teohoch
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Everything posted by teohoch
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Is there any way to make ground vehicles have an autopilot? Something that could enable them to take evasive actions when a plain or tank aproaches, so they are not so vulnerable to GPS bombs and howitzer long range bombarment?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
teohoch replied to RoverDude's topic in KSP1 Mod Releases
I just remebered that in old versions of MKS there used to be a orbital warehouse. Is there any posibility of this feature coming back? -
KSP Interstellar Extended Support Thread
teohoch replied to FreeThinker's topic in KSP1 Mods Discussions
I have the same problem, tested it in a clean install with only NF, Interstellar and Hyper Edit with this craft. To reproduce, launch the craft, and then with HyperEdit, put it in orbit. Landed in the planet, everything works great, but as soon as it's in space, the radiators stop working. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
teohoch replied to nightingale's topic in KSP1 Mod Releases
Yes they should. I was trying to see if maybe seeting big numbers gave me any result, but as you can see every turret is pointing almost the same direction- 5,203 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
teohoch replied to nightingale's topic in KSP1 Mod Releases
I'm been having some problems with setting the orientation of vessels with Spawn Vessel. The idea is to have a 4 turrets in a square formation pointing at 90 degrees intervals, with a Radar station in the center. So far, no problems with positioning but I been unable to orient the turrets in the direction I want. Heres a photo of what I got, and the Behaviour code: Any help would be appreciated- 5,203 replies
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parts [1.12.x] Asteroid Recycling Technologies
teohoch replied to RoverDude's topic in KSP1 Mod Releases
Had the same problem, turns out you need 50,000 available space to expand a fuel hatch. Looks like thats the minimum, and step size for the asteroid containers. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
teohoch replied to TriggerAu's topic in KSP1 Mod Releases
I can confirm that the new version of Tarsier works and doesn't conflict with the Alarms ! Hurray! I can use my alarms again ! -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
teohoch replied to sirkut's topic in KSP1 Mod Releases
Release it and let's us fight the kraken! from its spoils we can help you rebuild! we are fierce kerbal explorers ! Seriously thought, if you release it as a experimental, you can test the bugs and we can help and play. It's not a kerbal mod if it doesn't has a lot of bugs XD -
Awesome! Is it posible to show center of mass and center of lift?
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Rotating solar panels (Unity configuration)
teohoch replied to Raknark's topic in KSP1 Mod Development
is there any way to asign 2 pivots in the same module? -
[.24.2] Brass Moustache Industrial supply TACLS & EPL supplementaries
teohoch replied to mossman's topic in KSP1 Mod Releases
Does the smelter need to be atached to a reactor? or can it have something in between? -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
teohoch replied to Majiir's topic in KSP1 Mod Releases
Thanks! I was able to export the data to a excel file. I'll start working in a program to translate this data to a png image. One question, do I need permission for this? if so Majiir can I do it ? -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
teohoch replied to Majiir's topic in KSP1 Mod Releases
Hey is there any way to export the scan data to a png file? I like to have maps when planing bases and this would really help Also is there any way to access the debug menu still? there used to be a export function that exported the data to a excel file. -
Yep, everything else works well, I have all the other parts working. I click research the part and while I'm in the reseasch tree it looks like it worked, but ass soon as I go to the VAB, reload or to a vessel, the parts de-enable. Their possition in the node also look weird as it can be seen in the picture: I've found the same problem with some canisters in the Nuclear Propulsion Science Node. As far as i can tell they all share the same model
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I'm using KSPI 0.8.2.1, and the craft is in a eccentric orbit around the sun, but the problem was observed also in high kerbin orbit. The dish is remotech. For X100 warp the stats are: For X1000 warp the stats are: I think is a overflow issue, because as the warp increases, the stats get higher and higher until on moment when it jumps to a negative number. PD: Nice nuclear plane!