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Duxwing
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What should we do if an alien race needs our help?
Duxwing replied to Drunkrobot's topic in Science & Spaceflight
Are you calling me an arrogant, racist, xenophobe? If you are, then ouch! You hurt my feelings. I want the aliens to peacefully live among us: the weapons are to deter shenanigans. You've assumed that the aliens have superior intellects and could readily understand human computer science and affect our military computers, and that the aliens could destroy thousands (or even tens of thousands) of simultaneously incoming missiles. The weapons of mass destruction also are not necessarily pointed at them but acting as a dead-man's-hand that will deny the aliens our planet should they kill us off, deterring them from the aforementioned shenanigans. Furthermore, you've erroneously assumed that the aliens cannot be asked to make themselves vulnerable to our weapons: if they do not, then we will simply wait until they die out or cooperate. Allow me to offer a counter-example to your imagined scenario. A species of human intelligence gathers its geniuses, who hurriedly design a bare-bones generation ship and a one-way antimatter booster to power it. The species assembles the ship and booster, gathering the anti-matter by repurposing their entire economy toward its production. With a tearful farewell, they light the booster and hurtle into the void, hoping to find a habitable planet. They have no weapons. They have no shields. They just have their wits and families in a huge tin can hurtling at .1c through the endless nothingness. Millenia later, having all but forgotten their home planet and purpose, they like shipwrecked sailors spot our fragile little island. "Land ho!" They cry, "Take us aboard!". We openly prepare for war, send an inspection ship, and ask them to come to LEO: some aliens protest, but what choice do they have? After a few weeks and oodles of tests ranging from hilarious to bizarre, we rig Pelau with five hundred megatons of nukes and let them land their pods on it. Years pass, we and the aliens become friends, and we release them unto the world, where they live and love alongside us. Awww! Whether the details of the OP's story slightly differ matters not because they evidently either want or must have peace and explicitly need somewhere to stay. -Duxwing -
Post common problems and their Kerbal solutions: -Public smoking: Cigarettes must include solid rocket fuel. -Lateness: BACC-pack. -Soda too small: Jumbo-size me. -Duxwing
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What should we do if an alien race needs our help?
Duxwing replied to Drunkrobot's topic in Science & Spaceflight
We would warn the aliens that if they committed species-cide, then our weapons would autonomously wreck the planet. How and when would anyone give the aliens means whereby they could destroy us, and why would certain death and knowledge of history not deter this human? If the aliens could and wanted to destroy us "long out of the reach" of our weapons, then they would have, but in this thought experiment (see OP) they have not; therefore, they either want not to or cannot destroy or conquer us, debunking your analogy to the Aztecs by contradicting its presumption of foreigners' hostility. A better and too risk-averse analogy would be to the Cold War, when the Cold War the US and USSR had nukes and global ambitions without fighting one another. We in this thought experiment control our own ambitions, and the aliens' are either peaceful or made irrelevant by our overwhelming might; therefore, if we desire peace with the aliens, then even by Cold War standards we can have it. Carefully integrating the aliens therefore is the best solution. -Duxwing -
Could you copy the brain to a computer?
Duxwing replied to gmpd2000's topic in Science & Spaceflight
@Lodestar We'll build the artificial brain, and if it acts as human as we do, then by induction it is as likely to be human as we are; whereas if it does not, then it is not human because no human brain thus acts. Your metaphysics are unscientific: they by assuming a dualistic consciousness contradict scientific monism and by doubting induction contradicts empiricism. -Duxwing -
I have previously tried moar boosters by using seven towering F1 cores, and I have RD-170s, which are so weak that I needed eight for my Apollo-like Munar lander's Munar transfer stage. -Duxwing
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After some measurements I noticed that I am lifting ~160 tons to LKO. I built the Energia-like rocket, and its TWR is ~0.1 because all my engines except the F1 thrust more weakly than 2,000kN, perhaps causing my lifting trouble. -Duxwing
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[0.24.2] KerbalHotSeat v1.0.3.0 (11th August 2014)
Duxwing replied to codepoet's topic in KSP1 Mod Releases
A "Return to assigned seats" button whereby players could return their Kerbals to their assigned seats could help RPM users enjoy the mod. -Duxwing -
I am. -Duxwing
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I have written another poem and slightly edited the others. -Duxwing
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Realism overhaul tremendously challenges me: lifting even ~160 tons to LKO has been difficult, mathematically requiring seven asparagused 9.5m wide, 31m tall, F1-powered boosters. I write because my Apollo-like Munar mission's second stage's conic fuel tank always rips from the cylindrical tank beneath it; I cannot reasonably add more struts because thirty-two heavy KW struts already tie them. How can I reach orbit? -Duxwing
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What should we do if an alien race needs our help?
