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comham
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Everything posted by comham
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Downthemall is a pretty handy add-on for firefox that lets you download all links on a page, with various filters so you can just download certain extensions.
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Yes, probably the most famous use of duct tape. If one of the KSP DLCs was very detailed planet surfaces I'd buy it instantly. Right now they're a bit flat and dull; shadows on the moon are too bright, etc.
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The combine didn't drain the sea in any way, unless I'm very much mistaken.
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It's something to do besides fly missions. Something to do on a planets surface besides plant a flag and explore aimlessly.
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I think that's a bit of a shame. Lots of specialised parts means lots of launches are required. In-game reasons to do stuff, more interesting than "Cool, I've sent the handy dandy omni processor up, now I have everything". But it's not that big a deal, and I'm sure someone could mod in specialised parts. I'm hoping mining involves moving physics objects around, like blocks of ore, and dumping them into processing funnels, moving them along conveyor belts etc. Probably not though.
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Or you could stage and decouple an active engine trapped in a strut cage. But, yeah. I don't expect this will work, since acceleration due to a rocket engine is handled differently to gravity on planets in the KSP engine. Maybe KSP2 will have a custom engine, no unity worries or figuring out workarounds, and that will support this.
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
comham replied to Normak's topic in KSP1 Mod Releases
Well, there's the G-meter dial in the cockpit. If that's not hardcoded, maybe it would be possible to make the piston behave like a G-meter, and that would look vaguely like it was responding to launch forces. -
That's the prettiest strut I've ever seen.
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It's a matter of the details that engage you in the game world.
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"minecraft style development" I take to mean purchasing at a reduced price, long before release, for the chance to play the in-progress versions. Minecraft and KSP communities are both based around sharing in-game creations and media. A negative point that might be made is how each of them embrace (or might embrace) the broken-ness of the unfinished game and hinder further interesting development. Minecraft development stalled, feature wise, a long time ago in favour of useless creative stuff like music blocks and arsebiscuits. It's potential as an intersting complicated game of systems was squandered. Nothing like this has happened in KSP yet, but you do see some people on the forums decrying anything that would break their saves, their "year long missions", anything that would add new and interesting constraints on designing vehicles like life support or proper aerodynamics, worrying career mode will limit their freedom, that sort of thing.
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I'd say it's all down to people over-playing the alpha, falling in love with the unfinished state of the game and consequently being averse to change, Let's Players, and a general lack of understanding of how games are made and how games work. Also it seems that KSP is, for a lot of people, their first experience of a game community.
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I would hope that squad doesn't gimp the final game just for the sake of some people who have been playing the alpha to death and have got used to the weird idiosyncrasies of an unfinished game. Scale doesn't matter, only detail and graphics does. If Kerbin had more detail viewable from orbit (more terrain types, more detailed lighting, clouds, etc) it would be just as impressive. Think about it, all that matters is how close you are to a sphere, not how big it is.
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(0.23) Wayland Corp. Development and released download Thread (new parts)
comham replied to Devo's topic in KSP1 Mod Releases
I just think this particular example is a bad way to design your textures, because as you said, you can't effectively use a resolution high enough to show the detail and you end up with an ugly blurry mess. It would be better, like in the Mk.2 Lander Can IVA, just to have a visually clean blank dashboard. Just some constructive feedback. -
(0.23) Wayland Corp. Development and released download Thread (new parts)
comham replied to Devo's topic in KSP1 Mod Releases
Question; when you make the IVA textures, the initial drawing, they're higher resolution than that, right? At what point do they become really pixellated and blurry? -
Herp, sorry, posted in the wrong thread. Meant to post it here
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wrong thread lol