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About GregroxMun

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  1. Very nice. Similar to what I was doing with Shol in this tweet thread:
  2. That Might Be a Reference? I like it. Clearly you've got your own lore (i.e, KCAS Longshot replacing the U.S.C. Manifest Destiny) so it's an alternate history, and it seems like maybe Longshot's landing was a fair bit more successful than the Manifest Destiny's, with higher technology surviving. In "canon," such as it is, it took 1600 mesbin years (around 500 earth years) to get back to space.
  3. if you've enabled the barycenter feature, it may be that Kaywell really *isn't* producing light. IIRC I set it up such that the barycenter would produce all the in-game insolation, to remove some unfortunate bugs.
  4. Jinx doesn't actually work, unfortunately. If the moon were stretched by tides, the atmosphere would follow as well, and pressure would be equalized. This should happen to Mesbin too but KSP forbids it, which is why I have put Mesbin's atmosphere in a deep basin, so it wouldn't spread out. Mesbin is very much more like Hal Clement's Mesklin. Egad, however, is vaguely inspired by Canyon/Warhead, and in the Alternis Kerbol Rekerjiggered planet mod, Eve is based on Plateau.
  5. Cool, I did something like this ages ago but never released it.
  6. Hi. Can you please change the name of Lowell? I have a planet already in WhirligigWorld (have done for years) called Lowel, and would prefer if there wasn't any confusion. My Lowel is actually related to the namesake of the astronomer Percival Lowell in ways which would be lite WW spoilers to reveal.
  7. New Horizons, Whirligig World w/ the Kerbmun Homeworld Patch, SnailsAttack's unreleased DPP, and certainly a few more I've forgotten. All of these use Kopernicus' PostSpawnOrbit to move the homeworld after the game loads to fight some of the game-breaking bugs resulting from reparenting planets, which I assume is where the problems arise.
  8. I HADN'T EVEN THOUGHT OF THAT! It doesn't! It shouldn't be too hard to change the localization to use They/Them pronouns but I don't think I can mix/match he/she/they pronouns randomly for when kerbals are referred to by contracts. And definitely you can't match pronouns to textures directly.
  9. Mesbin will never have a full atmosphere. If it ever becomes possible to add atmospheres to nonspherical planets, it won't be done on Mesbin, it'll have to be some other new planet. Don't get your hopes up. All of Mesbin's gameplay and lore is built around over two years of Mesbin being airless. That's not going to change. Mesbin is not that hard to land on, it's just like landing on Tylo. And if you really want an easier game you can play on Kerbmun. But honestly if you want an easy game, Whirligig World isn't for you. Interstellar Consortium is supported by WW, but I don't know the current state of that project, and if it's updated for 1.8.1.
  10. You installed something incorrectly. Check all of your folder directories and make sure you don't have any gamedata folders within folders within gamedata, or mod folders which have version names, etc. Never install Whirligig World through CKAN.
  11. You can easily replicate the functionality of both Toy Solar System and smaller scales like N-scale (1/100th stock scale iirc) Solar System using the Sigma Dimensions mod. Just make sure you set the day length scale to exactly the square root of the rescale factor, where rescale factor = resize factor. I'm not really sure when 1.0 will be coming. I think it will be out before the end of this year. I can however promise within reasonable doubt that I won't be changing the terrain on any major bodies except MAYBE (but unlikely) the following: Mesbin (but all the infrastructure is baked into whatever changes I'd make anyway) Dakkon Totooa Gannovar Ollym Pragnik So playing Whirligig World at this point would almost certainly be safe as long as you avoid permanently settling those bodies until WW 1.0. Orbits are pretty much settled, and I don't plan on adding any bodies to the main mod (Maybe a minor bodies expansion pack would be nice but as a separate download) A lot of the changes I foresee from now on are mostly peripheral changes like science definitions and tweaks to mod compatibility patches and visual stuff, and frankly most of that stuff can wait for after 1.0 without really affecting existing save files.
  12. Note: This is a patch for 0.12. Go read 0.12's changelog and 0.12.1's changelog and 0.12.2's changelog The major feature, as the update name suggests, is the revamp of Mandrake & Rutherford's four little moons, Lozon, Beagrid, Jancy, and Tatian. Where they had previously been boring lumpy balls that I couldn't even spare a science definition for, now they're all really quite interesting and unique worlds. But there are some other changes, notably that the Kaputnik Probe Core now behaves as originally intended: it can no longer be piloted with the pitch/roll/yaw keys nor the fine throttle keys, but must be controlled only through the "limited control" controlset. Changelog Revamped terrain and rebalanced surface gravity for Lozon, Beagrid, Jancy, and Tatian. Removed the secret atmosphere from Etrograd. Added a tenuous atmosphere to Tannor. Tweaked spaceAltitudeThreshold for Tannor and Tyepolbynar. Make Shol's backside glow again when EVE is installed. Slightly changed Mesbin's texture. Add homeworld swap patch to the EVE volcano lights on Mesbin. Remove Lito's EVE clouds. Make Kerbmun's terrain actually look good again. Update Kerbmun Homeworld mode planet descriptions. Add new plugin: ModuleCommandLimitedControl, and apply the new module to Kaputnik probe core. Fix broken Mesbin Homeworld mode planet description config. Make it impossible to rescale the terrain on Mesbin and other nonspherical bodies using Sigma Dimensions, so that terrain rescale can be used without breaking Mesbin. Change barometer experiment's biome mask from 3 to 7. Add new science definitions: Bluedog Design Bureau IR Spectrometer BDB Geiger Counter BDB Camera DMagic Orbital Science SIGINT New definitions for Lozon, Beagrid, Jancy, and Tatian. Change science definitions on Etrograd and Tannor. Make the barometer work better on Mesbin's north polar basin. Biome changes: Fix biome ambiguity on Kerbmun's biome map New biome map for Statmun. Polar region is larger, and the biome map includes large craters. New biome maps for Lozon, Beagrid, Jancy, and Tatian. Three new [REDACTED] can be found around [REDACTED].
  13. EnbyKerbs adds eight new textures based upon the default kerbal textures. Since they mix up the gendered characteristics of the existing Kerbals, you can think of them as "transgender" or "nonbinary (n.b. or enby)." Those gendered characteristics are: the head shape, the hairline, and the eyelashes. For reference, the default heads are: rounded head shape with a flat hairline and eyelashes square head shape with a widow's peak and no eyelashes The new heads are: rounded head shape with a flat hairline and no eyelashes. rounded head shape with eyelashes and a widow's peak. rounded head shape with a widow's peak and no eyelashes. square head shape with a flat hairline and no eyelashes. square head shape with a flat hairline and eyelashes. square head shape with a widow's peak and eyelashes. And as a bonus: rounded head shape with no eyelashes, a widow's peak, and a moustache. square head shape with no eyelashes, a widow's peak, and a moustache
  14. I think I wouldn't touch any star system except the stock system, basically just replicate Alternis Kerbol but for KSP2's style. That's basically how I've been treating AKR anyway lately.