? No. Stick it in the gamedata folder. Then read a few pages back for all the current issues.
  7. Don't do it! Sirkut is only trying to make you scroll through pages of parts. It's part of some evil plan.
  8. OpenGL still gives better memory savings. d3d11 doesn't do much if anything in that regard. It saves maybe a 100MB. OpenGL saves 1GB+. This is with a modern GPU bought this year with 2GB on board.
  9. I thought this might be RemoteTech as adding RT to my install causes problems BUT adding RT and removing Konstructs fixes my problems. The problem? Mass removal of all things tech. The tech tree goes largely empty. 0.4 pre2 Log and screens: https://www.dropbox.com/sh/2d2b3yno5f0iu72/AAC1o58-jgbokrTt67byPbrDa?dl=0
  10. Potatoroids only go missing with RT installed. It's just this huge cascade of techs/parts going missing with RT installed. Removing KOSMOS does nothing. KerbalKonstructs removal does appear to solve the problem. Time to shift threads.
  11. After adding RT most of my tech tree entries disappear. The few still remaining are from very different mods. There is still work to be done. It's also common to Interstellar. https://www.dropbox.com/sh/2d2b3yno5f0iu72/AAC1o58-jgbokrTt67byPbrDa?dl=0 KSP 32, RT 151, MM 251
  12. What does your RAM do before the crash? If it approaches 3.5 GB then your problem is solved.
  13. There's no dll so it should just work? I'd test but I'm sitting right at the point of running out of memory.
  14. I can't wait to reinstall some of these.... when ATM updates. /sigh
  15. No, it does not always work properly. I had it working once and then it cut out everything BUT Stock and Interstellar parts from the tree.
  16. You can find out faster by doing it yourself. Replies on a forum can take hours or days.
  17. Well there's your first and likely only problem. Mods only go into the 'gamedata' folder. DO NOT remove them from their folder inside the zip. Just drop the "enhanced navball" folder into gamedata. Many mods require a very specific folder chain inside gamedata like gamedata-enhancednavball-plugins/resources and gamedata-plugins or plugins would fail. Not all do this, but enough do that using gamedata only is not only safer but saner to update.
  18. "all your files" doesn't actually say anything. Please describe exactly what you did and what you have installed in your gamedata folder.
  19. An arrestor wire would only rip the plane apart upon contact. These models are static.
  20. KAS uses ModuleManager to alter stock parts. I suspect you have a duplicate copy of KAS in your install. Duplicates of the same parts can cause them to not unlock and you'll end up with multiple copies in your tech tree.
  21. I have no clue what's going on here. Taking photo's at night is a bad idea.
  22. I've seen instant mining in 0.4.1, but only once. Other times it's worked fine.
×
×
  • Create New...