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r4m0n

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Everything posted by r4m0n

  1. Found it. That message (and the slowdown) are caused by the ASAS parts (you have 12 ASAS modules in the craft ) getting turned on and off repeatedly by MechJeb. This should improve a bit as I'm changing how MechJeb works with SAS, but you really shouldn't use ASAS with MechJeb. Also, you can reproduce this problem without MechJeb by restarting the flight and pounding in the T key.
  2. I'm getting a little lost with Suggestions and Bug reports, so I've setup a UserEcho account to try and keep things a little more under control, so please add your suggestions and report bugs through it: http://mumechksp.userecho.com/
  3. I'm getting a little lost with Suggestions and Bug reports, so I've setup a UserEcho account to try and keep things a little more under control, so please add your suggestions and report bugs through it: http://mumechksp.userecho.com/
  4. I'm getting a little lost with Suggestions and Bug reports, so I've setup a UserEcho account to try and keep things a little more under control, so please add your suggestions and report bugs through it: http://mumechksp.userecho.com/
  5. I'm getting a little lost with Suggestions and Bug reports, so I've setup a UserEcho account to try and keep things a little more under control, so please add your suggestions and report bugs through it: http://mumechksp.userecho.com/
  6. Most of those undocumented functions/features came straight from me in IRC, I'll try to complete the Autom8 docs ASAP. Hum, I can try wrapping the internals of the wait() function in a try-catch, that may solve it...
  7. Hum, those "spasms" may be related to the floating origin system, if that is the case, it may be pretty hard to solve... I'll try to isolate it.
  8. Just a guess for now, but I think the RCS thrusters are remembering the previous vessel configuration, and the changed center of mass makes everything work in reverse sometimes. I'll take a look at this, and if that is the case, see if I can tell them to re-analyze the vessel.
  9. Fixed the problem here, I was messing with the handling of decouplers in the ejected stages and something broke. I'll get a 1.9.2 out soon with it and a few extras.
  10. That one is just for him for now, but I may expand and publish the Assessorizer plugin if Nova takes too long to add his version into the game.
  11. I'll add it here, I've actually forgotten to include it in 1.9.1. Sounds like the file isn't there. Most likely, windows is hiding your extensions, and it's a .txt else than .lua. try dofile("mun.lua.txt")
  12. I'll add some way to register a callback to the drive() function in the core, so people can control things directly.
  13. I've added a new thread for Autom8 scripting here, please keep all scripting discussion there.
  14. With the release of MechJeb 1.9, the Autom8 module was finally released to the public (although in an early beta fashion). Now with the 1.9.1 release, things have got stable enough that a few scripts started popping up, and I've decided to create this new thread to focus on Autom8 script discussion and release. I'll try to keep the OP updated with links to any scripts posted here, and any documentation related to it. Documentation Links Autom8 manual Scripts FlyMeToTheMun - Automated Kerbin -> Mun flight [ ] [by r4m0n] Mun to Kerbin Return - Automated Mun -> Kerbin return and landing [ ] [by olex] Spaceplane lander - Automated spaceplane landing from orbit [ ] [by olex] Using Scripts Click on the script link (I'll try to keep all scripts in pastebin for now); Click on Download; Save the script as something.lua in KSP/PluginData/mumechlib/ In the Autom8 console, type: dofile("something") ??? Profit! Sending Scripts Create and test your script. Reading other people scripts is a good way to see how it works in general, and the Autom8 manual should help with what you need for your specific ideas. If you can't find it on the manual, post in this thread and I'll try to clear it up, or add new functions when needed. With your script done, send a copy to pastebin (bonus points for using Lua coloring ). Optionally, you could also upload a video of your script running so people can see what it does. With that in hand, just post a name for the script, the link to the pastebin copy and optionally a link to the video, and I'll add it to the script list. This thread is for Autom8 scripting discussion only, please direct any other MechJeb related discussion to the main MechJeb thread.
  15. MechJeb 1.9.1 released! Added (some) support for AtmosphericEngine; Improved MechJeb steering; Fixed settings problem with multiple MechJebs in the same vessel; New Autom8 functions: thrustActivate, thrustDeactivate, stage, getModule, ilsHold, ilsLand; Re-enabled Rendezvous module;
  16. Here: http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-16-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9 Though you can also just go to http://www.mechjeb.com and it will redirect to the latest post.
  17. Your old one isn't bad, too bad you could never get it to be transparent.
  18. Halfway correct. Yes, it was removed because it was far too broken. No, I won\'t wait for Zool to fix it, I\'ll fix it myself and add it back in 1.9.1 (soonâ„¢). \'cause is a (not very contractive) contraction of because, and at least in this case, was perfectly correct. Never seen that happen, can you send more info?
  19. Oh, I think the rescaling messed them up, I\'ll rework the positions...
  20. Riiiiiiiise from the grave, oh mighty challenge thread! But no, seriously, don\'t do that.
  21. Instructions for running the FlyMeToTheMun demo (while I compile a proper manual for Autom8): [li]Download this to PluginData/mumechlib/Mun.lua[/li] [li]Open the Autom8 console and type: [tt]dofile('Mun')[/tt][return]. It should show: 'Usage: FlyMeToTheMun(lat, lon)'[/li] [li]Type in the consone: [tt]FlyMeToTheMun(0, 0)[/tt][return]. You can use any other coordinates to land wherever you want.[/li] [li]? ? ?[/li] [li]Profit![/li] For anyone having problems with the pods, and stuff like that: Please delete all Parts/mumech_* and get a copy fresh from the zip. Something changed on the game loader, and some old mesh caches are breaking the game.
  22. Updated for 0.16 compatibility, and added a couple of features... I\'ll give updates once the forum isn\'t on fire.
  23. 1.8.4 won\'t work with KSP 0.16, I\'m downloading the 0.16 release version and will be packing MechJeb 1.9 shortly.
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