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KSP2 Release Notes
Everything posted by rbray89
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
If you wan't, you can manually add them in, yes. But they should be there in the defaults. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmm... they may not be if you try and edit the config before you have them in your system... Might have to delete the user config. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
rbray89 replied to shaw's topic in KSP1 Mod Releases
GIMP allows you to export as TGA. -
All this mod currently does is compress the textures loaded into memory using Unity's Texture2D.Compress() method. Most texture formats are already compressed (PNG, MBM) but TGAs are not. Those are the textures that will be compressed. In the future, there will be settings to automatically re-size all/specific textures at load and control mipmap generation.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Oh, there will be... I found some neat tricks I can do in my shaders: tri-planar mapping and cubic textures. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Think fancy shaders... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
working on this right now. -
This. There should be a template class that would have methods for generation & consumption. If this were standardized, then these instantiated classes could simply be plugged into the resource manager.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
could be due to the jpeg source... they have a tendency to be quite "artifacty"... -
I couldn't actually see anything different in their texture loading. There may have been unity updates though, so that could account for it. It's odd that there is such a stark contrast. Are you using part mods? I'm thinking that they may be doing some pre-calculation work for parts and storing the info to speed it up, but that is just a guess.
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
rbray89 replied to shaw's topic in KSP1 Mod Releases
TGAs are still not compressed with .23 natively. And once it is loaded into memory, there is no difference between compressing a PNG, MBM, or TGA. Squad simply moved most of their textures to MBM now, so only a few are left to be compressed. PNGs still don't create mipmaps. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Fantastic! A shader problem has proven quite difficult to nail down. Think I have a good solution in the works. Still trying to work with volumetric clouds. Tricky -
The "Open" copyrights (GPL CC, etc.) are there not necessarily to protect the author, but rather protect the software. Ever heard of OpenWRT? A few years back in the early days of wireless routers, Linksys contracted a company to build them a wireless router. That company added in code from busybox (licensed in GPL). This meant that it was a derived work, and should keep the license in-tact. The free software foundation ended up suing Linksys, who had to go to Broadcom to release their proprietary drivers at the tune of several million(billion?) dollars under the original BusyBox license. In my case, I use the MIT license as I would like to be credited, but as a developer myself, I also appreciate the ability of other commercial entities (ie. Squad, developers who want to use my shaders, etc.) to be able to add my source into theirs without fear of retribution from the copyright holder.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... I'll have to look into this. I'm holding off on any new releases until .23 is out tomorrow. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
You can alter the config or GUI and change the radius value. ALT+N in the space center or flight view will show the gui. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I definitely like the second texture. And I have no issues with someone "taking over the thread" and crating some sweet textures.