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KSP2 Release Notes
Everything posted by nothke
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[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
nothke replied to sarbian's topic in KSP1 Mod Releases
Like this: or this.. or this.. -
[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
nothke replied to sarbian's topic in KSP1 Mod Releases
1. Color, not yet. 2. You can create a spawn shape like a circle, ellipse, box, plane, point and a few more shapes from the particle exporter options. You can create offset in two ways, one is to create an offset by moving the system in Unity, then puting it under a parent gameobject, and another way is to add a "localOffset = 0,0,0" line, or "offset = 0.0 0.0" if you need to make it moveable, although it works in just one dimension (Y). -
[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
nothke replied to sarbian's topic in KSP1 Mod Releases
Thanks Sarbian for the last month! Here comes my counterpart of the project -
I am working on the mod. I am right now preoccupied with a particle overhaul system that I am making with Sarbian. The reason why you don't see updates is cause they are not cosmetic. Someone told me about the bags yesterday, and what can I say. That's the result of postponing the mod for such a long time. I am trying to find any free time in my life to work on it.
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[WIP] ELEMENT K - Sounds and Visual FX Overhaul (early development)
nothke replied to Shaun's topic in KSP1 Mod Development
What is the source of the sound files? They remind me of FSX, did you port them from there? -
Just lower the reflection resolution to something like CubeMapSize = 16 . Lower the resolution, more blury it will look like, The caveat is only that you can see the sharp seam of the cube map. But only if you look carefully enough =)
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Kad pitaš google..
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
nothke replied to nothke's topic in KSP1 Mod Releases
Nice resize! I will be including some more cargo bays similar to compartment tubes with FLEXracks. -
[0.23] Stockalike parts for useful esthetics
nothke replied to TurboNisu's topic in KSP1 Mod Releases
We welcome you, our new "stockalikist" comrade! Seriously beautiful. -
I am going to stream KTS-40 mission now. There won't be much preparation this time cause I already prepared payload some time ago. I will quickly make an introduction, go through a checklist and launch. http://www.twitch.tv/nothke LAUNCH AFTER THE SONG!!
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This idea is so ludicrous on the first glance and makes me wonder that you should connect it to a real treadmill and make players run in real life to make the Kerbals fit. xD Oh... And there's always kinect for experiments =) Most of the other games, to make the player characters "fit" employ the "tap the button as fast as you can" technique. Did you try implementing that? xD
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Thanks to Fusty's resurrection, and him poking me every 15 minutes, I was forced to work on this today. Just so you know.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
nothke replied to Nereid's topic in KSP1 Mod Releases
Sure, just let me correct them a bit, I noticed the pixel wide shading you have on other ribbons =) Oh and the inter sidera Kerbal, if you look closely, it looks like it's giving you a flip, rather than waving xD -
Well, if you take out the controversial fuel tanks, batteries, (which IMO should not be passable even when they're empty), then you are left with pods, hitchhiker, lab, campotron1m, inline and senior, the 1m structural fuselage, the adapters and the 6-way node. That's basically it for the stock parts =)
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A number of modders have actually tried doing the heat management system. The problem is that, although it sounds simple, it actually requires a lot of little systems to work together, such as stock heat (that you can detect with the thermometer), convection, conduction, radiation (especially from the sun), atmosphere friction and pressure, electrical circuits, and so on. I am always lobbying for the big team up to create the mod finally, so any support is welcome =) Interstellar has heat as an actual resource (wasteHeat), and uses it only on generators and such. It's more a gameplay-interesting system than a more realistic and modular system.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
nothke replied to Nereid's topic in KSP1 Mod Releases
Hay! Just wanna say adding custom ribbons is just an awesome idea!! Here's some I made: The diamond ribbon is sorta like the real Medal of Honor, no one still got it, and only one received the Certified Badass =) The two last ones are specifically for my missions of course. Is it possible to make it that we add more than 20 custom ribbons? But 20 is a nice number already =) Can't wait for the custom ribbon version to exit experimental state =) -
Funny to dig out this ancient idea =) Pizzaoverhead made a plugin, but it's not working in the recent versions. HOWEVER, it is on his to-do list in the Sound Overhaul Project