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Everything posted by tetryds
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Yes! I hate to have to keep turning it on and off for every positioning fix. This would also save a lot of RCS, requiring smaller tanks and leaving room for extra payload. I also suggest smaller 2.5m RCS tanks, the current 2.5m ones are overkill for most craft, even if big enough to fit it.
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Descriptive text/balance of Stayputnik
tetryds replied to Dave Kerbin's topic in KSP1 Suggestions & Development Discussion
Good idea, i never use the Spayputnik. -
What do YOU want to see in 0.24?
tetryds replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
There is. Anyway, I never tried backspace, wouldn't risk it. Spamming TAB works. Also, TAB+SHIFT goes to the previous planet, but if the navball is up... SHIFT... They should remake some of those functions. Btw, the spacebar function is jumping at EVA. Yes that was a joke. Still true. -
Ok, so, if i accelerate upwards on the midway between AP and PE of a eccentric orbit, i will start to spin on that axis? That would cause the AP and PE to change vaules then, since part of the gravity force will be "mantaining" that rotation. Or does it? Edit: A planet spins on it's own axis when there is a smaller force on the surface then what would be expected from it's mass. And that orbiting is "spinning on a timespace distortion funnel grid". So what if the grid was spinning relative to the reference of another planet that is also spinning on it's axis? The relative speed of the surface between them would differ from the relative speed of themselves on their rotation. If that is not possible, you can then only say that the grid is fixed for all bodies, thus creating the proven-wrong universal relative point (or universal relative timespace grid).
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I know all that stuff, but still, something absolute must be relative to something. If there are 3 cars, one accelerating at 1m/s², other at 2m/s², and another at 3m/s² they will notice different accelerations relative to each other. A car at 1m/s² feels that because the acceleration is relative to the speed of itself, then orbits are relative to themselves? So I could have an orbit that spins around its AP/PE axis just like that? It would change its orbit speed on that rotation axis, which will change everything else. Then, that might be relative to something, because that is speed, not acceleration...
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I was thinking to myself, the planet earth spins on its axis at a certain speed, so you use that as a push to get to orbit. If you have a very eccentric orbit, it will always point toward the same direction, so at a point your apoapsis will be closer to the Sun, half a year later it will be further from the Sun (I guess the problem is here). Now, the sun is moving around the galaxy at ~60 degree angle, so an orbit on the exact plane of the Earth/Sun plane orbit will remain on that plane... or will it? Ok so if i was orbiting the Moon, the same effect of periapsis going near Earth at a point, and far from it at another will happen to the Sun too? What am I missing here? Relativistic physics say that the motions happen from the observer POV, but thinking this way it seems that the orbit might be relative to something... Is the orbital speed relative to the center of mass or is it relative to something else? Because then the apoapsis wouldnt stay pointed towards some direction, it would be spinning. But if its spinning, there must be a force causing it to change it's course, i mean, the velocity at AP and PE would be different from what is expected from a stable fixed position orbit. Or that effect belongs to every orbit and is just not described for sanity sake? If yes, then the angle relative to the Earth/Sun plane would change because of different orbit speeds or something? What am I missing here? Edit: to simplify: What are the spinning axis of an orbit relative to? How are those axis given? And everything that comes with it.
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part recovery and store room inventory
tetryds replied to Capt Snuggler's topic in KSP1 Suggestions & Development Discussion
I suggested once that if any debris or ship got inside atmosphere, the game would stop timewarp and show a hint, allowing you to switch to it. Then, all not-landed ships that are on the atmosphere would be processed. That is pretty much a MUST HAVE, because, as said, recovering boosters is pretty much extra profit. A sort of warehouse would be required for that, and it can even have limited room. I also belive that when you recover you may have three options: Standby - simply brings the ship or recovered part to the warehouse, for the recover cost. Ready - recovers and readies the ship for launch, re-building the launching stage and refueling, costs the recover cost, the missing parts cost and a small extra cost for checkup. (still cheaper than building a new one) Disassemble - recovers the ship then disassembles it, it's parts gets remanufactured for a cost and they sum up as brand new on the VAB/SPH. Ofc, you can only ready a ship if more than a certain ammount of it's parts is recovered. And all of them sum up the recovery cost. If its not worth to recover the lander, you could just "pay a taxi" for the Kerbonaults to go back to KSC, and leave the lander there. -
Expanding the Kerbal
tetryds replied to spaceman1999's topic in KSP1 Suggestions & Development Discussion
Piloting skill and training of kerbonaults for setting G-LOC threshold is the best idea I've heard in here. What about having a pre-sas like we did before, when it would function like the not-locked SAS and have that based on piloting skill? Or even make atmospheric flights where this "Pilot SAS", when enabled, depending on the pilot skill, would assist the ship to always point towards the prograde surface speed, or any trim from it (to make sure it goes straight). -
What do YOU want to see in 0.24?
tetryds replied to MaverickSawyer's topic in KSP1 Suggestions & Development Discussion
Yeah, that is quite annoying. For re-focus you can press TAB until it goes back to the ship, but it will switch focus to every celestial body before going back to the ship. The ship is usually before or after the Sun. Don't SHIFT+TAB to switch back to the previous body if you pass your ship, there is the risk that you will throtle up. -
Não, só abri com sandbox no mesmo save. Não fique muito apegado aos saves do KMP, eles sempre vao acabar sendo resetados algum dia. Mas esse ainda está aqui. Só vou abrir o server hoje sob demanda (poste aqui se quiser que eu abra).
