Deep silence
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About me
Rocketry Enthusiast
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Thanks for this great mod, Frizzank!
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Is there a way to edit the science rewards/costs? Getting 8 science for tracking, then having to pay about 50 science to do research on it is too expensive imo. Nevermind, I found by looking at your code!
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I made a Mirage 2000 : flight pretty well, event at low speed. I guess I now must try a refuel in flight...
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Deep silence replied to FreddyPhantom's topic in KSP1 Mod Development
Just dowloaded your mod, it is great! Here is my version of the Mirage 2000 i made today (with B9, BD armory, AdjustableLandingGear...) -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Deep silence replied to ferram4's topic in KSP1 Mod Releases
I enjoyed this mod when using the stock planets; now I am using the new Horizons planet pack, does FAR work with it?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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(and 1 more)
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Deep silence replied to TriggerAu's topic in KSP1 Mod Releases
I have some problems using this mod with New Horizons: for some values (I could not find which ones), the chart is broken. I can click on it, the transfer details are ok, but on some places of the chart the dV is 'NaN'. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Deep silence replied to erendrake's topic in KSP1 Mod Releases
This is exactly what is deceiving me; if you look at the navball, there is no need to do maths do get basic information. I accept to have to calculate a transfer angle to duna, not to have to calculate the pitch of my vessel. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Deep silence replied to erendrake's topic in KSP1 Mod Releases
To be honest, the more I try to get a meaningful vessel direction, the less I want top continue with kOs : I want to use it for the challenge of automating my vessel, not for the hassle of deciphering Kerbal internal's references... -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Deep silence replied to erendrake's topic in KSP1 Mod Releases
You are right, thanks a lot! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Deep silence replied to erendrake's topic in KSP1 Mod Releases
I am starting to use kOs, and first of all, thanks a lot for the doc! It might be missing some details (ALT: and ETA: things), a tutorial about vectors, but it is a usefull doc. Anyway, I am having a problem with a trigger that is rejected as too long, but I do not get why... The code is the following : [SOME CODE] // GRAVITY TURN //////////////////////////////////////////////////////////////////////////////////////////////////// PRINT "Gravity turn.". WHEN SHIP:APOAPSIS > targetAltitude THEN { PRINT "Circ trigger1.". SET step TO "circularization". PRINT "Circ trigger2.". } LOCK STEERING TO HEADING(90,80). SET prevEta TO ETA:APOAPSIS. SET startAlt TO SHIP:ALTITUDE. SET startPitchDif TO SHIP:FACING:PITCH. // WAIT FOR ORBITREACHED UNTIL step = "circularization" { WAIT 1. // so that SHIP:ALTITUDE!=startAlt PRINT "Grav turn.". // adjusts pitch SET altDelta TO (targetAltitude - startAlt) / (SHIP:ALTITUDE - startAlt). LOCK STEERING TO Up + R(startPitchDif - (altDelta * startPitchDif),0,0). // adjusts thrust SET newEta TO ETA:APOAPSIS. IF newEta < prevEta { LOCK THROTTLE TO THROTTLE - throttleDelta. } ELSE { LOCK THROTTLE TO THROTTLE + throttleDelta. } SET prevEta TO newEta. } [SOME CODE] And the logs are : Gravity turn. Grav turn. Ran more than 1500 instructions in trigger bodies, etc... As my triggers are all only one or two lines of code, how is this error possible? -
Thanks a lot guys!
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I consider this mod as mandatory in career mode, so I hope someone will fix the problems due to 0.90 !
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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
Deep silence replied to Lack's topic in KSP1 Mod Releases
That 's what I did, but the part that appears is the same as the 2x11box, it does not have the spheres. -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
Deep silence replied to Lack's topic in KSP1 Mod Releases
That is a good thing the thread is splitted. Do you know how to re enable the spherical tanks that can be seen in the first picture of this thread?