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rbray89

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Everything posted by rbray89

  1. recalculating orbit for mk1pod: Kerbin rPos: [-72486539.8685448, 42760212.9828269, -225824.924687842] rVel: [-1176.0439635136, 692.103686126597, -3.67598752495706] |1364.58800718425| (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) recalculated orbit for mk1pod: the Sun rPos: [13495012276.3918, -894592900.572752, -225824.924687842] rVel: [-536.120686100443, -3.67598752495706, 9954.52515750943] |9968.95230274662| (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException: Object reference not set to an instance of an object at OverlaySystem.OverlayMgr.UpdateCurrentBody (System.String body) [0x00000] in <filename unknown>:0 at OverlaySystem.OverlayMgr.OnDominantBodyChangeCallback (FromToAction`2 data) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+FromToAction`2[CelestialBody,CelestialBody]].Fire (FromToAction`2 data) [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.setDominantBody (.CelestialBody body) [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.checkReferenceFrame () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at OverlaySystem.OverlayMgr.UpdateCurrentBody (System.String body) [0x00000] in <filename unknown>:0 at OverlaySystem.OverlayMgr.OnDominantBodyChangeCallback (FromToAction`2 data) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+FromToAction`2[CelestialBody,CelestialBody]].Fire (FromToAction`2 data) [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.setDominantBody (.CelestialBody body) [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.checkReferenceFrame () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) fuelTank.long Exploded!! - blast awesomeness: 0.5 If you need the full logs feel free to contact me, keep up the great work ! Looks like you are using 6-8. Try updating to 6.8.1.
  2. You have to add an override entry in the config for the mod you want to override/exclude. from BoulderCo.tcfg: config_enabled = true NORMAL_LIST { texture = BoulderCo/Clouds/Textures/bump1 } OVERRIDES { BoulderCo/Clouds/Textures/kerbin1 { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } }
  3. I was trying to find whatever is used for the scatter system, as that works, but I was unable to locate the functions that map it.
  4. Universe replace shouldn't interfere either. Please post your ksp.log file.
  5. that is due to the terrain creeping up above the overlay. I'm trying to figure out a way to get around it.
  6. Were you using any texture packs with it? Did you have a previous install of it?
  7. Updated the release to include a usersconfig to override the old settings.
  8. I just realized that I don't ship with a user config for the clouds, so that is probably what is going on. The config is leftover from an old release. I'll update the relase to include a user config file.
  9. which config are you editing? You should be editing the user cloud config (delete it if present from an old release)
  10. You would have to open up the config file and edit it directly in a text editor if you wanted to change clouds.
  11. Yes, the in-game editor is currently broken I think. I'll have to get to that this weekend.
  12. I'm not convinced the resolution would be good enough in terms of hight. (256 values for 6km of height?) I also can't use ray-tracing as the PQS insance isn't rendered yet. (should have mentioned that bit). I'd just like to know why the value returned is incorrect.
  13. You can try the low-res version if it is a memory issue. What does your crash log say? What is your running memory usage in your resource monitor? Running with the newest version or an older version?
  14. KSP is 32bits, so it can only address 4Gb. Try my texture management mod if you are running into the "memory wall".
  15. In one of my mods, I'm trying to more or less duplicate a layer above the terrain (and add additional scenery), but I'm having issues settling with the height error provided by celestialBody.pqsController.GetSurfaceHeight(pos). I tried using the actual PQS quad tree and the vertices with a recursive function to get the three closest vertecies and do interpolation, gave the same results, but much, much slower. Ideas?
  16. Are you also running with ATM (Active Texture Management)? If you are, then expect the kerbin1.png texture to take a LONG time to load (several minutes).
  17. Does the install without your textures work?
  18. Hmmm... What format are they in? PNG? If so, then this mod isn't actually doing anything to them. There is no TextureReplacer config file, so they would be skipped.
  19. There were lots of changes in the cloudLayers.cfg style. Is this a clean install of just the mod? Or are you including texture packs?
  20. Actually, could possibly be a conflict between ATM and VE. I'll take care of it when I get home.
  21. There should be no issues with PNG. The primary texture is PNG. Are you sure you have all the names right?
  22. unfortunately, PQS doesn't really work that well. I attached a gui element, used celestialBody.pqsController.GetSurfaceHeight(pos), and created a rover that displayed my terrain height and drove it around. There were lots of times where it was flat out wrong, dipping up or down (sometimes as much as 20m).
  23. Ok, then try that in combination with the new version.
  24. Try going to map-view and then back again. Solved it for me. Doesn't look to be an issue with my mod as far as I can tell though.
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