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Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
tetryds replied to qfeys's topic in KSP1 Mod Releases
I'm sure that there are workarounds to that which wont add that much weight to the craft. It can only be less eficient if proven, i hardly ever fly with engines at 100% trust, i don't see that as being a big issue. Also, it will not lose the power of one engine for every other it drops because gimbal. If i find time, i will test this. -
Your crafts look good, keep up the good work. It does not have to do with the fact that you not popular or that ppl have no time, it's mostly that at this place people go to the topics of their companies and don't watch others work often. When something is done, they post it on the regular exchange. You should call friends to join you, or make friends here on the forums that are willing to join a company and recruit. But if its just a topic to show your work and not to team up, yes post it at the regular space exchange and you will get proper attention.
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I will be hosting a warzone server when the real time client-client view gets fixed both for land and atmosphere view (i tried those, it was terrible , didnt test seeing other players while in orbit though). I'm using w7-ult x64, and it still reported the lack of ICSharpZipLib (I think). @TheDarkStar, lets hope it does, why don't you try it yourself?
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Hey Steven, that is about what I suggested before, but in a more restrict and simple manner. What i suggested would be "take off up to outter atmosphere from x biome to make a full research about the atmosphere", what you suggest is like "to reasearch about the atmosphere you have to study it at different heights above this biome, standing still for a full reading", and I like it. It doesn't need to be a very long mission either, but gives a point to several things on the game. Mostly rovers and stations. So "analyze the soil in 3 different points within y meters of each other at biome x" or "analyze the atmosphere for x time flying a plane at y altitude" becomes an option, and it makes things much more interesting. (The missions mod added challenges like this, and everyone must agree that it is really cool to achieve such mission tasks). I'm sick of getting to Minmus 6 times for 450 points each having the tech to go around and make a lot more stuff in there (I don't bunnyhop with tons of science equipments because I keep my rockets low-budget)
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@godarklight: I meant that the port checker site cannot see me, yet all KMP clients can. Never had any issues with anything when hosting, from minecraft to cubeworld, to other random games, inc KMP. Just wonder why the site doesnt see my ports open. That chat client did not work. It crashed after i entered the port. Added the generated player token to the token list etc, but nope. edit: KAS also works well for latest modular mod support build?
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Or something that, Jeb plans Eve aerobreaking, but something goes very wrong and he reenters and falls down like a brick. They lose radio contact and have to build a rocket that can rescue him... The problem is that Jeb rocket was made by himself, and the Kerbals have to develop all the rocketry to be abble to rescue Jeb. The story bases on an entity that causes all their rescue attempts to fail. When they succeed in orbiting Eve for searching Jeb, a giantic green creature apears. Then suddenly, something hits it and it gets trow into a reentry trajectory. And jeb apears, he re-created his rocket. Found out that under the superficial layer of Eve's sand there is the basic material used for super glue, and that the oceans are in fact rocket fuel. But he only had one chance to meet the rescue mission because it wouldnt be abble to return home, only orbit. They rescue him and go back to kerbin. Wee.
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It couldn't be so superficial. The characters need charisma, and a good story for the movie. Something cliche like saving kerbin from a kranken attack (with the kranken being created as one of the ksp videos show). And something like the story of the kerbalkind and their tech as a criticism to our civilization would be really nice. Even make it on "hsinaps sdrawkcab" with legends (the kerbal language, backwards spanish). There is a lot that can be done, the three main characters and von kerman etc are already there, someone just have to put that on a movie. But please, nothing like gravity, that film was a pain to watch, even puting my best effort to not consider the physics flaws
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How to have more than one KSP folder with steam?
tetryds replied to tetryds's topic in KSP1 Gameplay Questions and Tutorials
Yeah, I guess its the desktop that was causing issues. Even with the steam version i run it from the ksp executable on the folder. I will try it and if it works i will tag this as answered. -
Hello, I usually don't play with mods, but sometimes they are required for specific things. I would like to know how to have more than one KSP folder so i can mess up with one's saves, config files and mods but keep the main one untouched. I tried copying it to the desktop but didn't seem to work, got a black screen when tried to open the game.
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Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
tetryds replied to qfeys's topic in KSP1 Mod Releases
@jacobgong: true if you drop them on a circular manner but if you manage to interexchange fuel flow to the opposite sides, you gain because you will drop the booster of the oposite side after. This can be done using struts and/or not having a main booster on the middle, which is not needed for most smaller ships. -
I host, and am not always ingame. Talking through the console window fits well when I'm busy with other tasks. Even more when I'm already running other heavy programs on my computer, which makes it not worth to open KSP just for chating. @godarklight: For some reason i cannot be seen, yet no one ever had any issue logging into my servers. I'm not behind router firewalls. That's really weird.
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Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
tetryds replied to qfeys's topic in KSP1 Mod Releases
Omg, using this it is possible to create a sort of Asparagus Staging that only ejects one single booster at a time. Can someone try doing this and post the results relative to standard symetric ejection Asparagus?