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Everything posted by andrew123
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totm june 2018 Work-in-Progress [WIP] Design Thread
andrew123 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Is that an ore tank displaced under the ship for stability? Also, something similar to the vertical gun elevation mechanism I use (I haven't uploaded or shared any recent versions, though) along with some docking ports could work. A version of my VLS launcher's door on steroids could also work (using a custom version of the thermometer hinge), though I'm not sure if it could handle the weight of a large hangar door. -
Hm. I did have a destroyer with full stock vertical and horizontal traverse. Haven't loaded her since 1.1.3 or something, but it should still work. As for a stock shooting gun, I also had one. I abandoned the project after 1.2 borked the material I used for the barrel along with the difficulty of making an autoloader. Unrelated, but I'll get working on my carrier again, though I might make a WWII carrier replica beforehand. I'm just really busy atm with college apps and schoolwork.
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totm june 2018 Work-in-Progress [WIP] Design Thread
andrew123 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
So, I was told my carrier was missing an elevator and hangar... :D... She should easily carry 24 aircraft now. The hangar is pretty tall as well. Improved hydrodynamic hull and increased fuel load should allow the ship to cruise 4000 KM. -
Depends on your level of patience. About that... the original prototype had provisions for a full aircraft elevator on the port side, but I decided to sacrifice the part count budget for an extra VLS cell module. I could remove one module and make some modifications, including installing a modified version of klond's tall elevator, to add the elevator. For the hangar, that would require a partial redesign of the rear portion, but nothing that can't be done... it's basically how much free time I have to work on the ship that determines how many features it gets. For catapults, I can give you a test stand with an under development, though not fully functional, version of the system. It's missing a few key parts ATM, but it's almost ready for its first full power test run. It's both the connections between the jet and the catapult and the catapult's running path that are giving me issues, especially in the new version of KSP.
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Nah. It's an AMD FX 6300 rig with a GTX 760.
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Early college apps are due soon, but I decided to post this craft after months of neglect (and stumbling across my carrier when deleting file clutter). Introducing, the Admiral class aircraft carrier. She's about 134 meters long, has a secondary angled flight deck, carries 10-20 jets and multirole helicopters, has 16 compact Sylver VLS launchers in two 8 cell modules (fitted with either the Hammer precision strike missile or Aster 15 SAM), has provisions for side launched speedboats and torpedo launchers, two aircraft catapults (Haven't really been touched for a few versions, and I'm planning replacements that actually work in the latest version. Staging is also messed up for the catapults at the moment.), and has reserved space for munitions elevators. Max speed at light fuel load is over 30 m/s and 26 m/s in overload type conditions. It has a cruising range of 600 KM with 100,000 units of liquid fuel, which can be doubled with a currently under construction fleet tanker. I only set up the staging for one of the VLS cells and missiles (although all cells are loaded with missiles), and the aircraft should be manually decoupled (with brakes on, and you might have to shift some of them closer to the centerline to prevent them from falling off). For getting it into the water, use hyperedit. Note that it sometimes has a tendency to roll to the right when being dropped by hyperedit, so counteract it the second you detect it. Download link: https://www.dropbox.com/s/8w13ggo92idlycg/An Admiral 3_1.craft?dl=0 Specifications: Pictures: VLS cell instructions: 1. Stage the lid and erect to 90 degrees. 2. Switch to ship and launch missile from cell. Note: Current loadout is 16 precision strike Hammer missiles. They're effective at striking lightly protected surface targets and can double as a SAM against slower aerial ones.
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Stein's Gate, I see. (Can't wait for the new movie). Also, welcome.
