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Everything posted by rbray89
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Umm... I don't ship with a KSPI config. Just checked. Did you add that? Also, the name has to match the folder exactly. WarpPlugin config: config_enabled = true OVERRIDES { WarpPlugin/[^/]* { compress = true mipmaps = false scale = 1 max_size = 0 make_not_readable = false } WarpPlugin/PlanetResourceData/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } }
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Depends. I don't have a config in place for TextureReplacer. I think it compresses all textures anyways. But my mod won't resize them unless told to by a config file. Cached files will just sit there if not requested. Cached files are only loaded if the game tries to load the original files. I have a texture-modification detection mechanism in place, so that if a mod updates textures, so will the cache files.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I have something in the works for cities. We'll have to see how well it goes. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Pretty sure that isn't my mod... -
I have played the game stock and seen a good chunk of memory gone. Depends highly on the mods you use. If the mods are PNG or MBM based, you probably won't notice too much in terms of memory reduction, but if a mod is TGA based, you will. Note that the textures in the "settings" screen should be set back to full res.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Detail scale in the "advanced" section. you have to hit apply to make the change as well. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yes it changes the subdivisions... Do you think it is the shader that is so awful? If that is the case, we could try replacing it with something simpler. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Does the mod even work without SM3? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Ah... does it happen with/without my mod? The slowness when looking at Kerbin comes from the ocean. Someone found a workaround: http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-1-1-Active-Memory-Reduction-Mod?p=853123&viewfull=1#post853123 -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Nothing that would improve performance I'm afraid. Does it run slower? It really shouldn't.