medikohl
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Everything posted by medikohl
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is there a current version of this around?
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Did anyone ever re make this?
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[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
ok, some of the surface textures are showing up super bright. any idea why this is? -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
Ryke already has a 4 hour day lol -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
medikohl replied to medikohl's topic in KSP1 Mod Releases
Alright, mod is working as intended, Serious thanks to @The Cuttlefish Empire for updating this to the current version. Everything seems to be working out so far. -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
medikohl replied to medikohl's topic in KSP1 Mod Releases
Also link to spacedock https://spacedock.info/mod/1583/Boris System -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
Just got done going through fearless, still working as planned, parachutes deploy in the valleys and basins, not in the highlands. Have to be literally 5000 feet for the parachute to deploy. -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
Nice, in retrospect that one needed a change, surface was too bright while landing -
Any plans to add another variable wing? Possibly a small/medium/large swing wing?
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[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
Taking a few screenshots as I go -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
So far, tested half the bodies. No problems so far -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
still works -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
going to give this a run through in the next day or so. -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
1.0 I think -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
medikohl replied to medikohl's topic in KSP1 Mod Releases
sairaes, natasha, fearless, peabody are my particular favorites, rather not have them changed too much. My main theme was to make a few extra bodies, a few of which were designed as extra challenges for landing. Sairaes- encourage dark side of the planet landings. Fearless- aerobraking challenge, very low atmosphere. Also bacon Peabody- deep (insanely so) craters that make landing in the bottom difficult because of continual adjustment for the planet's rotation. Rocky- precision practice (tiny SOI) Boris- another aerobrake challenge, have to aim for the big crater to effectively aerobrake Natasha just looks unique otherwise have at it -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
Found this old screen shot of saiyraes -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
https://m.imgur.com/a/CHq4D Gallery of all the planets from before -
[1.3.1] Boris System Alpha v0.1
medikohl replied to The Cuttlefish Empire's topic in KSP1 Mod Development
That is Bullwinkle I believe Edit: actually probably peabody -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
medikohl replied to medikohl's topic in KSP1 Mod Releases
To be honest, made this when I was unemployed and had too much free time -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
medikohl replied to medikohl's topic in KSP1 Mod Releases
No worries, yeah start a new thread and I will post a redirect on the OP, when I get home I mean, using my phone right now -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
medikohl replied to medikohl's topic in KSP1 Mod Releases
If you haveany questions, let me know. My design philosophy was basically, how to make landing and aerobraking harder/more interesting. Realism not so much -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
medikohl replied to medikohl's topic in KSP1 Mod Releases
Reminder, free assets for anyone to capitalize on -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
medikohl replied to Nertea's topic in KSP1 Mod Releases
Going to say might be the fuel switching system -
You sir are my saviour, one of the core mods I've relied upon for years has been reborn