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KSP2 Release Notes
Everything posted by rbray89
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Oh, it is fine. If there is some sort of issue, I want to nail it down. The older versions had issues with config interpretation, made some textures unreadable that shouldn't have been (specifically Interstellar resource maps and rasterprops images), resized images that shouldn't have been, and had major bugs in memory use due to copy paste issues. Due to these, there is some actual extra memory use in the new version in some cases, but it is necessary for some mods to work. I'm pretty darn confident in this iteration though. You can take a look at the Log to review the textures to make sure all of the rules have been followed, but I am quite certain they are. I think you said that you didn't have any new config files, but if you did add any, they will have to be updated between 4-12 and the current version.
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There were many bugs with the memory reporting in the logs before. I like to use the system resources on my computer as a check. Saves the same ammount, but it is actually reported correctly now. As for loading times, the first load should be slow, and subsequent loads should be about 1/2 the time of the first load.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yeah, I added mipmap generation for PNGs. -
Hmmm... I was thinking of just performing it against the texture file itself (as MBMs can't be read anyways) and comparing the width and height separately and add any more non-data fields to the comparison if anything else is updated (eg. format). I will probably end up creating a format similar to MBM. A flag to indicate Normal or Not, a width and height field, MD5 hash, and of course, data. I was also thinking of just cloning the directory structure, so that it is easier to navigate in case you wanted to take a look. The last thing I was starting to think about, was to encode the files as pngs so that they could be viewed by changing the extension and take up less storage, then store the CRC, normal map flag in a paired config. I have to give you major props for this. Excellent, excellent idea. Much better than my initial attempt by overwriting all the original textures on the file system.
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Haha, that would work. I was referring to the fact that KSP loads everything with an extension it recognizes, so I wouldn't be able to store it as a "regular image file" (with extension). I really like the idea of a CRC. I could also do the normal map conversion there too. I think I may have stumbled upon how to fix the normalmap issue. KSP/Unity normalmap handling is WEIRD.
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looks like you have issues with other plugins... Failed to load assembly C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ExtraplanetaryLaunchpads\Launchpad.dll: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. ... Failed to load assembly C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Kethane\Plugins\MMI_Kethane.dll: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. Looks like I'll have to double check I got all the normal maps. Looks like some NP2 parts might not have been created correctly.
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Hmmm... did you modify any configs? The format changed, so if there were any configs that you added, they may have to be modified. Aggresive 2-14 should be REALLY aggressive. In my full mod configuration I was saving nearly 3GB of memory. Are those values the saved memory or the config reporting? Could you please post your KSP.log file?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I may have to do something like this, though the shader is already pretty beefy at this point. I don't want it to melt anyone's computer