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rbray89

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Everything posted by rbray89

  1. what is the current location of BoulderCo? Any other mods installed? How does it not work (do clouds show on the main menu)? Did you install it before? What dows your KSP log show?
  2. You would add the path to the texture. ie. "BoulderCo/Clouds/Textures/kerbin1" or whatever layer it is that you want to add. You also have to update all the other settings to configure it to how you want it to look. (detail texture, bump texture, etc.)
  3. Not to toot my own horn or anything, but my City Lights & Cloud mod is pretty easy on the eyes.
  4. Underneath the sliders for color, there is a "MainTex" box. the path goes here. If it is blank, then it just uses the shader default of full white. This post has a picture for reference. The lower left is showing it.
  5. in the 'Main Texture' box, you have to enter the path to the texture. You can just copy/paste from another layer if you need to.
  6. you have to select a texture to use. Otherwise, default is full white.
  7. There shouldn't be any issues with TGA. That is the format that all my textures are in for my other mod, and it runs without fault. What are the error messages you see?
  8. Working on the shader right now, then polishing off how the clouds look, but it may be a while before I figure out a good way to make them behave (move & spawn) and not just look good.
  9. when you hit reset did it look normal again? If so, you can go into the folder and just remove the two cloud config files. add in the original config file from the zip file.
  10. So if you select Layer1, Remove, then Apply&Save it doesn't work? Try this: Select Advanced settings, revert to default. Then save.
  11. can you post a screenshot of the layer1 being selected?
  12. It doesn't affect saves in any way. Can be added/removed without changing anything.
  13. Might be possible, don't know for sure though.
  14. Oh yes! This looks so much nicer than the normal map we are using now.
  15. Found this... definitely looks nice. http://forum.unity3d.com/threads/200598-Puffy-Smoke-Particles-with-a-volumetric-look
  16. Hey Squad, I found this thread today... might be worth a look? For ten dollars, I'm certainly tempted. http://forum.unity3d.com/threads/200598-Puffy-Smoke-Particles-with-a-volumetric-look
  17. Hmm... I guess I could attempt that next. Would have to go into another plugin of-course. Not entirely sure how I would go about it though. I think the effects are built into the engines themselves.
  18. Working on figuring out a mechanism to generate/move/transform the mesh. I also tried a few other particle shaders, but none really worked quite right. Might have to make my own.
  19. The game has to be able to load in the first place unfortunately, I can't compress the textures as they are loading.
  20. I am not sure what you are referring to with "GC". Not likely though.
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