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What new parts should they add?
andrew123 replied to Jeb-head-mug kerman's topic in KSP1 Suggestions & Development Discussion
Procedural length and height tracks for my rugged rover. XD -
What has 4-5 layers of frontal armor, four sets of "tracks" (hehe), a low silhouette, and a large gun? The T-28/95 "Doom Turtle," of course. (I was totally not inspired to build this by der film. XD ) I haven't fired up KSP in a little while, so I decided to rebuild everything and start from scratch. The gun is capable of firing AP and HE projectiles (with AP loaded as default) and is "mostly" reliable, has an elevation of up to 15 degrees (with almost no depression XD ), and the wheels survive up to 11 m/s bumps when going uphill and downhill. The gun also has an open section for a future autoloader to load ammunition (in a separate tank I built with an unmanned turret and the same gun, it has a +35/-15 degree elevation and depression. I'll be opening a contest for it soon...). The gun also has a mantlet to act as spaced armor. Random comment: I just felt a minor earthquake, and it's 1 in the morning. :l Download: https://www.dropbox.com/s/mnim1srr1plr5ad/A Doom Turtle T-95C - Continuation.craft?dl=0 Firing gun: And a sneak peak at my new oplot-esque unmanned turret equipped MBT. 3-kerbal crew is kept in a separated armored compartment and the turret is equipped with a "basket." With the composite armor, the frontal face of the unmanned turret has a greater effective thickness than the T-95's frontal plates.
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Back in 0.20 ish, I made a (very) rough stock Yamato. I'd gotten much better at shipbuilding after it, but never got around to remaking it with the new turret tech or the reinforced deck structure. :l Please excuse my potato pictures. XD MkII was the version with the primitive superstructure, no AA guns, and limited traverse gun turrets with short gun barrels (which actually had shells). And the MKI which was mean to test buoyancy, but had some interesting deck issues. Maybe I'll take another crack at it. However, my first post exams craft will probably be a submarine.
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Beautiful! XD If only we had stock turbines and rotors...
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Nighttime // Planes thread
andrew123 replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
We like to call them weather balloons. XD -
1.1 is out!!! what are you building?
andrew123 replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
Honestly, I was thinking of making a rocket on wheels... ...Or maybe just a family SUV. I've been eyeing a certain vehicle for a long time. -
I've been pretty busy with my life recently, and I'll be even more preoccupied in the coming months. So, don't expect too many updates after this brief period. The Topol-M TEL is not based on the Platform-O, but Kazam's new vehicle looks pretty similar. My new TEL platform is something of a hybrid. I'll need to beef up the axels and structure a bit if I want to accommodate larger missiles in the future. Operation instructions: (This is only with the "dud" missile payload I included. I can integrate other payloads on request.) 1. Get your TEL is parked on a flat, stable surface. Make sure the brakes, landing legs, SAS, and max throttle are all toggled. ! DO NOT TOGGLE RCS AT THIS POINT. ALSO, DO NOT FORGET TO LOWER THE TWO LANDING LEGS ON THE MISSILE MODULE. ! 2. Stage and switch to your missile. ! ONCE YOUR MISSILE REACHES THE 40 DEGREE DEMARCATION ON THE GIMBLE, TOGGLE RCS AND PITCH DOWN. YOU SHOULD BE FAIRLY AGGRESSIVE WITH THE STABILIZATION MANEUVER. ! 3. Pitch down until the missile is stable. She'll fight you a bit, but it'll stabilize if you used the RCS pitch down early enough. 4. Leave the missile alone to stabilize itself for a little while after it is vertically erect. Once it stops moving and stays that way for a while, stage to rid your missile of the stabilizer modules and to allow for static stabilization. 5. Wait until you feel like staging, then switch to the missile in flight. 6. Go back to the VAB or SPH and shoot me whatever payload you think would make a good fit on the TEL. Driving restrictions: Similar to the actual ICBM TEL's, this thing weighs a lot (about 81.1 tons), and must be driven with care. The restrictions are as follows: 1. Do not turn at over 7 m/s. You can get away with a little above it, but I haven't tested it at those speeds. 2. Do not crest downhill or uphill obstacles at over 6 m/s. 3. Do not brake at over 6 m/s. 4. Do not drive like it's a sports car. Just don't. Download link: https://www.dropbox.com/s/ye6u2snouand17m/A%20AMERDAC%203.craft?dl=0 Some pictures of it in action: Enjoy more propaganda footage. Or else. XD
