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3_bit

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Everything posted by 3_bit

  1. I managed to find my old .craft file in the garbage bin... so here it is! Note: .craft file can be found on page 1
  2. Granted, but the universe explodes in the end. I wish for a whole populated planet that loves me and follows my every command, and the planet is the strongest in the universe and nothing will ever hurt it, me, or it's inhabitants. The inhabitants will never damage anything and ave high levels of technology. I am immortal as are they. No, there can not be "only one"
  3. Technically a bump, but I really want old versions of KSP. I believe mods may approve.
  4. I want a new API. One advanced enough that we could add our own aliens or have a KSSR/Kunited States cold war reenactment. Or perhaps someone will even make a trading system in multiplayer. When MP does come out, I vote we ALL play on the server sal_vager does, because nobody could get away with (let's face it, it's bound to happen) griefing.
  5. I miss the old LV-909... tiny little nozzle.
  6. Windows users should install Razer Gamebooster. It's WAY better than Fraps (not to mention FREE) and does a whole lot of other good stuff. Mods, I'm not advertising. Gamebooster is by a far more prestigious organization anyways.
  7. You could work without timewarp... I imagine using craft from the get-to-the-mun-fastest challenge could be used. you could get to the mun in just 30 minutes! Heck, send a whole convoy!
  8. If you have any questions let me know Full image: http://i.imgur.com/8biw0yy.png
  9. I'm glad to (finally) have someone want to join. Sure. I actually do most of my designing on paper, which is faster and easier than using a program to do it. I'll be posting a picture showing my 1-bit adder with overflow design and how it all works. With it, you should be able to build your own.
  10. As I said, it's not *really* computing. It's like building a TTL processor but you can only use one IC (on the complexity scale). I'm no EE student but I know a bit about processors. Long story short: you're going to need a fine computer and a lot of time testing to make it work. I'll make a video all about it soon. I also have overly ambitious plans to build a computer with a 1-bit comparator, a 1-bit adder, 2 bits of write-protectable memory, and a slot for adding another program. Since you're an EE student I'll tell you it simply: I'm making logic gates out of toggle switches, analogically. More later. PM me if you have any questions, I'll be explaining my methods very soon. LONGER story short: No, we can't build full-fledged processors. At least not with the current parts and features. We can do something almost as good, though.
  11. my school uses Premiere, which is my favorite ATM (because I can actually use it) but I can't use it outside school projects, so I'll be using iMovie.
  12. I'm totally bookmarking this thread, +1, and I will probably start building a rocket out of thin sheet metal and paper towel tubes.
  13. If there was to be space combat, it would be pretty simple. I imagine flak-like weapons would be king, as missiles could be directed away and most dumb-fire things could be evaded, Most people would no doubt die from lack of oxygen due to suit integrity compromises.
  14. Just a quick update: I actually LOST my .craft file for the computer, but I did start work rebuilding it today. The biggest problem of getting a video up is getting the editing software that does what I want to. I've heard only bad things about Windows Movie Maker.
  15. May your rockets not explode forever more!~ EDIT: Unless you want them to
  16. I was on your site earlier! Nice to meet you!
  17. I'm actually in the middle of designing a far more complex unit, with a whopping 4 bits of ROM, a 1-bit adder with overflow, some module I haven't defined, and a swappable module meaning a modifiable command set. Unfortunately, building computers in Minecraft would actually be easier as you can have clocks here. In KSP, it's not *really* computing, it's a cheaty alternative to computing. It does work exceptionally well, however. Don't expect Pong, ever, unless part conditions can trigger action groups. Then I could make a clock, and, with a few 6-core Xeon Processors, a full-fledged 2-bit computer. The bottleneck I have is that things can't trigger things. If I push 1, It can't trigger action group 2. I have a lot of workarounds for this. Put simply, give me an Idea and I'll tell you if it can be done. Expect a fully functional hanger with a password lock soon. It would be a simple one, though, and it may not be doable easily, I'm actually depending on a system I haven't designed nor tested in-game yet, so, like the Russian rocket for their Moonshot, it is debatable if it would work.
  18. Unfortunately I don't have a (good) mic so I'll probably caption the whole thing. Not to mention linking to videos about logic gates in general, as they would help with understanding it. I'm going to try and explain it myself if I can, but no guarantees. I might even make a video in the near future about making a 1-bit adder w/overflow, in which I might build one from start to finish and explain it all.
  19. Congrats, and I must say I am jealous! If only my little sister was old enough to play....
  20. I might have a video of how they work by friday-ish?
  21. KSP COMPUTER DEV TEAM What we do is build complex logic circuits using 100% stock parts. They aren't very versatile yet, but this is due to in-game limitations. If Squad made it possible to toggle fuel crossfeed via action groups, I could make vastly faster machines... *cough* Ones that could even do Tic-Tac-Toe (no opponent, though). I even have preliminary designs of that. Current projects: - 2-bit versatile machine (proof-of-concept) Designed to permit in-orbit changing of instruction set, this machine will feature 2 2-bit output ports, 2 inputs, as well as a means of switching between up to 4 functions, which are user-decided based upon what modules they install. Hot-Swapping is NOT supported. .craft files Do note that since this is general discussion, it is impossible to attach files. Thus, I must link. 1-bit adder with overflow, as (will be) seen on Scott Manley's channel: https://www.dropbox.com/s/89aybtyett91qle/1-bit%20adder%20by%203_bit.craft Temporary manual until I get a better one written: -make sure you're not under ANY acceleration and are in space ^^^^^^^^^^^ CRITICAL -Make sure ASAS is active -wait ~4 seconds after toggling any switch and the same amount of time before throttling up to check the results. -Make sure the ANT engines are active. Ignore the other action groups, as long as you activate these and deactivate the nuclear engine you have nothing to worry about. Future designs could employ engine on/off for some logic, but I see no use of it as of now. Action group 1 toggles switch 1. Action group 2 toggles switch 2. Think of these as inputs on a binary adder. The value of switch 1 is 01 (if on, indicated by a long-range light) and the value of switch 2 is 01 (if on, indicated by a long-range light) It's a simple binary output. After inputting 1+1 (both long-range lights on) the output will be 10 (2) (left ANT fires, right does not). As long as you take it slow and make sure all the moving parts behind the display are docked, you are free to check results or throttle up the nuclear engine. Team members: 3_bit--Lead developer and inventor of computers in KSP Position open Position open Position open People applying should have basic knowledge of binary math, have plenty of time for designing and building, high motivation, or a combination of the 3. This may make binary a bit easier to understand: http://l3d.cs.colorado.edu/courses/CSCI1200-96/binary.html
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