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pwnedbyscope
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Everything posted by pwnedbyscope
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totm june 2018 Work-in-Progress [WIP] Design Thread
pwnedbyscope replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
any chance for a download? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
pwnedbyscope replied to ferram4's topic in KSP1 Mod Releases
so how do i remove far? sorry if its been explained before but 1040 pages is alot to shuffle through, ive removed all the files that were included with the download, but none of my control surfaces work now- 14,073 replies
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- aerodynamics
- ferram aerospace research
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yeah it kinda sucks but there really isn't anything that can be done about it, they aren't doing this to maliciously break all of your craft but to increase the playablity of the game, always working foreward. Now it would be a problem if they were working backward, i.e changing the flight model to what it was pre 1.0. For better or worse they are making these changes based on what they believe will make it better, and im sure they dont make these decisions lightly, it is work they have to put in and time they take away working on other aspects of the game. So the best advice is to back up you games and if you really like some designs you have come up with, adapt them for the new game, gives something to do so that cant be bad, heck my entire KSP folder is over 20 gigs at this point. have been keeping them since .15 and all the mods still go back to my mir station that I made in like .17 when the docking mods first came out. ~shudders~ dear lord that is unstable -edit- also I wouldnt expect U5 to break saves, they arent completely changing things like they did for 1.0, although they might have to, so i wouldnt be surprised, just dont expect it. No need to be negative about it
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[Showcase] Showoff Your Rep-Worthy Crafts
pwnedbyscope replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Would love a download of this -
B-52 Stratofortress (Semi-Broken in 1.0.3)
pwnedbyscope replied to Jon144's topic in KSP1 The Spacecraft Exchange
wow this looks really good, one thing i would say is to make the engine pods a wee bit longer -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
pwnedbyscope replied to BahamutoD's topic in KSP1 Mod Development
i knew that looked familiar -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
pwnedbyscope replied to BahamutoD's topic in KSP1 Mod Development
so ive been having the same problem with the ai, they take off, one is set to a and b teams respectively and then they proceed to just fly in circles, i looked at the debug menu and it says :aircraft name is disengaging no valid weapons, however i have the hidden vulcans mounted on both craft. It also seems like I cannot fire the vulcans even on my own without the AI -
SO this is definitely one of the best repoductions of the B-52 ive seen, however there is a few things I see wrong with it, first the back bulbous section post vertical stabilizer should be a bit more prominent. Second would be the wings, to me it just doesnt look right when its sitting on the runway with the wings straight out like that they should be swooping down with the tips almost touching the ground, and finally the landing gear might be a limitation of the game but it sems to sit very high, sorry for nitpicking, but when you see these things everyday characteristics rub off on ya
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the thrust terminators are part of the third stage, and fired prior to third stage burnout to back it off the psre, not fired with the shroud ejection which is after the second stage and before the third
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Project Ares, interplanetary tug
pwnedbyscope replied to Eltin's topic in KSP1 The Spacecraft Exchange
would using that part weld mod help at all? -
I think the main wings are a bit too wide and a tad bit too short, although it might be they just need to be moved back a tad
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any chance there could be a download
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any chance I could get a download for the WRX? cant wait until the 2015 comes out
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shouldnt it be an english accent? and Krussia? which scounds like an awesome country name btw. also dat velocity
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Show off your B9 Designs!
pwnedbyscope replied to w4rlord117's topic in KSP1 The Spacecraft Exchange
terrean conflict.. that explains it -
Show off your B9 Designs!
pwnedbyscope replied to w4rlord117's topic in KSP1 The Spacecraft Exchange
have you ever played X4? -
[0.21.1] manned(three kerbals) mun mission rocket
pwnedbyscope replied to goldenpeach's topic in KSP1 The Spacecraft Exchange
id take off mechjeb, if its not absolutely necessary for it to fly then I;d take it off, to make it stock and more people would be exposed to it -
no where does it say that it is a gundam