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Everything posted by electronicfox
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Singularity Research Initiative - dev thread
electronicfox replied to Daemoria's topic in KSP1 Mod Development
Th mod is actually my own, the plugins new plugins are still under dev by 6.forty, but when you're doing your own crawler parts, feel free to shoot me a pm. -
Singularity Research Initiative - dev thread
electronicfox replied to Daemoria's topic in KSP1 Mod Development
Going back to that sweet, sweet crawler way back a few pages, you might be interested in the caterpillar tracks mod (under re-development) to get that going. -
You mean the white coloured wheels, or the white areas around the top of the body? The white wheels are just because I forgot to apply the textures to those parts in Unity. The materials are all KSP mats, I'm guessing its something in the Normal map. As for the clipping, I've got the same kinda guess. I have something of an idea I wanna try out later to fix that. Im just hoping a more experienced modder than me might have some ideas.
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Time for updates. I quickly shoved this first set of tracks into KSP, but I have come across some issues, and hope someone here might have some answers on fixing them. First, there seems to be some odd artifacting on the treads, which arent there in Unity nor Maya. Secondly, an issue that came up with the previous version of the giant tracks, but never was figured out. The tracks like to vanish at certain camera angles. Other than these, the tracks are looking good. I think Jeb approves.
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This is a little odd since all the guide wheels in the treads have wheel colliders. Although I understand that the angle of usability for the wheel colliders in Unity is very slim (so if the bottom of the tracks are rotated just a couple degrees from the ground angle, traction could be a problem). This is more a Unity issue, but a workaround should be possible.
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First off, I really hate when people spurt 'sorry' for no reason I have a friend who does it aaaall the time. Secondly, I am open to suggestions, I welcome suggestions, I will bake your suggestions cookies and prhaps have a romantic time with your suggestions. As for the style of tracks, the old pack included a set of tracks that could be flipped, and they worked rather well too. Im not sure about making a single-part rover though, I never did like single-part vehicles in KSP, far too limiting. I can however make some purpose-designed parts that would make such a rover in 3 parts (2 tracks, and a probe body). Much like the crawler set, theyd also be designed for use in whatever other creations you can come up with. Retexturing the old sets might be an afterthought, right now I am planning to replace them all with better looking, and hopefully better handling sets. I will be adding in new parts (not just tracks) such as adapters, I am also adding in a slimline 2m robotic motor designed to attach atop the large crawler tracks to enable some way of rotating the tracks (in the way the real NASA crawler does.