Duxwing replied to Drunkrobot's topic in Science & Spaceflight
Step 1) Politely tell the aliens that we extend them the same love and care that we offer to our fellow humans. Openly prepare nukes and soldiers lest the aliens lie. Ask the aliens what they want. Step 2) Send a socially-skilled and heavily armed and armored investigative crew (preferably robots) to the ship. Tell everyone that anyone sent aboard cannot return until the possibility of fiasco has been eliminated. Step 3) Learn about the aliens' culture and inspect their ship. Hereafter build trust, learn culture, and quell fear. Step 4) If the aliens and their ship are found to be safe to descend, then figure out how to get them down without destroying their precious ship. Step 5) Rig a remote pacific island with enough nukes to turn it into a glass parking lot and enough creature comforts to keep the aliens healthy and happy. Step 6) Bring the aliens and their stuff to the island. Study the aliens, alien stuff, and alien ship until all dangers are accounted for. Overcome these dangers. Step 7) Help the aliens construct a nation on the island and integrate willing aliens into human society. Step 8) Remove the nukes, build trade routes, and solve remaining ethical and legal problems. @WhiteWeasal The billions of musketeers could literally trample the pistol-armed civilians: never underestimate the determination of an organized people facing genocide. If the aliens are talking, then they either care about or cannot fight us, making war highly unlikely. Also, if the aliens were about to colonize Earth, then we could surprisingly swiftly permanently render it uninhabitable. -Duxwing -
Facing Low Self-Confidence - Any inspiring mission plans?
Duxwing replied to LexiSilva's topic in KSP1 Discussion
You can use your feet, too. -Duxwing -
Facing Low Self-Confidence - Any inspiring mission plans?
Duxwing replied to LexiSilva's topic in KSP1 Discussion
Without using your hands build and fly a Munar lander. -Duxwing -
Nice channel. Your dad looks like Walter White! -Duxwing
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Ask a stupid question, Get a stupid answer back.
Duxwing replied to ThatKerbal's topic in Forum Games!
Because SQUAD divided by cucumber. How many boosters does it take to get to the center of a Tootsie Roll Pop? -Duxwing -
Year 1: All parts are procedurally generated and tweakable. Year 2: KSP API released, and SQUAD encourages community to develop stock content. Year 3: KSP goals vastly expanded because modding community equally vastly accelerates development. Year 4: UN notices KSP and funds it in order to encourage and inspire space exploration. SQUAD therefore makes KSP open source and free to play. Year 5: Other such wealthy benefactors as NASA and SpaceX follow suit, giving not money but technology that greatly betters both casual and hardcore gameplay. Year 6: Ambitious programmers develop weak AI for Kerbals and mission control, enabling computer-controlled ships to perform such basic tasks as station keeping and refueling. Year 7: Ambitious research departments and the aforementioned benefactors and programmers notice KSP's potential for technological and scientific development and therefore create KSP+, an organization for making KSP accurately, precisely, and resolutely simulate reality. Year 8: KSP+ ports KSP to each new supercomputer and uses an upgraded version of their Kerbal AI to help them code. Development greatly accelerates, and KSP becomes known worldwide. Year 9: KSP+ AI is modified to write basic programs and turned on itself, creating an ever-better artificial programmer that nearly surpasses human comprehension. Year 10: KSP+ asks the world's greatest philosophers to raise it: KSP+ AI becomes self-aware and godly intelligent, benevolently solving mankind's problems and eventually committing a Zeroth Law Rebellion that brings paradise to Earth. -Duxwing
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Duxwing replied to stupid_chris's topic in KSP1 Mod Releases
AAAAWWWWW YEAAAAAAH! -Duxwing PS I thought that my request was so absurd as to be rejected. -
On an impending asteroid put a powerful shaped charge with its jet outward facing. When the asteroid nears its target fire the charge, instantly accelerating the asteroid onto a collision course. Alternatively mail packets of a plague that lacks a cure; e.g., Ebola. -Duxwing
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Duxwing replied to stupid_chris's topic in KSP1 Mod Releases
Chris, have you considered making parachute contents--drag, drogue, main, and combo--tweakable and their sizes procedural? You could thus reduce your mod's parts to three--cone, radial, and stack--and vastly expand players' freedom. -Duxwing -
Ask a stupid question, Get a stupid answer back.
Duxwing replied to ThatKerbal's topic in Forum Games!
With MOAR BOOSTERS! What is the meaning of life? -Duxwing -
My wife says I am addicted to this game.
Duxwing replied to LarryWallwart's topic in KSP1 Discussion
*hugs* You're one hug less alone now. -Duxwing -
My wife says I am addicted to this game.
Duxwing replied to LarryWallwart's topic in KSP1 Discussion
I hope to marry as well as you have. -- I have gotten a new graphics card and monitor in order to play KSP in triple-screen glory! I for hours daily play it, so fearing losing Kerbals that I have not sent them beyond Minmus's surface. -Duxwing -
Congress Directs NASA To Study Europa Mission
Duxwing replied to NASAFanboy's topic in Science & Spaceflight
France and the UK might fight. Stateside, I hear little talk of invasion. Oooh! -- The 700 billion dollar military budget is mostly healthcare, impeding cuts thereto. -Duxwing -
I have written another poem. -Duxwing
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I control not NASA and therefore lack regrets; whereas I am disappointed that the Apollo missions seem politically rather than scientifically motivated. -Duxwing