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KSP2 Release Notes
Everything posted by rbray89
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Haha, that is what I worry about Thinking about it, the libsquish implementation would be more likely able to be multi-threaded, but the Nvidia one uses static objects. Probably why the NVidia implementation seems faster as it is(less dynamic allocation & garbage collection). I'll give it a shot, and see where we get.
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This was a silly omission on my part. Should be fixed in the next version. Also working on trying out the Nvidia Texture Tools converter. Seems faster, but not sure. If you want to try it out, you can try it here: https://github.com/rbray89/ActiveTextureManagement/tree/71786a492b7d5fe0b6a0a56b2081ba748fd64fa0 (look at the file list and choose a release zip file). Then you'll need to edit the main config (boulderCo/ActiveTextureManagement.cfg) and add an item like "USE_NVIDIA=true"
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WIP - Environmental Visual Enhancements Development
rbray89 replied to rbray89's topic in KSP1 Mod Development
Still working. HAD to get the ATM thing taken care of though. Back working on EVE. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
rbray89 replied to shaw's topic in KSP1 Mod Releases
Haha, I have considered disabling old releases... was 1.10.2 linked to an older KSP release? -
Nothing seemed out of the ordinary in the log. EVE has always been kind of finicky (especially when trying to install AVP on top of it), so I will try tinkering more over the next day or so... Hmmm... weird... what is inside GameData/ActiveTextureManagement/textureCache/ ? I tested it with the upcoming release of EVE, and it worked there just fine... Did you restart it after loading it the initial time?
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It has been released! There *shouldn't* be issues with EVE, Though I've been primarily testing with the upcoming EVE release. The memory footprint should be smaller than usual, without any negative side effects I believe. You won't need to back up the cache, it will automatically check the hash files against the originals at load, so if it detects modifications, it will re-cache textures. The only annoying thing is that it could increase loading times a bit while you make changes, and you may want to restart after the initial re-caching.