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KSP2 Release Notes
Everything posted by rbray89
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Procedural cloud cover is desired, but for now I want to try to get the volume rendering working. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I toyed around with the idea of replacing Squad's ocean shader with something that has a detail rendering mechanism (ie. my clouds). I think it is outside of my abilities though. We'll see... you never know. -
So in unity, when you have textures, you can have a "physical" texture and a "virtual" one. the physical texture is the one that is in system/graphics memory/buffer. The virtual one is actually a copy, that can be accessed in the scripting interface. Once textures are in GPU space, they can't leave, so leaving it readable, leaves a copy of that texture in userspace memory. This is one reason why this mod works so well. It commits as many textures as it can. It should be noted though, that MBMs are already committed by squad (but pngs and tgas aren't). As for the other suggestion, I'm not sure what you mean. I avoided disk space as lots of people didn't like the fact that it was updating their system, and moving to MBMs made textures unreadable, etc. SO I decided to go this route, where textures are just re-loaded if need be, and then resized in memory, not disk. Adds startup time. But keeps the disk/install original.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Ah, I forgot about this. I'll add it to the upcoming release.