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teohoch

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    Bottle Rocketeer
  1. Is there any way to make ground vehicles have an autopilot? Something that could enable them to take evasive actions when a plain or tank aproaches, so they are not so vulnerable to GPS bombs and howitzer long range bombarment?
  2. I just remebered that in old versions of MKS there used to be a orbital warehouse. Is there any posibility of this feature coming back?
  3. I have the same problem, tested it in a clean install with only NF, Interstellar and Hyper Edit with this craft. To reproduce, launch the craft, and then with HyperEdit, put it in orbit. Landed in the planet, everything works great, but as soon as it's in space, the radiators stop working.
  4. Yes they should. I was trying to see if maybe seeting big numbers gave me any result, but as you can see every turret is pointing almost the same direction
  5. I'm been having some problems with setting the orientation of vessels with Spawn Vessel. The idea is to have a 4 turrets in a square formation pointing at 90 degrees intervals, with a Radar station in the center. So far, no problems with positioning but I been unable to orient the turrets in the direction I want. Heres a photo of what I got, and the Behaviour code: Any help would be appreciated
  6. Had the same problem, turns out you need 50,000 available space to expand a fuel hatch. Looks like thats the minimum, and step size for the asteroid containers.
  7. I can confirm that the new version of Tarsier works and doesn't conflict with the Alarms ! Hurray! I can use my alarms again !
  8. One question, the feature to use megajoules from solar panels locally is in the 11.0 version or the experimental? I remember Fractal showing an amazing screenshot some time ago showing it, and aparently scott manley also uses that feature. Thanks in advance for the help
  9. Release it and let's us fight the kraken! from its spoils we can help you rebuild! we are fierce kerbal explorers ! Seriously thought, if you release it as a experimental, you can test the bugs and we can help and play. It's not a kerbal mod if it doesn't has a lot of bugs XD
  10. Awesome! Is it posible to show center of mass and center of lift?
  11. is there any way to asign 2 pivots in the same module?
  12. Does the smelter need to be atached to a reactor? or can it have something in between?
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