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The ATD-X will make its maiden flight in a few weeks. Take a look at that interesting 3D TVC engine nozzle. And the US produced about 40% of the F-2, so any tech developed from the F-3 would likely benefit American ventures (And if they refuse to transfer it to us like they did with the Aegis BMD upgrade program, the CIA can always steal technology... XD) http://www.defenseindustrydaily.com/iraqi-l-159-pilots-complete-training-in-czech-republic-dreadnought-2050-to-be-future-of-naval-warfare-army-taps-amec-to-support-aegis-in-poland-032768/ http://tr.twipple.jp/p/27/51c6ab.html
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totm june 2018 Work-in-Progress [WIP] Design Thread
andrew123 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
All stock. I'm currently working on a Turkish Atlay replica. Fully functional vertical aiming drive for the cannon and a new non-jam bearing (haha). I'm also adding a remote weapons station, similar to the CROWS I station with full vertical and horizontal aiming drives shown here on my XM-1: The Atlay - The newest revision is receiving major suspension upgrades for the number 1,2, and 7 road wheels. And another project I'm working on: the Armored Marine Breeching Vehicle. And for a new naval project I'm working on, I have some cool gear in the pipeline. -
Nice! I built one a few years ago, and xok knight used it as his midair refueling lab.
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Mother of necro posts... And yes, that was my early (and rather terrible) attempt at mirroring it. I had a later attempt (still long ago and rather unrefined).
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Something I saw a while back, but may be of interest to someone here. The PLAF has received their first LRIP (Low Rate Initial Production) model of the J-20 5th generation fighter, the "2101." It seems that the second production batch might be fitted with the WS-15 engines, but the first ones are fitted with the anemic AL-31F's. This mean that the initial models aren't capable of supercruising. Flight test of the 2017 prototype model. This is happening in parallel with other Chinese military developments, including the refitting of their Type-051 destroyers with VLS cells in place of the Crotale launcher and two new 30 mm CIWS's. The PLAN is also in the process of constructing their Type-001A training carrier with a ski ramp. The Type-002 and follow on models may have EMALS and nuclear propulsion. The Type-001A and the current Ukrainian carrier are meant to train future carrier crews. Some ops from the current carrier with the J-15's. They are also planning future Type-055 destroyer models (one of which is under construction since the December of 2014) with integrated electric propulsion, a 32 MJ railgun, laser/railgun CIWS, and 128 VLS cells. A picture of a land based mock up. They fitted it with prototype systems. The Chinese are also working on the H-20 stealth bomber and the Sharp Sword UCAV, which bear an uncanny resemblance to certain US military projects. They are also working on the Y-20 strategic lifter. Some EMALS testing facilities. China has also tested the DF-41 rail based ICBM, capable of carrying (by chinese military rumors) 10 warheads in a MIRV configuration, similar to the American rail based Peacekeeper concept. In some other news, Japan has sworn to reinforce the first island chain (all the way to Taiwan) with Type-088 AShM's and new SAM's (Chui Kai and Patriot) to deny China strategic leeway in any case of open shooting.
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Time to watch another round. Good luck to all those involved.
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This 280 part amphibious tank is complete with a float system, small turret, vertical gun elevation drive, jet engines for naval propulsion, and max speed of over 60 m/s on land with jet engines enabled. I have some other boats incoming. I can't let the King Sejong the Great be the last large ship I made. Disclaimer- No insurance for turret dislocation syndrome or abuse of the suspension system. Enter the water at 8-10 m/s with full downwards pitch and the jet engines at max, or you will only get 1 m/s speed instead of 8 m/s. Also, make sure to turn on those fuel cells. Download: https://www.dropbox.com/s/lvy2hoyorb6ds1o/A%20PT-76A%201.craft?dl=0