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Everything posted by Nobody_1707
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Alternatives to Ferram for realistic drag models?
Nobody_1707 replied to Proply's topic in KSP1 Mods Discussions
What? That is what one is generally seeking when one looks for realism. Perhaps you're thinking of verisimilitude? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Nobody_1707 replied to ferram4's topic in KSP1 Mod Releases
You could throw the source folder away if you wanted to. It's just the source code for the plugin, in case you wanted to change some things and recompile the DLL. Also, try using 7-Zip. It's free and it works better.- 14,073 replies
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Ooh, yes, those would be lovely for putting my LEM into.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Nobody_1707 replied to ferram4's topic in KSP1 Mod Releases
My ship: My Launch: My Grav Turn: My Unrecoverable Nosedive: Here is the ship, and some more screen shots. Doh, the staging is wrong. It didn't fire the main engine. Let me see if that helps... Nope, firing the LV-T45 just meant that I could do the whole process quicker.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Nobody_1707 replied to ferram4's topic in KSP1 Mod Releases
If I post my craft file would someone please tell me why my rocket can't gravity turn below~25k without starting a slow, but unstoppable, pitch down towards Kerbin?- 14,073 replies
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Ooh, I love the new lander legs.
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How to build CSM/LM rocket
Nobody_1707 replied to Pawelk198604's topic in KSP1 Gameplay Questions and Tutorials
Doh! I kept reading its tooltip as saying it splits the rocket in half lengthwise. No wonder I could never get it to work. Why doesn't it just say bi-directional in the description? -
Adding scale = 1.0 fixed that problem for the external parts for me. The .zip I uploaded earlier seems to be a perfect 0.20 port except for the fact that the internal space of the Gemini capsule is messed up.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Nobody_1707 replied to ferram4's topic in KSP1 Mod Releases
http://forum.kerbalspaceprogram.com/showthread.php/30591-20-Compatible-and-Incompatible-incomplete-mods-list-fixes-%285-27-2013%29?highlight=unofficial+patch There seems to be two of them listed there.- 14,073 replies
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[0.20] ModuleManager 1.3 - for all your stock-modding needs
Nobody_1707 replied to ialdabaoth's topic in KSP1 Mod Releases
OMG! You are now in charge of Deadly Reentry? Do you know what this means? Proper FAR integration! -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Nobody_1707 replied to ferram4's topic in KSP1 Mod Releases
Officially anyway, I updated my copy to 0.20, but the license says I can't distribute modified copies. You can use the unofficial patch and place it in the legacy parts folder and it should work fine though. KW has the best fairings. Also, I can confirm that the GUI clicks through, at least for the button.- 14,073 replies
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[0.25] M.M.M (Modular Magnetic Module) 0.3.3
Nobody_1707 replied to Ravski's topic in KSP1 Mod Releases
The inside view looks like Marathon. I love it. I totally need to hollow Ike out, fill it with MMM corridors and colonists, strap some engines on, and send it to Tau Ceti. -
[0.20] ModuleManager 1.3 - for all your stock-modding needs
Nobody_1707 replied to ialdabaoth's topic in KSP1 Mod Releases
But if you made a part that only has the values that you changed in it, such as, "MyMod/Parts/ModifiedStockPart/part.cfg" could you use the ModuleManager to set the rest of the values to be the same as the original part? If you could then that would probably solve his problem. -
I'll try that... No, that didn't work. It seems like 0.20 just doesn't like the interior of the Gemini capsule. Does anyone know why?
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Which is amusing, since all of Picard's ships had the new style nacelles. Nice, and if he did that modular version then I could flip the nozzle the right way up.
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Okay, I'm looking into it now. I have no idea how to fix that.
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You mean it fixed itself without you downloading the new one?