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About GregroxMun

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    Planet Designer and Hype Train Driver

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  • Location Hype Van to the Solar Eclipse
  1. Depends. If I'm using a planet mod that doesn't match Earth or Kerbin (and doesn't have a configuration with the Sigma Kronometer or whatwasit), I'll use Earth time. If I'm using the stock solar system, usually Kerbin time. Earth time for RSS, obviously.
  2. Finally a mod that already exists whose features will be implemented in Making History, we've been waiting for one of those!
  3. I'll be going on an expedition with my school's Stellar Society (astronomy club) to South Carolina (From NC), with two spotting scopes, two H-alpha filter scopes, two motorized telescopes, two "sunspotter" devices, and a few tied-down filter glasses for the crowds. Got to get up at 3:00 AM to get to Newberry in time. We expect to get there by 9 or 10, using backroads and such to avoid traffic. Shortly before totality we'll bring a few of the telescopes a block over to the library we're based at, so that my AST-251 Observational Astronomy class (separate but integrated with the club) can look at totality with #nofilter. We of course have to make sure we are prompt in our observations and can not make them during actual totality, because if we are looking at a telescope when Baily's Beads show up then our eyes are finished. We'll be riding in a van and not a train, but obviously it's a Hype Van.
  4. I don't speak for Gameslinx, but two problems: Laythe couldn't hold a satellite at any distance for a month, let alone a few million or billion years. Second, Laythe's heat is already explained by volcanic greenhouse gasses, low albedo, and most importantly: tidal heating from Jool.
  5. Be sure to make the sun dimmer and slightly redder, to match the luminosity-time relationship of main sequence stars. (And also to give Eve a fighting chance of entering the habitable zone) Assuming Kerbol is a sun analogue (its in-game charactersitics scream that it isn't) 2 billion years ago I figure it should be around 0.95 solar radii, 5650 kelvins (so just change the color to be slightly redder), and a luminosity of 0.83 solar luminosities. (By solar of course I mean kerbolar) Also please make some worlds for USS, it's not looking like it will be finished unless you do some.
  6. I can speak and send files. I think I have a particularly good KSC launch announcer voice.
  7. Well I'll be darned, I was going to do this mod and I probably wouldn't have done it quite as attractively, dangit. That looks better than I'm comfortable admitting.
  8. 1.41421356237 beers. Just a minor break in depressive creation apathy / worldbuilder's block. Real world bodies are at real world scale, stock bodies are at stock scale.
  9. Its nothing like GN. GN was made with thought and effort and over a year of on-and-off work. This was made in an afternoon as an almost-better alternative to doing nothing.
  10. Question: What if you wanted the stock planets at stock scale in the Real Solar System? Answer: No why would anyone want that
  11. Kerbin Is Real is a mod that no one asked for and I really can't think of a player type who would play this. Nonetheless, if you ever wanted to have the Kerbal planets coexist with the real world solar system, here's your chance to see that dream realized. Requires Real Solar System. Moho: Orbits below Mercury Eve: First satellite of Venus Gilly: Second satellite of Venus Kerbin: First satellite of Earth, color pallet changed to match RSS Earth texture. Mun: second satellite of Earth Minmus: third satellite of Earth Duna: Third satellite of Mars Ike: Trojan of Duna Dres: Near-Earth Asteroid. Jool: Orbits Uranus Laythe: Below Io Vall: Still orbits Jool Tylo: Still orbits Jool Bop and Pol: lower orbit around Jool. Eeloo: Between Dione and Rhea. Download at Spacedock
  12. I had built a mod based around this system, but I lost the configs and the interest. I have to say, with Sigma Binary or Principia, Mandrake and Rutherford is a good idea, I might use it later.
  13. We need the later BR logo (the one with the tracks and the zig-zag) British Railways did after all patent a flying saucer design in the 1970s. And if we have a NWRR, why not an NWR?
  14. What is the Kopernicus Creativity Marathon? An open competition for those who want to build planets. Every three weeks, a new challenge, describing what sort of planet or celestial body we are looking for. After the closing date for each challenge, the planets shall be judged and the winner shall be put in the Community Planet Pack. Judging: Planets shall be judged by thee following characteristics: Beauty: How attractive they are to view, and the level of detail and apparent effort was put into the world. Accuracy: How closely they match the challenge guidelines. Creativity: How unique and original is the planet, its features, and its use of procedural generation and/or textures. General Entry Rules: Planets must be made using an up-to-date version of Kopernicus and Kerbal Space Program. Any planets that are not updated to the current version will be disqualified. Planets must be created for this contest. No planets released in other planet packs may be entered. Any planets must be entered for the competition before the completion of each challenge. After the final day, submissions will be ignored. All planets must be released to myself under an MIT license, such that the worlds can be polished and made more consistent with each other so they can be released as a community planet pack. We can discuss alternate licenses in the private messenger. All credit will be given to the creators of the planets. Any entry containing a generic Space Engine export will be disqualified, however those which use the in-game editor may not be if it looks good in KSP. One planet per person per challenge round. Co-operation with other people is fine, but must be restricted to one planet per team. The above two rules may be loosened if a challenge calls for a specific number of bodies together. No plans, ideas, screenshots/images, or files regarding your planet may be shared until the completion of the challenge round for which it was designed. -CURRENT CHALLENGE ROUND- Post Date: July 18th, 2017 Closing Date: August 8th, 2017 Time: 3 Weeks The terrestrial space agency NASA has just released topographical data of one of their solar system's dwarf planets, Pluto. As such, the gods of the Solar System are gloating at us. We must one-up them. Your task is to design an icy dwarf planet oribiting the sun outside Eeloo. GUIDELINES/RULES: -Take inspiration from the known dwarf planet terrains: Pluto, Charon, and Triton. -Its orbit must be apparently stable, and not particularly ridiculous. -Try to strike a balance between realism and beauty. -Planetary radius should be between 70km and 180km, with a density between 1.5 g/cm^3 and 2.5 g/cm^3. --Radius, Mass, Density, and Gravity are related, in Earth-relative units, as G = M/(R^2) = R*D. --Earth density = 5.51 g/cm^3. Earth radius = 6370 km. --If your values for geeASL don't fit within the radius and density, then it will be lowered in the polishing phase. -You may add a small minor moon if you wish, but it will be judged separately from the dwarf planet. If it is not satisfactory it will be removed.