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BigFatStupidHead

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Posts posted by BigFatStupidHead

  1. Odd question here. I run on linux, and so I have the stripey planets problem because OpenGL hates .dds files. When I started KSP up today though, KSP properly loaded the OPM textures. No more stripey planets. Even on a clean install with only OPM and Kopernicus, I no longer have stripey planets. What happened? Does anyone have any idea how my linux KSP suddenly runs OPM correctly?

     

    My computer has ghosts.

  2. On 16-10-2016 at 4:53 PM, Sigma88 said:

    try removing only

    exportBin = true

    and leaving the rest

    No good I'm afraid. And I'm out of time for tonight; I also tried exportBin = false but that is worse. Good luck!

    edit: for now I have commented out update = true, which I guess means that no changes are being made to the Mun?

    Also, @GregroxMun, Laythe, and only Laythe, has the stripey texture problem that many OPM users (including me) on Linux suffer from. Do you know offhand what is different about what you did to it? Thanks! Converted the .dds to .png and flipped it vertically. Linux doesn't use .dds properly.

  3. 5 minutes ago, Sigma88 said:

    it runs on windows (afaict)

    you'll need to start removing bits untill you find the culprit. I don't have any quick way to test it on linux sorry

     

    try renaming these textures:

    map = RevampedStockSystem/PluginData/Mun_Surface.png

    normals = RevampedStockSystem/Textures/Mun_Normal

    texture = RevampedStockSystem/Textures/Mun_Color

     

    (remove the underscore _  from the texture name, both in the cfg and in the actual texture file)

    I found the problem. This section...

    Debug
    		{
    			exportBin = true
    			update = true
    		}

    ... is no good. Remove it and the mod loads fine.

  4. 31 minutes ago, Sigma88 said:

    I bet there's a case sensitivity issue somewhere

    I pulled the Kerbin directory out of RVSS and KSP loaded up correctly. Something is going wrong in there.

    Everything else looks great!

     

    Edit: Something is wrong in Mun.cfg; KSP loads properly if I remove it. I can't see anything obvious that is doing it though.

  5. 2 hours ago, drkillgreedy said:

    I am wondering if I can get some help getting it to work? i used a fresh install of kerbal space program 1.2.0.1586 the newest version of kopernicus and v.0.5 of Revamped Stock Solar System. the loading screen works but when the game starts the screen is all black except for the cursor and the loading notification the music is playing but then  it just hangs there forever. i am running ubuntu 16.4 l.t.s. any help woul greatly be appreciated.

    11 minutes ago, GregroxMun said:

    Try another Kopernicus mod. If it still doesn't work, ask in the Kopernicus thread.

    You know, I just had the same error using RVSS on Linux. OPM loads up a-ok though. I'm going to try fiddling around for a bit and see if I can figure something out...

  6. 4 hours ago, Tokamak said:

    How would you feel about me tossing that into the next release, so I don't have one more thing to research and fiddle with? :)

    Absolutely good with that. I missed making a .cfg for the dry workshop. Here's one now.

    @PART[TIdryworkshop]:NEEDS[Snacks]:AFTER[Snacks]
    {   
        !RESOURCE[Snacks]{}
        RESOURCE
        {  
            name = Snacks  
            amount = 100  
            maxAmount = 100
        }
    }

    Snacks.cfg can be downloaded on my Github. Just drop it into the Tokamak directory.

  7. I whipped together a life support MM config for Snacks!

    @PART[TIinflato1]:NEEDS[Snacks]:AFTER[Snacks]
    {
        !RESOURCE[Snacks]{}
        RESOURCE
        {  
            name = Snacks  
            amount = 500  
            maxAmount = 500
        }
    }
    
    @PART[TIinflato2]:NEEDS[Snacks]:AFTER[Snacks]
    {
        !RESOURCE[Snacks]{}
        RESOURCE
        {  
            name = Snacks  
            amount = 380  
            maxAmount = 380
        }
    }
    
    @PART[TIinflatoFlat]:NEEDS[Snacks]:AFTER[Snacks]
    {   
        !RESOURCE[Snacks]{}
        RESOURCE
        {  
            name = Snacks  
            amount = 50  
            maxAmount = 50
        }
    }

    The numbers are entirely made up and probably need adjusting.

  8. I used MechJeb when I first started flying, because I knew nothing on how to fly rockets. It helped me learn a lot in those early days, but I don't need it any more. Recently, I had been using Gravity Turn to teach me more about that very specific manoeuvre. Both are wonderful teaching tools, and I would readily recommend both to someone learning to fly.

  9. 2 hours ago, SpaceMouse said:

    Was gonna keep this semi-secret but here's the updates to the EM drives. The original will probably get re-scaled to .625.
    Also, the radiators on the original will probably change once again. these are a bit better but I'm still not fond of them.
    New one has a huge magnetron liquid-cooling and.... not much else. I added some capacitors as greebles. Anyone have other ideas?

    Maybe put some warning labels on it? "Warning! Contains Dark Magic!"

    "This end up." with a double headed arrow.

    I guess serious warning labels would work too.

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